Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetRGB.3 @ 1328:27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
From: Hayashi Naoyuki
Subject: Re: [SDL] Character Composition problem on X
The compilation fails.
cc: Error: SDL_x11events.c, line 717: In this statement, "XK_dead_hook"
is not declared. (undeclared)
ODD_keymap[XK_dead_hook&0xFF] = SDLK_COMPOSE;
-------------------^
cc: Error: SDL_x11events.c, line 718: In this statement, "XK_dead_horn"
is not declared. (undeclared)
ODD_keymap[XK_dead_horn&0xFF] = SDLK_COMPOSE;
Neither XK_dead_hook nor XK_dead_horn are defined on Tru64.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 04 Feb 2006 16:29:22 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_GetRGB" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GetRGB\- Get RGB values from a pixel in the specified pixel format\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_GetRGB\fP\fR(\fBUint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b\fR); .SH "DESCRIPTION" .PP Get RGB component values from a pixel stored in the specified pixel format\&. .PP This function uses the entire 8-bit [0\&.\&.255] range when converting color components from pixel formats with less than 8-bits per RGB component (e\&.g\&., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8])\&. .SH "SEE ALSO" .PP \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01