Mercurial > sdl-ios-xcode
view docs/html/sdlmixaudio.html @ 34:27cb016592f9
Minor crash bugfix
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Wed, 23 May 2001 00:06:08 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_MixAudio</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.61 "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_ConvertAudio" HREF="sdlconvertaudio.html"><LINK REL="NEXT" TITLE="SDL_LockAudio" HREF="sdllockaudio.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlconvertaudio.html" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdllockaudio.html" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLMIXAUDIO" >SDL_MixAudio</A ></H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6485" ></A ><H2 >Name</H2 >SDL_MixAudio -- Mix audio data</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6488" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6489" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_MixAudio</B ></CODE >(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6495" ></A ><H2 >Description</H2 ><P >This takes two audio buffers of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping. The <TT CLASS="PARAMETER" ><I >volume</I ></TT > ranges from 0 - 128, and should be set to <TT CLASS="LITERAL" >SDL_MIX_MAXVOLUME</TT > for full audio volume. Note this does not change hardware volume. This is provided for convenience -- you can mix your own audio data.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6500" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlconvertaudio.html" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdllockaudio.html" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ConvertAudio</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_LockAudio</TD ></TR ></TABLE ></DIV ></BODY ></HTML >