Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_render.c @ 2645:269ba4f28d0e gsoc2008_force_feedback
Added support for pausing/unpausing haptic devices.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Sun, 24 Aug 2008 17:17:45 +0000 |
parents | 5234868559fa |
children | e1da92da346c e82a0e3e9b0e |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org SDL1.3 implementation by couriersud@arcor.de */ #include "SDL_config.h" #include "SDL_DirectFB_video.h" #include "SDL_DirectFB_render.h" #include "../SDL_rect_c.h" #include "../SDL_yuv_sw_c.h" /* GDI renderer implementation */ static SDL_Renderer *DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags); static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer); static int DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch); static int DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors); static int DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors); static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture); static int DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch); static int DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch); static void DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects); static int DirectFB_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect); static int DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); static void DirectFB_RenderPresent(SDL_Renderer * renderer); static void DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); static void DirectFB_DestroyRenderer(SDL_Renderer * renderer); SDL_RenderDriver DirectFB_RenderDriver = { DirectFB_CreateRenderer, { "directfb", (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY | SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 | SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED), (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA), (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_MOD), (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST), 14, { SDL_PIXELFORMAT_INDEX8, SDL_PIXELFORMAT_INDEX4LSB, SDL_PIXELFORMAT_RGB332, SDL_PIXELFORMAT_RGB555, SDL_PIXELFORMAT_RGB565, SDL_PIXELFORMAT_RGB888, SDL_PIXELFORMAT_ARGB8888, SDL_PIXELFORMAT_ARGB4444, SDL_PIXELFORMAT_ARGB1555, SDL_PIXELFORMAT_RGB24, SDL_PIXELFORMAT_YV12, SDL_PIXELFORMAT_IYUV, SDL_PIXELFORMAT_YUY2, SDL_PIXELFORMAT_UYVY}, 0, 0} }; typedef struct { IDirectFBSurface *surface; DFBSurfaceFlipFlags flipflags; int isyuvdirect; } DirectFB_RenderData; typedef struct { IDirectFBDisplayLayer *vidlayer; IDirectFBSurface *surface; Uint32 format; void *pixels; int pitch; IDirectFBPalette *palette; } DirectFB_TextureData; static void UpdateYUVTextureData(SDL_Texture * texture) { /* * Not needed - directfb supports yuv surfaces */ } void DirectFB_AddRenderDriver(_THIS) { int i; for (i = 0; i < _this->num_displays; i++) SDL_AddRenderDriver(i, &DirectFB_RenderDriver); } SDL_Renderer * DirectFB_CreateRenderer(SDL_Window * window, Uint32 flags) { SDL_DFB_WINDOWDATA(window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DFB_DEVICEDATA(display->device); SDL_Renderer *renderer = NULL; DirectFB_RenderData *data = NULL; DFBResult ret; DFBSurfaceDescription dsc; DFBSurfaceCapabilities scaps; char *p; int i, n; SDL_DFB_CALLOC(renderer, 1, sizeof(*renderer)); SDL_DFB_CALLOC(data, 1, sizeof(*data)); renderer->DisplayModeChanged = DirectFB_DisplayModeChanged; renderer->CreateTexture = DirectFB_CreateTexture; renderer->QueryTexturePixels = DirectFB_QueryTexturePixels; renderer->SetTexturePalette = DirectFB_SetTexturePalette; renderer->GetTexturePalette = DirectFB_GetTexturePalette; renderer->SetTextureAlphaMod = DirectFB_SetTextureAlphaMod; renderer->SetTextureColorMod = DirectFB_SetTextureColorMod; renderer->SetTextureBlendMode = DirectFB_SetTextureBlendMode; renderer->SetTextureScaleMode = DirectFB_SetTextureScaleMode; renderer->UpdateTexture = DirectFB_UpdateTexture; renderer->LockTexture = DirectFB_LockTexture; renderer->UnlockTexture = DirectFB_UnlockTexture; renderer->DirtyTexture = DirectFB_DirtyTexture; renderer->RenderFill = DirectFB_RenderFill; renderer->RenderCopy = DirectFB_RenderCopy; renderer->RenderPresent = DirectFB_RenderPresent; renderer->DestroyTexture = DirectFB_DestroyTexture; renderer->DestroyRenderer = DirectFB_DestroyRenderer; renderer->info = DirectFB_RenderDriver.info; renderer->window = window->id; // SDL window id renderer->driverdata = data; renderer->info.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTDISCARD; data->surface = windata->surface; data->flipflags = 0; if (flags & SDL_RENDERER_PRESENTVSYNC) { data->flipflags = DSFLIP_ONSYNC; renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; } data->surface->GetCapabilities(data->surface, &scaps); if (scaps & DSCAPS_DOUBLE) renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2; else if (scaps & DSCAPS_TRIPLE) renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3; else renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER; data->isyuvdirect = 0; p = getenv("SDL_DIRECTFB_YUV_DIRECT"); if (p) data->isyuvdirect = atoi(p); return renderer; error: SDL_DFB_FREE(renderer); SDL_DFB_FREE(data); return NULL; } static DFBSurfacePixelFormat SDLToDFBPixelFormat(Uint32 format) { switch (format) { case SDL_PIXELFORMAT_INDEX4LSB: return DSPF_ALUT44; case SDL_PIXELFORMAT_INDEX8: return DSPF_LUT8; case SDL_PIXELFORMAT_RGB332: return DSPF_RGB332; case SDL_PIXELFORMAT_RGB555: return DSPF_ARGB1555; case SDL_PIXELFORMAT_ARGB4444: return DSPF_ARGB4444; case SDL_PIXELFORMAT_ARGB1555: return DSPF_ARGB1555; case SDL_PIXELFORMAT_RGB565: return DSPF_RGB16; case SDL_PIXELFORMAT_RGB24: return DSPF_RGB24; case SDL_PIXELFORMAT_RGB888: return DSPF_RGB32; case SDL_PIXELFORMAT_ARGB8888: return DSPF_ARGB; case SDL_PIXELFORMAT_YV12: return DSPF_YV12; /* Planar mode: Y + V + U (3 planes) */ case SDL_PIXELFORMAT_IYUV: return DSPF_I420; /* Planar mode: Y + U + V (3 planes) */ case SDL_PIXELFORMAT_YUY2: return DSPF_YUY2; /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ case SDL_PIXELFORMAT_UYVY: return DSPF_UYVY; /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ case SDL_PIXELFORMAT_YVYU: return DSPF_UNKNOWN; /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ case SDL_PIXELFORMAT_INDEX1LSB: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_INDEX1MSB: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_INDEX4MSB: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_RGB444: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_BGR24: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_BGR888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_RGBA8888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_ABGR8888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_BGRA8888: return DSPF_UNKNOWN; case SDL_PIXELFORMAT_ARGB2101010: return DSPF_UNKNOWN; default: return DSPF_UNKNOWN; } } static int DirectFB_DisplayModeChanged(SDL_Renderer * renderer) { SDL_DFB_RENDERERDATA(renderer); SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_DFB_WINDOWDATA(window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DFB_DEVICEDATA(display->device); DFBResult ret; DFBSurfaceDescription dsc; int i, n; /* * Nothing to do here */ return 0; error: return -1; } static int DirectFB_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { SDL_DFB_RENDERERDATA(renderer); SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_DFB_WINDOWDATA(window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DFB_DEVICEDATA(display->device); DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; DirectFB_TextureData *data; DFBResult ret; DFBSurfaceDescription dsc; DFBDisplayLayerDescription laydsc; DFBDisplayLayerConfig layconf; SDL_DFB_CALLOC(data, 1, sizeof(*data)); texture->driverdata = data; data->format = texture->format; data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format)); data->vidlayer = NULL; if (renddata->isyuvdirect && (dispdata->vidID >= 0) && SDL_ISPIXELFORMAT_FOURCC(data->format)) { SDL_DFB_CHECKERR(devdata->dfb-> GetDisplayLayer(devdata->dfb, dispdata->vidID, &data->vidlayer)); layconf.flags = DLCONF_WIDTH | DLCONF_HEIGHT | DLCONF_PIXELFORMAT; layconf.width = texture->w; layconf.height = texture->h; layconf.pixelformat = SDLToDFBPixelFormat(data->format); SDL_DFB_CHECKERR(data->vidlayer-> SetCooperativeLevel(data->vidlayer, DLSCL_EXCLUSIVE)); SDL_DFB_CHECKERR(data->vidlayer-> SetConfiguration(data->vidlayer, &layconf)); SDL_DFB_CHECKERR(data->vidlayer-> GetSurface(data->vidlayer, &data->surface)); SDL_DFB_CHECKERR(data->vidlayer-> GetDescription(data->vidlayer, &laydsc)); SDL_DFB_DEBUG("Created HW YUV surface\n"); } if (!data->vidlayer) { /* fill surface description */ dsc.flags = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS; dsc.width = texture->w; dsc.height = texture->h; /* Never use DSCAPS_VIDEOONLY here. It kills performance * No DSCAPS_SYSTEMONLY either - let dfb decide */ dsc.caps = 0; //DSCAPS_PREMULTIPLIED; /* find the right pixelformat */ dsc.pixelformat = SDLToDFBPixelFormat(data->format); if (dsc.pixelformat == DSPF_UNKNOWN) { SDL_SetError("Unknown pixel format %d\n", data->format); goto error; } data->pixels = NULL; /* Create the surface */ SDL_DFB_CHECKERR(devdata->dfb-> CreateSurface(devdata->dfb, &dsc, &data->surface)); if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { SDL_DFB_CHECKERR(data->surface-> GetPalette(data->surface, &data->palette)); } } return 0; error: SDL_DFB_RELEASE(data->palette); SDL_DFB_RELEASE(data->surface); SDL_DFB_FREE(texture->driverdata); return -1; } static int DirectFB_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, void **pixels, int *pitch) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; /* * Always fail here so in compat mode SDL_HWSURFACE is set ! */ return -1; } static int DirectFB_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Color * colors, int firstcolor, int ncolors) { DirectFB_RenderData *renderdata = (DirectFB_RenderData *) renderer->driverdata; DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; DFBResult ret; if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { DFBColor entries[256]; int i; for (i = 0; i < ncolors; ++i) { entries[i].r = colors[i].r; entries[i].g = colors[i].g; entries[i].b = colors[i].b; entries[i].a = 0xFF; } SDL_DFB_CHECKERR(data->palette-> SetEntries(data->palette, entries, ncolors, firstcolor)); return 0; } else { SDL_SetError("YUV textures don't have a palette"); return -1; } error: return -1; } static int DirectFB_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, SDL_Color * colors, int firstcolor, int ncolors) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; DFBResult ret; if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { DFBColor entries[256]; int i; SDL_DFB_CHECKERR(data->palette-> GetEntries(data->palette, entries, ncolors, firstcolor)); for (i = 0; i < ncolors; ++i) { colors[i].r = entries[i].r; colors[i].g = entries[i].g; colors[i].b = entries[i].b; } return 0; } else { SDL_SetError("YUV textures don't have a palette"); return -1; } error: return -1; } static int DirectFB_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) { return 0; } static int DirectFB_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) { return 0; } static int DirectFB_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) { switch (texture->blendMode) { case SDL_TEXTUREBLENDMODE_NONE: case SDL_TEXTUREBLENDMODE_MASK: case SDL_TEXTUREBLENDMODE_BLEND: case SDL_TEXTUREBLENDMODE_MOD: return 0; default: SDL_Unsupported(); texture->blendMode = SDL_TEXTUREBLENDMODE_NONE; return -1; } } static int DirectFB_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) { switch (texture->scaleMode) { case SDL_TEXTURESCALEMODE_NONE: case SDL_TEXTURESCALEMODE_FAST: return 0; case SDL_TEXTURESCALEMODE_SLOW: case SDL_TEXTURESCALEMODE_BEST: SDL_Unsupported(); texture->scaleMode = SDL_TEXTURESCALEMODE_FAST; return -1; default: SDL_Unsupported(); texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; return -1; } return 0; } static int DirectFB_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, const void *pixels, int pitch) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; DirectFB_RenderData *renderdata = (DirectFB_RenderData *) renderer->driverdata; DFBResult ret; Uint8 *dpixels; int dpitch; Uint8 *src, *dst; int row; size_t length; SDL_DFB_CHECKERR(data->surface->Lock(data->surface, DSLF_WRITE | DSLF_READ, &dpixels, &dpitch)); src = (Uint8 *) pixels; dst = (Uint8 *) dpixels + rect->y * dpitch + rect->x * SDL_BYTESPERPIXEL(texture->format); length = rect->w * SDL_BYTESPERPIXEL(texture->format); for (row = 0; row < rect->h; ++row) { SDL_memcpy(dst, src, length); src += pitch; dst += dpitch; } SDL_DFB_CHECKERR(data->surface->Unlock(data->surface)); return 0; error: return 1; } static int DirectFB_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * rect, int markDirty, void **pixels, int *pitch) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; DFBResult ret; void *fdata; int fpitch; SDL_DFB_CHECKERR(data->surface->Lock(data->surface, DSLF_WRITE | DSLF_READ, &fdata, &fpitch)); data->pixels = fdata; data->pitch = fpitch; switch (texture->format) { case SDL_PIXELFORMAT_YV12: case SDL_PIXELFORMAT_IYUV: if (rect && (rect->x != 0 || rect->y != 0 || rect->w != texture->w || rect->h != texture->h)) { SDL_SetError ("YV12 and IYUV textures only support full surface locks"); return -1; } break; default: /* Only one plane, no worries */ break; } *pitch = data->pitch; *pixels = data->pixels; return 0; error: return -1; } static void DirectFB_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; data->surface->Unlock(data->surface); data->pixels = NULL; } static void DirectFB_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, const SDL_Rect * rects) { //TODO: DirtyTexture } static int DirectFB_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, const SDL_Rect * rect) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; DFBResult ret; SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, r, g, b, a)); SDL_DFB_CHECKERR(data->surface-> FillRectangle(data->surface, rect->x, rect->y, rect->w, rect->h)); return 0; error: return -1; } static int DirectFB_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; DirectFB_TextureData *texturedata = (DirectFB_TextureData *) texture->driverdata; DFBResult ret; if (texturedata->vidlayer) { int px, py; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); SDL_DFB_DEVICEDATA(display->device); DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; SDL_DFB_WINDOWDATA(window); SDL_DFB_CHECKERR(texturedata->vidlayer-> SetSourceRectangle(texturedata->vidlayer, srcrect->x, srcrect->y, srcrect->w, srcrect->h)); windata->window->GetPosition(windata->window, &px, &py); SDL_DFB_CHECKERR(texturedata->vidlayer-> SetScreenRectangle(texturedata->vidlayer, px + dstrect->x, py + dstrect->y, dstrect->w, dstrect->h)); } else { DFBRectangle sr, dr; DFBSurfaceBlittingFlags flags = 0; sr.x = srcrect->x; sr.y = srcrect->y; sr.w = srcrect->w; sr.h = srcrect->h; dr.x = dstrect->x; dr.y = dstrect->y; dr.w = dstrect->w; dr.h = dstrect->h; if (texture-> modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA)) { u8 alpha = 0xFF; if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) alpha = texture->a; if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) SDL_DFB_CHECKERR(data->surface-> SetColor(data->surface, texture->r, texture->g, texture->b, alpha)); else SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF, 0xFF, 0xFF, alpha)); // Only works together .... flags |= DSBLIT_COLORIZE | DSBLIT_SRC_PREMULTCOLOR; } if (texture-> blendMode & (SDL_TEXTUREBLENDMODE_MASK | SDL_TEXTUREBLENDMODE_BLEND)) { flags |= DSBLIT_BLEND_ALPHACHANNEL; } else { flags |= DSBLIT_NOFX; } SDL_DFB_CHECKERR(data->surface-> SetBlittingFlags(data->surface, flags)); if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { SDL_DFB_CHECKERR(data->surface-> Blit(data->surface, texturedata->surface, &sr, dr.x, dr.y)); } else { SDL_DFB_CHECKERR(data->surface-> StretchBlit(data->surface, texturedata->surface, &sr, &dr)); } } return 0; error: return -1; } static void DirectFB_RenderPresent(SDL_Renderer * renderer) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; SDL_Window *window = SDL_GetWindowFromID(renderer->window); SDL_DirtyRect *dirty; DFBRectangle sr; DFBResult ret; sr.x = 0; sr.y = 0; sr.w = window->w; sr.h = window->h; /* Send the data to the display */ SDL_DFB_CHECKERR(data->surface-> Flip(data->surface, NULL, data->flipflags)); return; error: return; } static void DirectFB_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) { DirectFB_TextureData *data = (DirectFB_TextureData *) texture->driverdata; if (!data) { return; } SDL_DFB_RELEASE(data->palette); SDL_DFB_RELEASE(data->surface); SDL_DFB_RELEASE(data->vidlayer); SDL_free(data); texture->driverdata = NULL; } static void DirectFB_DestroyRenderer(SDL_Renderer * renderer) { DirectFB_RenderData *data = (DirectFB_RenderData *) renderer->driverdata; int i; if (data) { data->surface = NULL; SDL_free(data); } SDL_free(renderer); } /* vi: set ts=4 sw=4 expandtab: */