Mercurial > sdl-ios-xcode
view src/endian/SDL_endian.c @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Functions for dynamically reading and writing endian-specific values */ #include "SDL_endian.h" Uint16 SDL_ReadLE16 (SDL_RWops *src) { Uint16 value; SDL_RWread(src, &value, (sizeof value), 1); return(SDL_SwapLE16(value)); } Uint16 SDL_ReadBE16 (SDL_RWops *src) { Uint16 value; SDL_RWread(src, &value, (sizeof value), 1); return(SDL_SwapBE16(value)); } Uint32 SDL_ReadLE32 (SDL_RWops *src) { Uint32 value; SDL_RWread(src, &value, (sizeof value), 1); return(SDL_SwapLE32(value)); } Uint32 SDL_ReadBE32 (SDL_RWops *src) { Uint32 value; SDL_RWread(src, &value, (sizeof value), 1); return(SDL_SwapBE32(value)); } Uint64 SDL_ReadLE64 (SDL_RWops *src) { Uint64 value; SDL_RWread(src, &value, (sizeof value), 1); return(SDL_SwapLE64(value)); } Uint64 SDL_ReadBE64 (SDL_RWops *src) { Uint64 value; SDL_RWread(src, &value, (sizeof value), 1); return(SDL_SwapBE64(value)); } int SDL_WriteLE16 (SDL_RWops *dst, Uint16 value) { value = SDL_SwapLE16(value); return(SDL_RWwrite(dst, &value, (sizeof value), 1)); } int SDL_WriteBE16 (SDL_RWops *dst, Uint16 value) { value = SDL_SwapBE16(value); return(SDL_RWwrite(dst, &value, (sizeof value), 1)); } int SDL_WriteLE32 (SDL_RWops *dst, Uint32 value) { value = SDL_SwapLE32(value); return(SDL_RWwrite(dst, &value, (sizeof value), 1)); } int SDL_WriteBE32 (SDL_RWops *dst, Uint32 value) { value = SDL_SwapBE32(value); return(SDL_RWwrite(dst, &value, (sizeof value), 1)); } int SDL_WriteLE64 (SDL_RWops *dst, Uint64 value) { value = SDL_SwapLE64(value); return(SDL_RWwrite(dst, &value, (sizeof value), 1)); } int SDL_WriteBE64 (SDL_RWops *dst, Uint64 value) { value = SDL_SwapBE64(value); return(SDL_RWwrite(dst, &value, (sizeof value), 1)); }