view docs/html/sdlpauseaudio.html @ 311:2847fd83f115

Date: Fri, 15 Mar 2002 18:24:59 GMT+1 From: Patrice Mandin <pmandin@caramail.com> Subject: [SDL] [PATCH] Atari port, bug in xbios driver driver Hello, This patch correct a stupid mistake in the FlipHWSurface function, where I forgot to update surface->pixels when using a double buffered surface.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 20 Mar 2002 02:24:29 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_PauseAudio</A
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>SDL_GetAudioStatus</TT
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>,
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>SDL_OpenAudio</TT
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