Mercurial > sdl-ios-xcode
view docs/man3/SDL_UpdateRect.3 @ 34:27cb016592f9
Minor crash bugfix
author | Sam Lantinga <slouken@lokigames.com> |
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date | Wed, 23 May 2001 00:06:08 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
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.TH "SDL_UpdateRect" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" .SH "NAME" SDL_UpdateRect\- Makes sure the given area is updated on the given screen\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_UpdateRect\fP\fR(\fBSDL_Surface *screen, Sint32 x, Sint32 y, Sint32 w, Sint32 h\fR); .SH "DESCRIPTION" .PP Makes sure the given area is updated on the given screen\&. .PP If \&'\fBx\fR\&', \&'\fBy\fR\&', \&'\fBw\fR\&' and \&'\fBh\fR\&' are all 0, \fBSDL_UpdateRect\fP will update the entire screen\&. .PP This function should not be called while \&'\fBscreen\fR\&' is \fIlocked\fR\&. .SH "SEE ALSO" .PP \fI\fBSDL_UpdateRects\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04