Mercurial > sdl-ios-xcode
view src/thread/beos/SDL_syssem.c @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | b8d311d90021 |
children | ab0154afe938 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Semaphores in the BeOS environment */ #include <be/kernel/OS.h> #include "SDL_error.h" #include "SDL_thread.h" struct SDL_semaphore { sem_id id; }; /* Create a counting semaphore */ SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) { SDL_sem *sem; sem = (SDL_sem *)malloc(sizeof(*sem)); if ( sem ) { sem->id = create_sem(initial_value, "SDL semaphore"); if ( sem->id < B_NO_ERROR ) { SDL_SetError("create_sem() failed"); free(sem); sem = NULL; } } else { SDL_OutOfMemory(); } return(sem); } /* Free the semaphore */ void SDL_DestroySemaphore(SDL_sem *sem) { if ( sem ) { if ( sem->id >= B_NO_ERROR ) { delete_sem(sem->id); } free(sem); } } int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) { int32 val; int retval; if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } tryagain: if ( timeout == SDL_MUTEX_MAXWAIT ) { val = acquire_sem(sem->id); } else { timeout *= 1000; /* BeOS uses a timeout in microseconds */ val = acquire_sem_etc(sem->id, 1, B_RELATIVE_TIMEOUT, timeout); } switch (val) { case B_INTERRUPTED: goto tryagain; case B_NO_ERROR: retval = 0; break; default: SDL_SetError("acquire_sem() failed"); retval = -1; break; } return retval; } int SDL_SemTryWait(SDL_sem *sem) { return SDL_SemWaitTimeout(sem, 0); } int SDL_SemWait(SDL_sem *sem) { return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); } /* Returns the current count of the semaphore */ Uint32 SDL_SemValue(SDL_sem *sem) { int32 count; Uint32 value; value = 0; if ( sem ) { get_sem_count(sem->id, &count); if ( count > 0 ) { value = (Uint32)count; } } return value; } /* Atomically increases the semaphore's count (not blocking) */ int SDL_SemPost(SDL_sem *sem) { if ( ! sem ) { SDL_SetError("Passed a NULL semaphore"); return -1; } if ( release_sem(sem->id) != B_NO_ERROR ) { SDL_SetError("release_sem() failed"); return -1; } return 0; }