Mercurial > sdl-ios-xcode
view test/Makefile.am @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | c203b4a42701 |
children | 68f2b997758e |
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AUTOMAKE_OPTIONS = no-dependencies noinst_PROGRAMS = \ testver testtypes testendian testcpuinfo \ testhread testlock testerror testsem testtimer \ loopwave testcdrom testkeys testvidinfo checkkeys testwin graywin \ testsprite testbitmap testalpha testgamma testpalette testwm \ threadwin testoverlay testoverlay2 testgl testdyngl testjoystick testalpha_SOURCES = testalpha.c testalpha_LDADD = @MATHLIB@ testgamma_SOURCES = testgamma.c testgamma_LDADD = @MATHLIB@ testpalette_SOURCES = testpalette.c testpalette_LDADD = @MATHLIB@ testgl_SOURCES = testgl.c testgl_LDADD = @GL_LIBS@ @MATHLIB@