view test/testtypes.c @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
parents 45b1c4303f87
children d93862a3d821
line wrap: on
line source


#include <stdio.h>
#include "SDL_main.h"
#include "SDL_types.h"

int main(int argc, char *argv[])
{
	int error = 0;
	int verbose = 1;

	if ( argv[1] && (strcmp(argv[1], "-q") == 0) )
		verbose = 0;

	if ( sizeof(Uint8) != 1 ) {
		if ( verbose )
			printf("sizeof(Uint8) != 1, instead = %d\n",
								sizeof(Uint8));
		++error;
	}
	if ( sizeof(Uint16) != 2 ) {
		if ( verbose )
			printf("sizeof(Uint16) != 2, instead = %d\n",
								sizeof(Uint16));
		++error;
	}
	if ( sizeof(Uint32) != 4 ) {
		if ( verbose )
			printf("sizeof(Uint32) != 4, instead = %d\n",
								sizeof(Uint32));
		++error;
	}
#ifdef SDL_HAS_64BIT_TYPE
	if ( sizeof(Uint64) != 8 ) {
		if ( verbose )
			printf("sizeof(Uint64) != 8, instead = %d\n",
								sizeof(Uint64));
		++error;
	}
#else
	if ( verbose ) {
		printf("WARNING: No 64-bit datatype on this platform\n");
	}
#endif
	if ( verbose && ! error )
		printf("All data types are the expected size.\n");

	return( error ? 1 : 0 );
}