view docs/man3/SDL_SetGammaRamp.3 @ 34:27cb016592f9

Minor crash bugfix
author Sam Lantinga <slouken@lokigames.com>
date Wed, 23 May 2001 00:06:08 +0000
parents 74212992fb08
children 55f1f1b3e27d
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.TH "SDL_SetGammaRamp" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_SetGammaRamp\- Sets the color gamma lookup tables for the display
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_SetGammaRamp\fP\fR(\fBUint16 *redtable, Uint16 *greentable, Uint16 *bluetable\fR);
.SH "DESCRIPTION"
.PP
Sets the gamma lookup tables for the display for each color component\&. Each table is an array of 256 Uint16 values, representing a mapping between the input and output for that channel\&. The input is the index into the array, and the output is the 16-bit gamma value at that index, scaled to the output color precision\&. You may pass NULL to any of the channels to leave them unchanged\&.
.PP
This function adjusts the gamma based on lookup tables, you can also have the gamma calculated based on a "gamma function" parameter with \fISDL_SetGamma\fR\&.
.PP
Not all display hardware is able to change gamma\&.
.SH "RETURN VALUE"
.PP
Returns -1 on error (or if gamma adjustment is not supported)\&.
.SH "SEE ALSO"
.PP
\fISDL_SetGamma\fR \fISDL_GetGammaRamp\fR
...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04