Mercurial > sdl-ios-xcode
view src/video/picogui/SDL_pgevents.c @ 1665:28193f833b2b SDL-1.3
more indent cleanup
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 18:18:30 +0000 |
parents | 782fd950bd46 |
children | 4da1ee79c9af |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org Micah Dowty micahjd@users.sourceforge.net */ #include "SDL_config.h" #include "SDL.h" #include "../../events/SDL_sysevents.h" #include "../../events/SDL_events_c.h" #include "SDL_pgvideo.h" #include "SDL_pgevents_c.h" int PG_HandleClose (struct pgEvent *evt) { SDL_PrivateQuit (); return 1; /* Intercept the event's normal quit handling */ } int PG_HandleResize (struct pgEvent *evt) { SDL_PrivateResize (evt->e.size.w, evt->e.size.h); return 0; } int PG_HandleKey (struct pgEvent *evt) { SDL_keysym sym; SDL_memset (&sym, 0, sizeof (sym)); sym.sym = evt->e.kbd.key; sym.mod = evt->e.kbd.mods; SDL_PrivateKeyboard (evt->type == PG_WE_KBD_KEYDOWN, &sym); return 0; } int PG_HandleChar (struct pgEvent *evt) { SDL_keysym sym; SDL_memset (&sym, 0, sizeof (sym)); sym.unicode = evt->e.kbd.key; sym.mod = evt->e.kbd.mods; SDL_PrivateKeyboard (evt->type == PG_WE_KBD_KEYDOWN, &sym); return 0; } int PG_HandleMouseButton (struct pgEvent *evt) { /* We need to focus the canvas when it's clicked */ if (evt->extra) { SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra; pgFocus (this->hidden->wCanvas); } SDL_PrivateMouseButton (evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn, evt->e.pntr.x, evt->e.pntr.y); return 0; } int PG_HandleMouseMotion (struct pgEvent *evt) { SDL_PrivateMouseMotion (evt->e.pntr.btn, 0, evt->e.pntr.x, evt->e.pntr.y); return 0; } void PG_PumpEvents (_THIS) { /* Process all pending events */ pgEventPoll (); } void PG_InitOSKeymap (_THIS) { /* We need no keymap */ } void PG_InitEvents (_THIS) { /* Turn on all the mouse and keyboard triggers for our canvas, normally less important * events like mouse movement are ignored to save bandwidth. */ pgSetWidget (this->hidden->wCanvas, PG_WP_TRIGGERMASK, pgGetWidget (this->hidden->wCanvas, PG_WP_TRIGGERMASK) | PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE | PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR, 0); /* Start our canvas out focused, so we get keyboard input */ pgFocus (this->hidden->wCanvas); /* Set up bindings for all the above event handlers */ pgBind (this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL); pgBind (this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL); pgBind (this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL); pgBind (this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL); pgBind (this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL); pgBind (this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL); pgBind (this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL); pgBind (this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this); } /* end of SDL_pgevents.c ... */ /* vi: set ts=4 sw=4 expandtab: */