view src/thread/beos/SDL_syssem.c @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
parents b8d311d90021
children ab0154afe938
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Semaphores in the BeOS environment */

#include <be/kernel/OS.h>

#include "SDL_error.h"
#include "SDL_thread.h"


struct SDL_semaphore {
	sem_id id;
};

/* Create a counting semaphore */
SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
{
	SDL_sem *sem;

	sem = (SDL_sem *)malloc(sizeof(*sem));
	if ( sem ) {
		sem->id = create_sem(initial_value, "SDL semaphore");
		if ( sem->id < B_NO_ERROR ) {
			SDL_SetError("create_sem() failed");
			free(sem);
			sem = NULL;
		}
	} else {
		SDL_OutOfMemory();
	}
	return(sem);
}

/* Free the semaphore */
void SDL_DestroySemaphore(SDL_sem *sem)
{
	if ( sem ) {
		if ( sem->id >= B_NO_ERROR ) {
			delete_sem(sem->id);
		}
		free(sem);
	}
}

int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
{
	int32 val;
	int retval;

	if ( ! sem ) {
		SDL_SetError("Passed a NULL semaphore");
		return -1;
	}

  tryagain:
	if ( timeout == SDL_MUTEX_MAXWAIT ) {
		val = acquire_sem(sem->id);
	} else {
		timeout *= 1000; /* BeOS uses a timeout in microseconds */
		val = acquire_sem_etc(sem->id, 1, B_RELATIVE_TIMEOUT, timeout);
	}
	switch (val) {
	    case B_INTERRUPTED:
		goto tryagain;
	    case B_NO_ERROR:
		retval = 0;
		break;
	    default:
		SDL_SetError("acquire_sem() failed");
		retval = -1;
		break;
	}

	return retval;
}

int SDL_SemTryWait(SDL_sem *sem)
{
	return SDL_SemWaitTimeout(sem, 0);
}

int SDL_SemWait(SDL_sem *sem)
{
	return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}

/* Returns the current count of the semaphore */
Uint32 SDL_SemValue(SDL_sem *sem)
{
	int32 count;
	Uint32 value;

	value = 0;
	if ( sem ) {
		get_sem_count(sem->id, &count);
		if ( count > 0 ) {
			value = (Uint32)count;
		}
	}
	return value;
}

/* Atomically increases the semaphore's count (not blocking) */
int SDL_SemPost(SDL_sem *sem)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL semaphore");
		return -1;
	}

	if ( release_sem(sem->id) != B_NO_ERROR ) {
		SDL_SetError("release_sem() failed");
		return -1;
	}
	return 0;
}