view src/video/riscos/Makefile.am @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
parents 550bccdf04bd
children 974ba6ae0fa3
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## Makefile.am for SDL using the RISC OS video driver

noinst_LTLIBRARIES = libvideo_riscos.la
libvideo_riscos_la_SOURCES = $(CGX_SRCS)

# The SDL RISC OS video driver sources
CGX_SRCS = 				\
	SDL_riscosevents.c		\
	SDL_riscosevents_c.h		\
	SDL_riscosFullScreenVideo.c	\
	SDL_riscosmouse.c		\
	SDL_riscosmouse_c.h		\
	SDL_riscossprite.c		\
	SDL_riscostask.c		\
	SDL_riscostask.h		\
	SDL_riscosvideo.c		\
	SDL_riscosvideo.h		\
	SDL_wimppoll.c			\
	SDL_wimpvideo.c