view src/video/SDL_glfuncs.h @ 1665:28193f833b2b SDL-1.3

more indent cleanup
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 18:18:30 +0000
parents 782fd950bd46
children 4da1ee79c9af
line wrap: on
line source

/* list of OpenGL functions sorted alphabetically
   If you need to use a GL function from the SDL video subsystem,
   change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
*/
#define SDL_PROC_UNUSED(ret,func,params)
SDL_PROC_UNUSED (void, glAccum, (GLenum, GLfloat))
SDL_PROC_UNUSED (void, glAlphaFunc, (GLenum, GLclampf))
SDL_PROC_UNUSED (GLboolean, glAreTexturesResident,
                 (GLsizei, const GLuint *, GLboolean *))
SDL_PROC_UNUSED (void, glArrayElement, (GLint))
SDL_PROC (void, glBegin, (GLenum))
SDL_PROC (void, glBindTexture, (GLenum, GLuint))
SDL_PROC_UNUSED (void, glBitmap,
                 (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
                  const GLubyte *))
SDL_PROC (void, glBlendFunc, (GLenum, GLenum))
SDL_PROC_UNUSED (void, glCallList, (GLuint))
SDL_PROC_UNUSED (void, glCallLists, (GLsizei, GLenum, const GLvoid *))
SDL_PROC_UNUSED (void, glClear, (GLbitfield))
SDL_PROC_UNUSED (void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC_UNUSED (void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
SDL_PROC_UNUSED (void, glClearDepth, (GLclampd))
SDL_PROC_UNUSED (void, glClearIndex, (GLfloat))
SDL_PROC_UNUSED (void, glClearStencil, (GLint))
SDL_PROC_UNUSED (void, glClipPlane, (GLenum, const GLdouble *))
SDL_PROC_UNUSED (void, glColor3b, (GLbyte, GLbyte, GLbyte))
SDL_PROC_UNUSED (void, glColor3bv, (const GLbyte *))
SDL_PROC_UNUSED (void, glColor3d, (GLdouble, GLdouble, GLdouble))
SDL_PROC_UNUSED (void, glColor3dv, (const GLdouble *))
SDL_PROC_UNUSED (void, glColor3f, (GLfloat, GLfloat, GLfloat))
SDL_PROC_UNUSED (void, glColor3fv, (const GLfloat *))
SDL_PROC_UNUSED (void, glColor3i, (GLint, GLint, GLint))
SDL_PROC_UNUSED (void, glColor3iv, (const GLint *))
SDL_PROC_UNUSED (void, glColor3s, (GLshort, GLshort, GLshort))
SDL_PROC_UNUSED (void, glColor3sv, (const GLshort *))
SDL_PROC (void, glColor3ub, (GLubyte, GLubyte, GLubyte))
SDL_PROC_UNUSED (void, glColor3ubv, (const GLubyte *))
SDL_PROC_UNUSED (void, glColor3ui, (GLuint, GLuint, GLuint))
SDL_PROC_UNUSED (void, glColor3uiv, (const GLuint *))
SDL_PROC_UNUSED (void, glColor3us, (GLushort, GLushort, GLushort))
SDL_PROC_UNUSED (void, glColor3usv, (const GLushort *))
SDL_PROC_UNUSED (void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
SDL_PROC_UNUSED (void, glColor4bv, (const GLbyte *))
SDL_PROC_UNUSED (void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
SDL_PROC_UNUSED (void, glColor4dv, (const GLdouble *))
SDL_PROC (void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
SDL_PROC_UNUSED (void, glColor4fv, (const GLfloat *))
SDL_PROC_UNUSED (void, glColor4i, (GLint, GLint, GLint, GLint))
SDL_PROC_UNUSED (void, glColor4iv, (const GLint *))
SDL_PROC_UNUSED (void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
SDL_PROC_UNUSED (void, glColor4sv, (const GLshort *))
SDL_PROC (void, glColor4ub,
          (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
SDL_PROC_UNUSED (void, glColor4ubv, (const GLubyte * v))
SDL_PROC_UNUSED (void, glColor4ui,
                 (GLuint red, GLuint green, GLuint blue, GLuint alpha))
SDL_PROC_UNUSED (void, glColor4uiv, (const GLuint * v))
SDL_PROC_UNUSED (void, glColor4us,
                 (GLushort red, GLushort green, GLushort blue,
                  GLushort alpha))
SDL_PROC_UNUSED (void, glColor4usv, (const GLushort * v))
SDL_PROC_UNUSED (void, glColorMask,
                 (GLboolean red, GLboolean green, GLboolean blue,
                  GLboolean alpha))
SDL_PROC_UNUSED (void, glColorMaterial, (GLenum face, GLenum mode))
SDL_PROC_UNUSED (void, glColorPointer,
                 (GLint size, GLenum type, GLsizei stride,
                  const GLvoid * pointer))
SDL_PROC_UNUSED (void, glCopyPixels,
                 (GLint x, GLint y, GLsizei width, GLsizei height,
                  GLenum type))
SDL_PROC_UNUSED (void, glCopyTexImage1D,
                 (GLenum target, GLint level, GLenum internalFormat, GLint x,
                  GLint y, GLsizei width, GLint border))
SDL_PROC_UNUSED (void, glCopyTexImage2D,
                 (GLenum target, GLint level, GLenum internalFormat, GLint x,
                  GLint y, GLsizei width, GLsizei height, GLint border))
SDL_PROC_UNUSED (void, glCopyTexSubImage1D,
                 (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
                  GLsizei width))
SDL_PROC_UNUSED (void, glCopyTexSubImage2D,
                 (GLenum target, GLint level, GLint xoffset, GLint yoffset,
                  GLint x, GLint y, GLsizei width, GLsizei height))
SDL_PROC_UNUSED (void, glCullFace, (GLenum mode))
SDL_PROC_UNUSED (void, glDeleteLists, (GLuint list, GLsizei range))
SDL_PROC (void, glDeleteTextures, (GLsizei n, const GLuint * textures))
SDL_PROC_UNUSED (void, glDepthFunc, (GLenum func))
SDL_PROC_UNUSED (void, glDepthMask, (GLboolean flag))
SDL_PROC_UNUSED (void, glDepthRange, (GLclampd zNear, GLclampd zFar))
SDL_PROC (void, glDisable, (GLenum cap))
SDL_PROC_UNUSED (void, glDisableClientState, (GLenum array))
SDL_PROC_UNUSED (void, glDrawArrays,
                 (GLenum mode, GLint first, GLsizei count))
SDL_PROC (void, glDrawBuffer, (GLenum mode))
SDL_PROC_UNUSED (void, glDrawElements,
                 (GLenum mode, GLsizei count, GLenum type,
                  const GLvoid * indices))
SDL_PROC_UNUSED (void, glDrawPixels,
                 (GLsizei width, GLsizei height, GLenum format, GLenum type,
                  const GLvoid * pixels))
SDL_PROC_UNUSED (void, glEdgeFlag, (GLboolean flag))
SDL_PROC_UNUSED (void, glEdgeFlagPointer,
                 (GLsizei stride, const GLvoid * pointer))
SDL_PROC_UNUSED (void, glEdgeFlagv, (const GLboolean * flag))
SDL_PROC (void, glEnable, (GLenum cap))
SDL_PROC_UNUSED (void, glEnableClientState, (GLenum array))
SDL_PROC (void, glEnd, (void))
SDL_PROC_UNUSED (void, glEndList, (void))
SDL_PROC_UNUSED (void, glEvalCoord1d, (GLdouble u))
SDL_PROC_UNUSED (void, glEvalCoord1dv, (const GLdouble * u))
SDL_PROC_UNUSED (void, glEvalCoord1f, (GLfloat u))
SDL_PROC_UNUSED (void, glEvalCoord1fv, (const GLfloat * u))
SDL_PROC_UNUSED (void, glEvalCoord2d, (GLdouble u, GLdouble v))
SDL_PROC_UNUSED (void, glEvalCoord2dv, (const GLdouble * u))
SDL_PROC_UNUSED (void, glEvalCoord2f, (GLfloat u, GLfloat v))
SDL_PROC_UNUSED (void, glEvalCoord2fv, (const GLfloat * u))
SDL_PROC_UNUSED (void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
SDL_PROC_UNUSED (void, glEvalMesh2,
                 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
SDL_PROC_UNUSED (void, glEvalPoint1, (GLint i))
SDL_PROC_UNUSED (void, glEvalPoint2, (GLint i, GLint j))
SDL_PROC_UNUSED (void, glFeedbackBuffer,
                 (GLsizei size, GLenum type, GLfloat * buffer))
SDL_PROC (void, glFinish, (void))
SDL_PROC (void, glFlush, (void))
SDL_PROC_UNUSED (void, glFogf, (GLenum pname, GLfloat param))
SDL_PROC_UNUSED (void, glFogfv, (GLenum pname, const GLfloat * params))
SDL_PROC_UNUSED (void, glFogi, (GLenum pname, GLint param))
SDL_PROC_UNUSED (void, glFogiv, (GLenum pname, const GLint * params))
SDL_PROC_UNUSED (void, glFrontFace, (GLenum mode))
SDL_PROC_UNUSED (void, glFrustum,
                 (GLdouble left, GLdouble right, GLdouble bottom,
                  GLdouble top, GLdouble zNear, GLdouble zFar))
SDL_PROC_UNUSED (GLuint, glGenLists, (GLsizei range))
SDL_PROC (void, glGenTextures, (GLsizei n, GLuint * textures))
SDL_PROC_UNUSED (void, glGetBooleanv, (GLenum pname, GLboolean * params))
SDL_PROC_UNUSED (void, glGetClipPlane, (GLenum plane, GLdouble * equation))
SDL_PROC_UNUSED (void, glGetDoublev, (GLenum pname, GLdouble * params))
SDL_PROC (GLenum, glGetError, (void))
SDL_PROC_UNUSED (void, glGetFloatv, (GLenum pname, GLfloat * params))
SDL_PROC (void, glGetIntegerv, (GLenum pname, GLint * params))
SDL_PROC_UNUSED (void, glGetLightfv,
                 (GLenum light, GLenum pname, GLfloat * params))
SDL_PROC_UNUSED (void, glGetLightiv,
                 (GLenum light, GLenum pname, GLint * params))
SDL_PROC_UNUSED (void, glGetMapdv,
                 (GLenum target, GLenum query, GLdouble * v))
SDL_PROC_UNUSED (void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
SDL_PROC_UNUSED (void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
SDL_PROC_UNUSED (void, glGetMaterialfv,
                 (GLenum face, GLenum pname, GLfloat * params))
SDL_PROC_UNUSED (void, glGetMaterialiv,
                 (GLenum face, GLenum pname, GLint * params))
SDL_PROC_UNUSED (void, glGetPixelMapfv, (GLenum map, GLfloat * values))
SDL_PROC_UNUSED (void, glGetPixelMapuiv, (GLenum map, GLuint * values))
SDL_PROC_UNUSED (void, glGetPixelMapusv, (GLenum map, GLushort * values))
SDL_PROC_UNUSED (void, glGetPointerv, (GLenum pname, GLvoid * *params))
SDL_PROC_UNUSED (void, glGetPolygonStipple, (GLubyte * mask))
SDL_PROC (const GLubyte *, glGetString, (GLenum name))
SDL_PROC_UNUSED (void, glGetTexEnvfv,
                 (GLenum target, GLenum pname, GLfloat * params))
SDL_PROC_UNUSED (void, glGetTexEnviv,
                 (GLenum target, GLenum pname, GLint * params))
SDL_PROC_UNUSED (void, glGetTexGendv,
                 (GLenum coord, GLenum pname, GLdouble * params))
SDL_PROC_UNUSED (void, glGetTexGenfv,
                 (GLenum coord, GLenum pname, GLfloat * params))
SDL_PROC_UNUSED (void, glGetTexGeniv,
                 (GLenum coord, GLenum pname, GLint * params))
SDL_PROC_UNUSED (void, glGetTexImage,
                 (GLenum target, GLint level, GLenum format, GLenum type,
                  GLvoid * pixels))
SDL_PROC_UNUSED (void, glGetTexLevelParameterfv,
                 (GLenum target, GLint level, GLenum pname, GLfloat * params))
SDL_PROC_UNUSED (void, glGetTexLevelParameteriv,
                 (GLenum target, GLint level, GLenum pname, GLint * params))
SDL_PROC_UNUSED (void, glGetTexParameterfv,
                 (GLenum target, GLenum pname, GLfloat * params))
SDL_PROC_UNUSED (void, glGetTexParameteriv,
                 (GLenum target, GLenum pname, GLint * params))
SDL_PROC_UNUSED (void, glHint, (GLenum target, GLenum mode))
SDL_PROC_UNUSED (void, glIndexMask, (GLuint mask))
SDL_PROC_UNUSED (void, glIndexPointer,
                 (GLenum type, GLsizei stride, const GLvoid * pointer))
SDL_PROC_UNUSED (void, glIndexd, (GLdouble c))
SDL_PROC_UNUSED (void, glIndexdv, (const GLdouble * c))
SDL_PROC_UNUSED (void, glIndexf, (GLfloat c))
SDL_PROC_UNUSED (void, glIndexfv, (const GLfloat * c))
SDL_PROC_UNUSED (void, glIndexi, (GLint c))
SDL_PROC_UNUSED (void, glIndexiv, (const GLint * c))
SDL_PROC_UNUSED (void, glIndexs, (GLshort c))
SDL_PROC_UNUSED (void, glIndexsv, (const GLshort * c))
SDL_PROC_UNUSED (void, glIndexub, (GLubyte c))
SDL_PROC_UNUSED (void, glIndexubv, (const GLubyte * c))
SDL_PROC_UNUSED (void, glInitNames, (void))
SDL_PROC_UNUSED (void, glInterleavedArrays,
                 (GLenum format, GLsizei stride, const GLvoid * pointer))
SDL_PROC_UNUSED (GLboolean, glIsEnabled, (GLenum cap))
SDL_PROC_UNUSED (GLboolean, glIsList, (GLuint list))
SDL_PROC_UNUSED (GLboolean, glIsTexture, (GLuint texture))
SDL_PROC_UNUSED (void, glLightModelf, (GLenum pname, GLfloat param))
SDL_PROC_UNUSED (void, glLightModelfv, (GLenum pname, const GLfloat * params))
SDL_PROC_UNUSED (void, glLightModeli, (GLenum pname, GLint param))
SDL_PROC_UNUSED (void, glLightModeliv, (GLenum pname, const GLint * params))
SDL_PROC_UNUSED (void, glLightf, (GLenum light, GLenum pname, GLfloat param))
SDL_PROC_UNUSED (void, glLightfv,
                 (GLenum light, GLenum pname, const GLfloat * params))
SDL_PROC_UNUSED (void, glLighti, (GLenum light, GLenum pname, GLint param))
SDL_PROC_UNUSED (void, glLightiv,
                 (GLenum light, GLenum pname, const GLint * params))
SDL_PROC_UNUSED (void, glLineStipple, (GLint factor, GLushort pattern))
SDL_PROC_UNUSED (void, glLineWidth, (GLfloat width))
SDL_PROC_UNUSED (void, glListBase, (GLuint base))
SDL_PROC (void, glLoadIdentity, (void))
SDL_PROC_UNUSED (void, glLoadMatrixd, (const GLdouble * m))
SDL_PROC_UNUSED (void, glLoadMatrixf, (const GLfloat * m))
SDL_PROC_UNUSED (void, glLoadName, (GLuint name))
SDL_PROC_UNUSED (void, glLogicOp, (GLenum opcode))
SDL_PROC_UNUSED (void, glMap1d,
                 (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
                  GLint order, const GLdouble * points))
SDL_PROC_UNUSED (void, glMap1f,
                 (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
                  GLint order, const GLfloat * points))
SDL_PROC_UNUSED (void, glMap2d,
                 (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
                  GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
                  GLint vorder, const GLdouble * points))
SDL_PROC_UNUSED (void, glMap2f,
                 (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
                  GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
                  GLint vorder, const GLfloat * points))
SDL_PROC_UNUSED (void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
SDL_PROC_UNUSED (void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
SDL_PROC_UNUSED (void, glMapGrid2d,
                 (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
                  GLdouble v2))
SDL_PROC_UNUSED (void, glMapGrid2f,
                 (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
                  GLfloat v2))
SDL_PROC_UNUSED (void, glMaterialf,
                 (GLenum face, GLenum pname, GLfloat param))
SDL_PROC_UNUSED (void, glMaterialfv,
                 (GLenum face, GLenum pname, const GLfloat * params))
SDL_PROC_UNUSED (void, glMateriali, (GLenum face, GLenum pname, GLint param))
SDL_PROC_UNUSED (void, glMaterialiv,
                 (GLenum face, GLenum pname, const GLint * params))
SDL_PROC (void, glMatrixMode, (GLenum mode))
SDL_PROC_UNUSED (void, glMultMatrixd, (const GLdouble * m))
SDL_PROC_UNUSED (void, glMultMatrixf, (const GLfloat * m))
SDL_PROC_UNUSED (void, glNewList, (GLuint list, GLenum mode))
SDL_PROC_UNUSED (void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
SDL_PROC_UNUSED (void, glNormal3bv, (const GLbyte * v))
SDL_PROC_UNUSED (void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
SDL_PROC_UNUSED (void, glNormal3dv, (const GLdouble * v))
SDL_PROC_UNUSED (void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
SDL_PROC_UNUSED (void, glNormal3fv, (const GLfloat * v))
SDL_PROC_UNUSED (void, glNormal3i, (GLint nx, GLint ny, GLint nz))
SDL_PROC_UNUSED (void, glNormal3iv, (const GLint * v))
SDL_PROC_UNUSED (void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
SDL_PROC_UNUSED (void, glNormal3sv, (const GLshort * v))
SDL_PROC_UNUSED (void, glNormalPointer,
                 (GLenum type, GLsizei stride, const GLvoid * pointer))
SDL_PROC (void, glOrtho,
          (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
           GLdouble zNear, GLdouble zFar))
SDL_PROC_UNUSED (void, glPassThrough, (GLfloat token))
SDL_PROC_UNUSED (void, glPixelMapfv,
                 (GLenum map, GLsizei mapsize, const GLfloat * values))
SDL_PROC_UNUSED (void, glPixelMapuiv,
                 (GLenum map, GLsizei mapsize, const GLuint * values))
SDL_PROC_UNUSED (void, glPixelMapusv,
                 (GLenum map, GLsizei mapsize, const GLushort * values))
SDL_PROC_UNUSED (void, glPixelStoref, (GLenum pname, GLfloat param))
SDL_PROC (void, glPixelStorei, (GLenum pname, GLint param))
SDL_PROC_UNUSED (void, glPixelTransferf, (GLenum pname, GLfloat param))
SDL_PROC_UNUSED (void, glPixelTransferi, (GLenum pname, GLint param))
SDL_PROC_UNUSED (void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
SDL_PROC_UNUSED (void, glPointSize, (GLfloat size))
SDL_PROC_UNUSED (void, glPolygonMode, (GLenum face, GLenum mode))
SDL_PROC_UNUSED (void, glPolygonOffset, (GLfloat factor, GLfloat units))
SDL_PROC_UNUSED (void, glPolygonStipple, (const GLubyte * mask))
SDL_PROC (void, glPopAttrib, (void))
SDL_PROC (void, glPopClientAttrib, (void))
SDL_PROC (void, glPopMatrix, (void))
SDL_PROC_UNUSED (void, glPopName, (void))
SDL_PROC_UNUSED (void, glPrioritizeTextures,
                 (GLsizei n, const GLuint * textures,
                  const GLclampf * priorities))
SDL_PROC (void, glPushAttrib, (GLbitfield mask))
SDL_PROC (void, glPushClientAttrib, (GLbitfield mask))
SDL_PROC (void, glPushMatrix, (void))
SDL_PROC_UNUSED (void, glPushName, (GLuint name))
SDL_PROC_UNUSED (void, glRasterPos2d, (GLdouble x, GLdouble y))
SDL_PROC_UNUSED (void, glRasterPos2dv, (const GLdouble * v))
SDL_PROC_UNUSED (void, glRasterPos2f, (GLfloat x, GLfloat y))
SDL_PROC_UNUSED (void, glRasterPos2fv, (const GLfloat * v))
SDL_PROC_UNUSED (void, glRasterPos2i, (GLint x, GLint y))
SDL_PROC_UNUSED (void, glRasterPos2iv, (const GLint * v))
SDL_PROC_UNUSED (void, glRasterPos2s, (GLshort x, GLshort y))
SDL_PROC_UNUSED (void, glRasterPos2sv, (const GLshort * v))
SDL_PROC_UNUSED (void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
SDL_PROC_UNUSED (void, glRasterPos3dv, (const GLdouble * v))
SDL_PROC_UNUSED (void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
SDL_PROC_UNUSED (void, glRasterPos3fv, (const GLfloat * v))
SDL_PROC_UNUSED (void, glRasterPos3i, (GLint x, GLint y, GLint z))
SDL_PROC_UNUSED (void, glRasterPos3iv, (const GLint * v))
SDL_PROC_UNUSED (void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
SDL_PROC_UNUSED (void, glRasterPos3sv, (const GLshort * v))
SDL_PROC_UNUSED (void, glRasterPos4d,
                 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
SDL_PROC_UNUSED (void, glRasterPos4dv, (const GLdouble * v))
SDL_PROC_UNUSED (void, glRasterPos4f,
                 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
SDL_PROC_UNUSED (void, glRasterPos4fv, (const GLfloat * v))
SDL_PROC_UNUSED (void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
SDL_PROC_UNUSED (void, glRasterPos4iv, (const GLint * v))
SDL_PROC_UNUSED (void, glRasterPos4s,
                 (GLshort x, GLshort y, GLshort z, GLshort w))
SDL_PROC_UNUSED (void, glRasterPos4sv, (const GLshort * v))
SDL_PROC_UNUSED (void, glReadBuffer, (GLenum mode))
SDL_PROC (void, glReadPixels,
          (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
           GLenum type, GLvoid * pixels))
SDL_PROC_UNUSED (void, glRectd,
                 (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
SDL_PROC_UNUSED (void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
SDL_PROC_UNUSED (void, glRectf,
                 (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
SDL_PROC_UNUSED (void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
SDL_PROC_UNUSED (void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
SDL_PROC_UNUSED (void, glRectiv, (const GLint * v1, const GLint * v2))
SDL_PROC_UNUSED (void, glRects,
                 (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
SDL_PROC_UNUSED (void, glRectsv, (const GLshort * v1, const GLshort * v2))
SDL_PROC_UNUSED (GLint, glRenderMode, (GLenum mode))
SDL_PROC_UNUSED (void, glRotated,
                 (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
SDL_PROC_UNUSED (void, glRotatef,
                 (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
SDL_PROC_UNUSED (void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
SDL_PROC_UNUSED (void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
SDL_PROC_UNUSED (void, glScissor,
                 (GLint x, GLint y, GLsizei width, GLsizei height))
SDL_PROC_UNUSED (void, glSelectBuffer, (GLsizei size, GLuint * buffer))
SDL_PROC_UNUSED (void, glShadeModel, (GLenum mode))
SDL_PROC_UNUSED (void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
SDL_PROC_UNUSED (void, glStencilMask, (GLuint mask))
SDL_PROC_UNUSED (void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
SDL_PROC_UNUSED (void, glTexCoord1d, (GLdouble s))
SDL_PROC_UNUSED (void, glTexCoord1dv, (const GLdouble * v))
SDL_PROC_UNUSED (void, glTexCoord1f, (GLfloat s))
SDL_PROC_UNUSED (void, glTexCoord1fv, (const GLfloat * v))
SDL_PROC_UNUSED (void, glTexCoord1i, (GLint s))
SDL_PROC_UNUSED (void, glTexCoord1iv, (const GLint * v))
SDL_PROC_UNUSED (void, glTexCoord1s, (GLshort s))
SDL_PROC_UNUSED (void, glTexCoord1sv, (const GLshort * v))
SDL_PROC_UNUSED (void, glTexCoord2d, (GLdouble s, GLdouble t))
SDL_PROC_UNUSED (void, glTexCoord2dv, (const GLdouble * v))
SDL_PROC (void, glTexCoord2f, (GLfloat s, GLfloat t))
SDL_PROC_UNUSED (void, glTexCoord2fv, (const GLfloat * v))
SDL_PROC_UNUSED (void, glTexCoord2i, (GLint s, GLint t))
SDL_PROC_UNUSED (void, glTexCoord2iv, (const GLint * v))
SDL_PROC_UNUSED (void, glTexCoord2s, (GLshort s, GLshort t))
SDL_PROC_UNUSED (void, glTexCoord2sv, (const GLshort * v))
SDL_PROC_UNUSED (void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
SDL_PROC_UNUSED (void, glTexCoord3dv, (const GLdouble * v))
SDL_PROC_UNUSED (void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
SDL_PROC_UNUSED (void, glTexCoord3fv, (const GLfloat * v))
SDL_PROC_UNUSED (void, glTexCoord3i, (GLint s, GLint t, GLint r))
SDL_PROC_UNUSED (void, glTexCoord3iv, (const GLint * v))
SDL_PROC_UNUSED (void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
SDL_PROC_UNUSED (void, glTexCoord3sv, (const GLshort * v))
SDL_PROC_UNUSED (void, glTexCoord4d,
                 (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
SDL_PROC_UNUSED (void, glTexCoord4dv, (const GLdouble * v))
SDL_PROC_UNUSED (void, glTexCoord4f,
                 (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
SDL_PROC_UNUSED (void, glTexCoord4fv, (const GLfloat * v))
SDL_PROC_UNUSED (void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
SDL_PROC_UNUSED (void, glTexCoord4iv, (const GLint * v))
SDL_PROC_UNUSED (void, glTexCoord4s,
                 (GLshort s, GLshort t, GLshort r, GLshort q))
SDL_PROC_UNUSED (void, glTexCoord4sv, (const GLshort * v))
SDL_PROC_UNUSED (void, glTexCoordPointer,
                 (GLint size, GLenum type, GLsizei stride,
                  const GLvoid * pointer))
SDL_PROC (void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
SDL_PROC_UNUSED (void, glTexEnvfv,
                 (GLenum target, GLenum pname, const GLfloat * params))
SDL_PROC_UNUSED (void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
SDL_PROC_UNUSED (void, glTexEnviv,
                 (GLenum target, GLenum pname, const GLint * params))
SDL_PROC_UNUSED (void, glTexGend,
                 (GLenum coord, GLenum pname, GLdouble param))
SDL_PROC_UNUSED (void, glTexGendv,
                 (GLenum coord, GLenum pname, const GLdouble * params))
SDL_PROC_UNUSED (void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
SDL_PROC_UNUSED (void, glTexGenfv,
                 (GLenum coord, GLenum pname, const GLfloat * params))
SDL_PROC_UNUSED (void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
SDL_PROC_UNUSED (void, glTexGeniv,
                 (GLenum coord, GLenum pname, const GLint * params))
SDL_PROC_UNUSED (void, glTexImage1D,
                 (GLenum target, GLint level, GLint internalformat,
                  GLsizei width, GLint border, GLenum format, GLenum type,
                  const GLvoid * pixels))
SDL_PROC (void, glTexImage2D,
          (GLenum target, GLint level, GLint internalformat, GLsizei width,
           GLsizei height, GLint border, GLenum format, GLenum type,
           const GLvoid * pixels))
SDL_PROC_UNUSED (void, glTexParameterf,
                 (GLenum target, GLenum pname, GLfloat param))
SDL_PROC_UNUSED (void, glTexParameterfv,
                 (GLenum target, GLenum pname, const GLfloat * params))
SDL_PROC (void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
SDL_PROC_UNUSED (void, glTexParameteriv,
                 (GLenum target, GLenum pname, const GLint * params))
SDL_PROC_UNUSED (void, glTexSubImage1D,
                 (GLenum target, GLint level, GLint xoffset, GLsizei width,
                  GLenum format, GLenum type, const GLvoid * pixels))
SDL_PROC (void, glTexSubImage2D,
          (GLenum target, GLint level, GLint xoffset, GLint yoffset,
           GLsizei width, GLsizei height, GLenum format, GLenum type,
           const GLvoid * pixels))
SDL_PROC (void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
SDL_PROC_UNUSED (void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
SDL_PROC_UNUSED (void, glVertex2d, (GLdouble x, GLdouble y))
SDL_PROC_UNUSED (void, glVertex2dv, (const GLdouble * v))
SDL_PROC_UNUSED (void, glVertex2f, (GLfloat x, GLfloat y))
SDL_PROC_UNUSED (void, glVertex2fv, (const GLfloat * v))
SDL_PROC (void, glVertex2i, (GLint x, GLint y))
SDL_PROC_UNUSED (void, glVertex2iv, (const GLint * v))
SDL_PROC_UNUSED (void, glVertex2s, (GLshort x, GLshort y))
SDL_PROC_UNUSED (void, glVertex2sv, (const GLshort * v))
SDL_PROC_UNUSED (void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
SDL_PROC_UNUSED (void, glVertex3dv, (const GLdouble * v))
SDL_PROC_UNUSED (void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
SDL_PROC_UNUSED (void, glVertex3fv, (const GLfloat * v))
SDL_PROC_UNUSED (void, glVertex3i, (GLint x, GLint y, GLint z))
SDL_PROC_UNUSED (void, glVertex3iv, (const GLint * v))
SDL_PROC_UNUSED (void, glVertex3s, (GLshort x, GLshort y, GLshort z))
SDL_PROC_UNUSED (void, glVertex3sv, (const GLshort * v))
SDL_PROC_UNUSED (void, glVertex4d,
                 (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
SDL_PROC_UNUSED (void, glVertex4dv, (const GLdouble * v))
SDL_PROC_UNUSED (void, glVertex4f,
                 (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
SDL_PROC_UNUSED (void, glVertex4fv, (const GLfloat * v))
SDL_PROC_UNUSED (void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
SDL_PROC_UNUSED (void, glVertex4iv, (const GLint * v))
SDL_PROC_UNUSED (void, glVertex4s,
                 (GLshort x, GLshort y, GLshort z, GLshort w))
SDL_PROC_UNUSED (void, glVertex4sv, (const GLshort * v))
SDL_PROC_UNUSED (void, glVertexPointer,
                 (GLint size, GLenum type, GLsizei stride,
                  const GLvoid * pointer))
SDL_PROC (void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
/* vi: set ts=4 sw=4 expandtab: */