Mercurial > sdl-ios-xcode
view src/timer/epoc/SDL_systimer.cpp @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | f6ffac90895c |
children | 19418e4422cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* SDL_systimer.cpp Epoc version by Hannu Viitala (hannu.j.viitala@mbnet.fi) */ #include <e32std.h> #include <e32hal.h> extern "C" { #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_timer_c.h" static TUint start = 0; static TInt tickPeriodMilliSeconds; void SDL_StartTicks(void) { /* Set first ticks value */ start = User::TickCount(); TTimeIntervalMicroSeconds32 period; TInt tmp = UserHal::TickPeriod(period); tickPeriodMilliSeconds = period.Int() / 1000; } Uint32 SDL_GetTicks(void) { TUint deltaTics = User::TickCount() - start; return(deltaTics * tickPeriodMilliSeconds); } void SDL_Delay(Uint32 ms) { User::After(TTimeIntervalMicroSeconds32(ms*1000)); } /* Data to handle a single periodic alarm */ static int timer_alive = 0; static SDL_Thread *timer = NULL; static int RunTimer(void *unused) { Uint32 ms; while ( timer_alive ) { if ( SDL_timer_running ) { SDL_ThreadedTimerCheck(); } SDL_Delay(10); } return(0); } /* This is only called if the event thread is not running */ int SDL_SYS_TimerInit(void) { timer_alive = 1; timer = SDL_CreateThread(RunTimer, NULL); if ( timer == NULL ) return(-1); return(SDL_SetTimerThreaded(1)); } void SDL_SYS_TimerQuit(void) { timer_alive = 0; if ( timer ) { SDL_WaitThread(timer, NULL); timer = NULL; } } int SDL_SYS_StartTimer(void) { SDL_SetError("Internal logic error: Epoc uses threaded timer"); return(-1); } void SDL_SYS_StopTimer(void) { return; } }; // extern "C"