view docs/html/joystick.html @ 471:26dafefeebb2

Date: Sat, 24 Aug 2002 22:20:01 -0600 From: "Greg Haerr" Subject: Announce: sdl-nanox-patch Sam, I've created an update patch for enhanced Nano-X support with SDL. I've created the patch against SDL-1.2.4. I'd appreciate it if you would apply it to the next SDL version. Enhancements include: 1. Small bugfixes to compile without errors 2. Support for direct client-side framebuffer access with configure option 3. Add dynamic pixel type support for hardware framebuffer; eliminating the need for compile-time configuration option. I've updated the README.NanoX file with the details. This version has been tested with Microwindows v0.89pre9 CVS and SMPEG 0.4.4. I've added multi-threading support to Microwindows to support the multi-threaded SMPEG, and all works fine. To turn on thread safety in Microwindows, use THREADSAFE=Y in the Microwindows config file. Thanks! Regards, Greg Founder, The Microwindows Project http://microwindows.org
author Sam Lantinga <slouken@libsdl.org>
date Sun, 25 Aug 2002 06:21:49 +0000
parents 55f1f1b3e27d
children 355632dca928
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<HTML
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>Joystick</TITLE
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><DIV
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><H1
><A
NAME="JOYSTICK"
>Chapter 9. Joystick</A
></H1
><DIV
CLASS="TOC"
><DL
><DT
><B
>Table of Contents</B
></DT
><DT
><A
HREF="sdlnumjoysticks.html"
>SDL_NumJoysticks</A
> &#8212; Count available joysticks.</DT
><DT
><A
HREF="sdljoystickname.html"
>SDL_JoystickName</A
> &#8212; Get joystick name.</DT
><DT
><A
HREF="sdljoystickopen.html"
>SDL_JoystickOpen</A
> &#8212; Opens a joystick for use.</DT
><DT
><A
HREF="sdljoystickopened.html"
>SDL_JoystickOpened</A
> &#8212; Determine if a joystick has been opened</DT
><DT
><A
HREF="sdljoystickindex.html"
>SDL_JoystickIndex</A
> &#8212; Get the index of an SDL_Joystick.</DT
><DT
><A
HREF="sdljoysticknumaxes.html"
>SDL_JoystickNumAxes</A
> &#8212; Get the number of joystick axes</DT
><DT
><A
HREF="sdljoysticknumballs.html"
>SDL_JoystickNumBalls</A
> &#8212; Get the number of joystick trackballs</DT
><DT
><A
HREF="sdljoysticknumhats.html"
>SDL_JoystickNumHats</A
> &#8212; Get the number of joystick hats</DT
><DT
><A
HREF="sdljoysticknumbuttons.html"
>SDL_JoystickNumButtons</A
> &#8212; Get the number of joysitck buttons</DT
><DT
><A
HREF="sdljoystickupdate.html"
>SDL_JoystickUpdate</A
> &#8212; Updates the state of all joysticks</DT
><DT
><A
HREF="sdljoystickgetaxis.html"
>SDL_JoystickGetAxis</A
> &#8212; Get the current state of an axis</DT
><DT
><A
HREF="sdljoystickgethat.html"
>SDL_JoystickGetHat</A
> &#8212; Get the current state of a joystick hat</DT
><DT
><A
HREF="sdljoystickgetbutton.html"
>SDL_JoystickGetButton</A
> &#8212; Get the current state of a given button on a given joystick</DT
><DT
><A
HREF="sdljoystickgetball.html"
>SDL_JoystickGetBall</A
> &#8212; Get relative trackball motion</DT
><DT
><A
HREF="sdljoystickclose.html"
>SDL_JoystickClose</A
> &#8212; Closes a previously opened joystick</DT
></DL
></DIV
><P
>Joysticks, and other similar input devices, have a very strong role in game playing and SDL provides comprehensive support for them. Axes, Buttons, POV Hats and trackballs are all supported.</P
><P
>Joystick support is initialized by passed the <TT
CLASS="LITERAL"
>SDL_INIT_JOYSTICK</TT
> flag to <A
HREF="sdlinit.html"
><TT
CLASS="FUNCTION"
>SDL_Init</TT
></A
>. Once initilized joysticks must be opened using <A
HREF="sdljoystickopen.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickOpen</TT
></A
>.</P
><P
>While using the functions describe in this secton may seem like the best way to access and read from joysticks, in most cases they aren't. Ideally joysticks should be read using the <A
HREF="event.html"
>event</A
> system. To enable this, you must set the joystick event processing state with <A
HREF="sdljoystickeventstate.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickEventState</TT
></A
>. Joysticks must be <A
HREF="sdljoystickopen.html"
>opened</A
> before they can be used of course.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>If you are <I
CLASS="EMPHASIS"
>not</I
> handling the joystick via the event queue then you must explicitly request a joystick update by calling <A
HREF="sdljoystickupdate.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickUpdate</TT
></A
>.</P
></BLOCKQUOTE
></DIV
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Force Feedback is not yet support. Sam (slouken@libsdl.org) is soliciting suggestions from people with force-feedback experience on the best wat to desgin the API.</P
></BLOCKQUOTE
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