view docs/html/sdlpauseaudio.html @ 4169:27c0db0fbfad SDL-1.2

Fixed bug #611 Comment #22 From Tim Angus 2009-04-02 08:45:52 (-) [reply] ------- First of all, thanks for committing this. Unfortunately it seems the patch has only partially applied to wincommon/SDL_sysevents.c and currently a clean SDL 1.2 checkout doesn't build. The new patch here (http://bugzilla.libsdl.org/attachment.cgi?id=316) fixes this.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:38:04 +0000
parents 355632dca928
children
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<HTML
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>SDL_PauseAudio</TITLE
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><H1
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>SDL_PauseAudio</H1
><DIV
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><A
NAME="AEN6765"
></A
><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
></P
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN6775"
></A
><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
></DIV
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><H2
>See Also</H2
><P
><A
HREF="sdlgetaudiostatus.html"
><TT
CLASS="FUNCTION"
>SDL_GetAudioStatus</TT
></A
>,
<A
HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
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