view docs/man3/SDL_InitSubSystem.3 @ 4169:27c0db0fbfad SDL-1.2

Fixed bug #611 Comment #22 From Tim Angus 2009-04-02 08:45:52 (-) [reply] ------- First of all, thanks for committing this. Unfortunately it seems the patch has only partially applied to wincommon/SDL_sysevents.c and currently a clean SDL 1.2 checkout doesn't build. The new patch here (http://bugzilla.libsdl.org/attachment.cgi?id=316) fixes this.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:38:04 +0000
parents 4e3b250c950e
children 1238da4a7112
line wrap: on
line source

.TH "SDL_InitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_InitSubSystem \- Initialize subsystems
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR);
.SH "DESCRIPTION"
.PP
After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&.
.SH "EXAMPLES"
.PP
.nf
\f(CW/* Seperating Joystick and Video initialization\&. */
SDL_Init(SDL_INIT_VIDEO);
\&.
\&.
SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
\&.
/* Do Some Video stuff */
\&.
\&.
/* Initialize the joystick subsystem */
SDL_InitSubSystem(SDL_INIT_JOYSTICK);

/* Do some stuff with video and joystick */
\&.
\&.
\&.
/* Shut them both down */
SDL_Quit();\fR
.fi
.PP
.SH "RETURN VALUE"
.PP
Returns \fB-1\fR on an error or \fB0\fR on success\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00