view src/thread/SDL_systhread.h @ 311:2847fd83f115

Date: Fri, 15 Mar 2002 18:24:59 GMT+1 From: Patrice Mandin <pmandin@caramail.com> Subject: [SDL] [PATCH] Atari port, bug in xbios driver driver Hello, This patch correct a stupid mistake in the FlipHWSurface function, where I forgot to update surface->pixels when using a double buffered surface.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 20 Mar 2002 02:24:29 +0000
parents f6ffac90895c
children b8d311d90021
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* These are functions that need to be implemented by a port of SDL */

#include "SDL_thread_c.h"

/* This function creates a thread, passing args to SDL_RunThread(),
   saves a system-dependent thread id in thread->id, and returns 0
   on success.
*/
extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args);

/* This function does any necessary setup in the child thread */
extern void SDL_SYS_SetupThread(void);

/* This function waits for the thread to finish and frees any data
   allocated by SDL_SYS_CreateThread()
 */
extern void SDL_SYS_WaitThread(SDL_Thread *thread);

/* This function kills the thread and returns */
extern void SDL_SYS_KillThread(SDL_Thread *thread);