Mercurial > sdl-ios-xcode
view docs/man3/SDL_Color.3 @ 1328:27ddb06a0bca
Date: Sat, 04 Feb 2006 19:47:23 +0900
From: Hayashi Naoyuki
Subject: Re: [SDL] Character Composition problem on X
The compilation fails.
cc: Error: SDL_x11events.c, line 717: In this statement, "XK_dead_hook"
is not declared. (undeclared)
ODD_keymap[XK_dead_hook&0xFF] = SDLK_COMPOSE;
-------------------^
cc: Error: SDL_x11events.c, line 718: In this statement, "XK_dead_horn"
is not declared. (undeclared)
ODD_keymap[XK_dead_horn&0xFF] = SDLK_COMPOSE;
Neither XK_dead_hook nor XK_dead_horn are defined on Tru64.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 04 Feb 2006 16:29:22 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_Color" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Color\- Format independent color description .SH "STRUCTURE DEFINITION" .PP .nf \f(CWtypedef struct{ Uint8 r; Uint8 g; Uint8 b; Uint8 unused; } SDL_Color;\fR .fi .PP .SH "STRUCTURE DATA" .TP 20 \fBr\fR Red intensity .TP 20 \fBg\fR Green intensity .TP 20 \fBb\fR Blue intensity .TP 20 \fBunused\fR Unused .SH "DESCRIPTION" .PP \fBSDL_Color\fR describes a color in a format independent way\&. You can convert a \fBSDL_Color\fR to a pixel value for a certain pixel format using \fI\fBSDL_MapRGB\fP\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Palette\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01