Mercurial > sdl-ios-xcode
view src/cdrom/macosx/AudioFileReaderThread.cpp @ 831:26fe9256c48b
Remove automake junk before generating a snapshot
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 16 Feb 2004 04:37:56 +0000 |
parents | 08b7fc2b5225 |
children | f8d5ddc7aef1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file based on Apple sample code. We haven't changed the file name, so if you want to see the original search for it on apple.com/developer */ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // AudioFileManager.cpp // #include "AudioFilePlayer.h" #include <mach/mach.h> //used for setting policy of thread #include "CAGuard.h" #include <pthread.h> #include <list> class FileReaderThread { public: FileReaderThread (); CAGuard& GetGuard() { return mGuard; } void AddReader(); void RemoveReader (AudioFileManager* inItem); // returns true if succeeded bool TryNextRead (AudioFileManager* inItem) { bool didLock = false; bool succeeded = false; if (mGuard.Try (didLock)) { mFileData.push_back (inItem); mGuard.Notify(); succeeded = true; if (didLock) mGuard.Unlock(); } return succeeded; } int mThreadShouldDie; private: typedef std::list<AudioFileManager*> FileData; CAGuard mGuard; UInt32 mThreadPriority; int mNumReaders; FileData mFileData; void ReadNextChunk (); void StartFixedPriorityThread (); static UInt32 GetThreadBasePriority (pthread_t inThread); static void* DiskReaderEntry (void *inRefCon); }; FileReaderThread::FileReaderThread () : mThreadPriority (62), mNumReaders (0) { } void FileReaderThread::AddReader() { if (mNumReaders == 0) { mThreadShouldDie = false; StartFixedPriorityThread (); } mNumReaders++; } void FileReaderThread::RemoveReader (AudioFileManager* inItem) { if (mNumReaders > 0) { CAGuard::Locker fileReadLock (mGuard); mFileData.remove (inItem); if (--mNumReaders == 0) { mThreadShouldDie = true; mGuard.Notify(); // wake up thread so it will quit mGuard.Wait(); // wait for thread to die } } } void FileReaderThread::StartFixedPriorityThread () { pthread_attr_t theThreadAttrs; pthread_t pThread; OSStatus result = pthread_attr_init(&theThreadAttrs); THROW_RESULT("pthread_attr_init - Thread attributes could not be created.") result = pthread_attr_setdetachstate(&theThreadAttrs, PTHREAD_CREATE_DETACHED); THROW_RESULT("pthread_attr_setdetachstate - Thread attributes could not be detached.") result = pthread_create (&pThread, &theThreadAttrs, DiskReaderEntry, this); THROW_RESULT("pthread_create - Create and start the thread.") pthread_attr_destroy(&theThreadAttrs); // we've now created the thread and started it // we'll now set the priority of the thread to the nominated priority // and we'll also make the thread fixed thread_extended_policy_data_t theFixedPolicy; thread_precedence_policy_data_t thePrecedencePolicy; SInt32 relativePriority; // make thread fixed theFixedPolicy.timeshare = false; // set to true for a non-fixed thread result = thread_policy_set (pthread_mach_thread_np(pThread), THREAD_EXTENDED_POLICY, (thread_policy_t)&theFixedPolicy, THREAD_EXTENDED_POLICY_COUNT); THROW_RESULT("thread_policy - Couldn't set thread as fixed priority.") // set priority // precedency policy's "importance" value is relative to spawning thread's priority relativePriority = mThreadPriority - FileReaderThread::GetThreadBasePriority (pthread_self()); thePrecedencePolicy.importance = relativePriority; result = thread_policy_set (pthread_mach_thread_np(pThread), THREAD_PRECEDENCE_POLICY, (thread_policy_t)&thePrecedencePolicy, THREAD_PRECEDENCE_POLICY_COUNT); THROW_RESULT("thread_policy - Couldn't set thread priority.") } UInt32 FileReaderThread::GetThreadBasePriority (pthread_t inThread) { thread_basic_info_data_t threadInfo; policy_info_data_t thePolicyInfo; unsigned int count; // get basic info count = THREAD_BASIC_INFO_COUNT; thread_info (pthread_mach_thread_np (inThread), THREAD_BASIC_INFO, (integer_t*)&threadInfo, &count); switch (threadInfo.policy) { case POLICY_TIMESHARE: count = POLICY_TIMESHARE_INFO_COUNT; thread_info(pthread_mach_thread_np (inThread), THREAD_SCHED_TIMESHARE_INFO, (integer_t*)&(thePolicyInfo.ts), &count); return thePolicyInfo.ts.base_priority; break; case POLICY_FIFO: count = POLICY_FIFO_INFO_COUNT; thread_info(pthread_mach_thread_np (inThread), THREAD_SCHED_FIFO_INFO, (integer_t*)&(thePolicyInfo.fifo), &count); if (thePolicyInfo.fifo.depressed) { return thePolicyInfo.fifo.depress_priority; } else { return thePolicyInfo.fifo.base_priority; } break; case POLICY_RR: count = POLICY_RR_INFO_COUNT; thread_info(pthread_mach_thread_np (inThread), THREAD_SCHED_RR_INFO, (integer_t*)&(thePolicyInfo.rr), &count); if (thePolicyInfo.rr.depressed) { return thePolicyInfo.rr.depress_priority; } else { return thePolicyInfo.rr.base_priority; } break; } return 0; } void *FileReaderThread::DiskReaderEntry (void *inRefCon) { FileReaderThread *This = (FileReaderThread *)inRefCon; This->ReadNextChunk(); #if DEBUG printf ("finished with reading file\n"); #endif return 0; } void FileReaderThread::ReadNextChunk () { OSStatus result; UInt32 dataChunkSize; AudioFileManager* theItem = 0; for (;;) { { // this is a scoped based lock CAGuard::Locker fileReadLock (mGuard); if (this->mThreadShouldDie) { mGuard.Notify(); return; } if (mFileData.empty()) { mGuard.Wait(); } // kill thread if (this->mThreadShouldDie) { mGuard.Notify(); return; } theItem = mFileData.front(); mFileData.pop_front(); } if ((theItem->mFileLength - theItem->mReadFilePosition) < theItem->mChunkSize) dataChunkSize = theItem->mFileLength - theItem->mReadFilePosition; else dataChunkSize = theItem->mChunkSize; // this is the exit condition for the thread if (dataChunkSize <= 0) { theItem->mFinishedReadingData = true; continue; } // construct pointer char* writePtr = const_cast<char*>(theItem->GetFileBuffer() + (theItem->mWriteToFirstBuffer ? 0 : theItem->mChunkSize)); // read data result = theItem->Read(writePtr, &dataChunkSize); if (result != noErr && result != eofErr) { theItem->GetParent().DoNotification(result); continue; } if (dataChunkSize != theItem->mChunkSize) { writePtr += dataChunkSize; // can't exit yet.. we still have to pass the partial buffer back memset (writePtr, 0, (theItem->mChunkSize - dataChunkSize)); } theItem->mWriteToFirstBuffer = !theItem->mWriteToFirstBuffer; // switch buffers if (result == eofErr) theItem->mReadFilePosition = theItem->mFileLength; else theItem->mReadFilePosition += dataChunkSize; // increment count } } static FileReaderThread sReaderThread; AudioFileManager::AudioFileManager (AudioFilePlayer &inParent, SInt16 inForkRefNum, SInt64 inFileLength, UInt32 inChunkSize) : mParent (inParent), mForkRefNum (inForkRefNum), mFileBuffer (0), mByteCounter (0), mLockUnsuccessful (false), mIsEngaged (false), mChunkSize (inChunkSize), mFileLength (inFileLength), mReadFilePosition (0), mWriteToFirstBuffer (false), mFinishedReadingData (false) { mFileBuffer = (char*) malloc (mChunkSize * 2); FSGetForkPosition(mForkRefNum, &mAudioDataOffset); assert (mFileBuffer != NULL); } void AudioFileManager::DoConnect () { if (!mIsEngaged) { //mReadFilePosition = 0; mFinishedReadingData = false; mNumTimesAskedSinceFinished = 0; mLockUnsuccessful = false; OSStatus result; UInt32 dataChunkSize; if ((mFileLength - mReadFilePosition) < mChunkSize) dataChunkSize = mFileLength - mReadFilePosition; else dataChunkSize = mChunkSize; result = Read(mFileBuffer, &dataChunkSize); THROW_RESULT("AudioFileManager::DoConnect(): Read") mReadFilePosition += dataChunkSize; mWriteToFirstBuffer = false; mReadFromFirstBuffer = true; sReaderThread.AddReader(); mIsEngaged = true; } else throw static_cast<OSStatus>(-1); //thread has already been started } void AudioFileManager::Disconnect () { if (mIsEngaged) { sReaderThread.RemoveReader (this); mIsEngaged = false; } } OSStatus AudioFileManager::Read(char *buffer, UInt32 *len) { return FSReadFork (mForkRefNum, fsFromStart, mReadFilePosition + mAudioDataOffset, *len, buffer, len); } OSStatus AudioFileManager::GetFileData (void** inOutData, UInt32 *inOutDataSize) { if (mFinishedReadingData) { ++mNumTimesAskedSinceFinished; *inOutDataSize = 0; *inOutData = 0; return noErr; } if (mReadFromFirstBuffer == mWriteToFirstBuffer) { #if DEBUG printf ("* * * * * * * Can't keep up with reading file:%ld\n", mParent.GetBusNumber()); #endif mParent.DoNotification (kAudioFilePlayErr_FilePlayUnderrun); *inOutDataSize = 0; *inOutData = 0; } else { *inOutDataSize = mChunkSize; *inOutData = mReadFromFirstBuffer ? mFileBuffer : (mFileBuffer + mChunkSize); } mLockUnsuccessful = !sReaderThread.TryNextRead (this); mReadFromFirstBuffer = !mReadFromFirstBuffer; return noErr; } void AudioFileManager::AfterRender () { if (mNumTimesAskedSinceFinished > 0) { bool didLock = false; if (sReaderThread.GetGuard().Try (didLock)) { mParent.DoNotification (kAudioFilePlay_FileIsFinished); if (didLock) sReaderThread.GetGuard().Unlock(); } } if (mLockUnsuccessful) mLockUnsuccessful = !sReaderThread.TryNextRead (this); } void AudioFileManager::SetPosition (SInt64 pos) { if (pos < 0 || pos >= mFileLength) { SDL_SetError ("AudioFileManager::SetPosition - position invalid: %d filelen=%d\n", (unsigned int)pos, (unsigned int)mFileLength); pos = 0; } mReadFilePosition = pos; } void AudioFileManager::SetEndOfFile (SInt64 pos) { if (pos <= 0 || pos > mFileLength) { SDL_SetError ("AudioFileManager::SetEndOfFile - position beyond actual eof\n"); pos = mFileLength; } mFileLength = pos; }