Mercurial > sdl-ios-xcode
view docs/man3/SDL_Delay.3 @ 4169:27c0db0fbfad SDL-1.2
Fixed bug #611
Comment #22 From Tim Angus 2009-04-02 08:45:52 (-) [reply] -------
First of all, thanks for committing this. Unfortunately it seems the patch has
only partially applied to wincommon/SDL_sysevents.c and currently a clean SDL
1.2 checkout doesn't build. The new patch here
(http://bugzilla.libsdl.org/attachment.cgi?id=316) fixes this.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:38:04 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
line wrap: on
line source
.TH "SDL_Delay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_Delay \- Wait a specified number of milliseconds before returning\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_Delay\fP\fR(\fBUint32 ms\fR); .SH "DESCRIPTION" .PP Wait a specified number of milliseconds before returning\&. \fBSDL_Delay\fP will wait at \fIleast\fP the specified time, but possible longer due to OS scheduling\&. .PP .RS \fBNote: .PP Count on a delay granularity of \fIat least\fP 10 ms\&. Some platforms have shorter clock ticks but this is the most common\&. .RE .SH "SEE ALSO" .PP \fI\fBSDL_AddTimer\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01