view test/Makefile.am @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
parents c203b4a42701
children 68f2b997758e
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AUTOMAKE_OPTIONS = no-dependencies

noinst_PROGRAMS = \
	testver testtypes testendian testcpuinfo \
	testhread testlock testerror testsem testtimer \
	loopwave testcdrom testkeys testvidinfo checkkeys testwin graywin \
	testsprite testbitmap testalpha testgamma testpalette testwm \
	threadwin testoverlay testoverlay2 testgl testdyngl testjoystick

testalpha_SOURCES = testalpha.c
testalpha_LDADD = @MATHLIB@
testgamma_SOURCES = testgamma.c
testgamma_LDADD = @MATHLIB@
testpalette_SOURCES = testpalette.c
testpalette_LDADD = @MATHLIB@
testgl_SOURCES = testgl.c
testgl_LDADD = @GL_LIBS@ @MATHLIB@