view src/audio/arts/Makefile.am @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
parents d2d48e10f370
children
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## Makefile.am for SDL using the Analog Realtime Synthesizer sound driver

noinst_LTLIBRARIES = libaudio_arts.la
libaudio_arts_la_SOURCES = $(SRCS)

arts_lib = \"@arts_lib@\"

# The SDL audio driver sources
SRCS =	SDL_artsaudio.c	\
	SDL_artsaudio.h