Mercurial > sdl-ios-xcode
view src/timer/wince/SDL_systimer.c @ 1661:281d3f4870e5 SDL-1.3
Moved DirectInput joystick code to 1.3 branch
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 21 May 2006 17:27:13 +0000 |
parents | 92947e3a18db |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_TIMER_WINCE #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <mmsystem.h> #include "SDL_thread.h" #include "SDL_timer.h" #include "../SDL_timer_c.h" static Uint64 start_date; static Uint64 start_ticks; static Uint64 wce_ticks(void) { return((Uint64)GetTickCount()); } static Uint64 wce_date(void) { union { FILETIME ftime; Uint64 itime; } ftime; SYSTEMTIME stime; GetSystemTime(&stime); SystemTimeToFileTime(&stime,&ftime.ftime); ftime.itime/=10000; // Convert 100ns intervals to 1ms intervals // Remove ms portion, which can't be relied on ftime.itime -= (ftime.itime % 1000); return(ftime.itime); } static Sint32 wce_rel_ticks(void) { return((Sint32)(wce_ticks()-start_ticks)); } static Sint32 wce_rel_date(void) { return((Sint32)(wce_date()-start_date)); } /* Return time in ms relative to when SDL was started */ Uint32 SDL_GetTicks() { Sint32 offset=wce_rel_date()-wce_rel_ticks(); if((offset < -1000) || (offset > 1000)) { // fprintf(stderr,"Time desync(%+d), resyncing\n",offset/1000); start_ticks-=offset; } return((Uint32)wce_rel_ticks()); } /* Give up approx. givem milliseconds to the OS. */ void SDL_Delay(Uint32 ms) { Sleep(ms); } /* Recard start-time of application for reference */ void SDL_StartTicks(void) { start_date=wce_date(); start_ticks=wce_ticks(); } static UINT WIN_timer; #if ( _WIN32_WCE <= 420 ) static HANDLE timersThread = 0; static HANDLE timersQuitEvent = 0; DWORD TimersThreadProc(void *data) { while(WaitForSingleObject(timersQuitEvent, 10) == WAIT_TIMEOUT) { SDL_ThreadedTimerCheck(); } return 0; } int SDL_SYS_TimerInit(void) { // create a thread to process a threaded timers // SetTimer does not suit the needs because // TimerCallbackProc will be called only when WM_TIMER occured timersQuitEvent = CreateEvent(0, TRUE, FALSE, 0); if( !timersQuitEvent ) { SDL_SetError("Cannot create event for timers thread"); return -1; } timersThread = CreateThread(NULL, 0, TimersThreadProc, 0, 0, 0); if( !timersThread ) { SDL_SetError("Cannot create timers thread, check amount of RAM available"); return -1; } SetThreadPriority(timersThread, THREAD_PRIORITY_HIGHEST); return(SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { SetEvent(timersQuitEvent); if( WaitForSingleObject(timersThread, 2000) == WAIT_TIMEOUT ) TerminateThread(timersThread, 0); CloseHandle(timersThread); CloseHandle(timersQuitEvent); return; } #else #pragma comment(lib, "mmtimer.lib") /* Data to handle a single periodic alarm */ static UINT timerID = 0; static void CALLBACK HandleAlarm(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2) { SDL_ThreadedTimerCheck(); } int SDL_SYS_TimerInit(void) { MMRESULT result; /* Set timer resolution */ result = timeBeginPeriod(TIMER_RESOLUTION); if ( result != TIMERR_NOERROR ) { SDL_SetError("Warning: Can't set %d ms timer resolution", TIMER_RESOLUTION); } /* Allow 10 ms of drift so we don't chew on CPU */ timerID = timeSetEvent(TIMER_RESOLUTION,1,HandleAlarm,0,TIME_PERIODIC); if ( ! timerID ) { SDL_SetError("timeSetEvent() failed"); return(-1); } return(SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { if ( timerID ) { timeKillEvent(timerID); } timeEndPeriod(TIMER_RESOLUTION); } #endif int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: WinCE uses threaded timer"); return(-1); } void SDL_SYS_StopTimer(void) { return; } #endif /* SDL_TIMER_WINCE */