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view docs/man3/SDL_LoadWAV.3 @ 471:26dafefeebb2
Date: Sat, 24 Aug 2002 22:20:01 -0600
From: "Greg Haerr"
Subject: Announce: sdl-nanox-patch
Sam,
I've created an update patch for enhanced Nano-X support
with SDL. I've created the patch against SDL-1.2.4. I'd appreciate
it if you would apply it to the next SDL version.
Enhancements include:
1. Small bugfixes to compile without errors
2. Support for direct client-side framebuffer access with configure option
3. Add dynamic pixel type support for hardware framebuffer; eliminating the
need for compile-time configuration option.
I've updated the README.NanoX file with the details.
This version has been tested with Microwindows v0.89pre9 CVS
and SMPEG 0.4.4. I've added multi-threading support to
Microwindows to support the multi-threaded SMPEG, and
all works fine. To turn on thread safety in Microwindows,
use THREADSAFE=Y in the Microwindows config file.
Thanks!
Regards,
Greg
Founder, The Microwindows Project
http://microwindows.org
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 25 Aug 2002 06:21:49 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_LoadWAV" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_LoadWAV\- Load a WAVE file .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_AudioSpec *\fBSDL_LoadWAV\fP\fR(\fBconst char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len\fR); .SH "DESCRIPTION" .PP \fBSDL_LoadWAV\fP This function loads a WAVE \fBfile\fR into memory\&. .PP If this function succeeds, it returns the given \fI\fBSDL_AudioSpec\fP\fR, filled with the audio data format of the wave data, and sets \fBaudio_buf\fR to a \fBmalloc\fP\&'d buffer containing the audio data, and sets \fBaudio_len\fR to the length of that audio buffer, in bytes\&. You need to free the audio buffer with \fI\fBSDL_FreeWAV\fP\fR when you are done with it\&. .PP This function returns \fBNULL\fP and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt\&. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported\&. .SH "EXAMPLE" .PP .nf \f(CWSDL_AudioSpec wav_spec; Uint32 wav_length; Uint8 *wav_buffer; /* Load the WAV */ if( SDL_LoadWAV("test\&.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ fprintf(stderr, "Could not open test\&.wav: %s ", SDL_GetError()); exit(-1); } \&. \&. \&. /* Do stuff with the WAV */ \&. \&. /* Free It */ SDL_FreeWAV(wav_buffer);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_AudioSpec\fR\fR, \fI\fBSDL_OpenAudio\fP\fR, \fI\fBSDL_FreeWAV\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58