Mercurial > sdl-ios-xcode
view src/video/Xext/extensions/Xinerama.h @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | 585a7e1285ae |
children | 782fd950bd46 c121d94672cb |
line wrap: on
line source
/* $XFree86: xc/include/extensions/Xinerama.h,v 3.2 2000/03/01 01:04:20 dawes Exp $ */ #ifndef _Xinerama_h #define _Xinerama_h #include "SDL_name.h" typedef struct { int screen_number; short x_org; short y_org; short width; short height; } SDL_NAME(XineramaScreenInfo); Bool SDL_NAME(XineramaQueryExtension) ( Display *dpy, int *event_base, int *error_base ); Status SDL_NAME(XineramaQueryVersion)( Display *dpy, int *major, int *minor ); Bool SDL_NAME(XineramaIsActive)(Display *dpy); /* Returns the number of heads and a pointer to an array of structures describing the position and size of the individual heads. Returns NULL and number = 0 if Xinerama is not active. Returned array should be freed with XFree(). */ SDL_NAME(XineramaScreenInfo) * SDL_NAME(XineramaQueryScreens)( Display *dpy, int *number ); #endif /* _Xinerama_h */