view src/audio/Makefile.am @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
parents e92bcf2573cb
children f8d5ddc7aef1
line wrap: on
line source


## Makefile.am for the SDL audio library

noinst_LTLIBRARIES = libaudio.la

# Define which subdirectories need to be built
SUBDIRS = @AUDIO_SUBDIRS@
DIST_SUBDIRS =	\
	alsa	\
	arts	\
	baudio	\
	dc	\
	disk	\
	dma	\
	dmedia	\
	dsp	\
	esd	\
	macrom	\
	mint	\
	mme	\
	nas	\
	nto	\
	openbsd	\
	paudio	\
	riscos	\
	sun	\
	ums	\
	windib	\
	windx5

DRIVERS = @AUDIO_DRIVERS@

# Include the architecture-independent sources
COMMON_SRCS =			\
	SDL_audio.c		\
	SDL_audio_c.h		\
	SDL_audiocvt.c		\
	SDL_audiodev.c		\
	SDL_audiodev_c.h	\
	SDL_audiomem.c		\
	SDL_audiomem.h		\
	SDL_mixer.c		\
	SDL_sysaudio.h		\
	SDL_wave.c		\
	SDL_wave.h              \
	SDL_mixer_MMX.c         \
	SDL_mixer_MMX.h		\
	SDL_mixer_MMX_VC.c	\
	SDL_mixer_MMX_VC.h	\
	SDL_mixer_m68k.c	\
	SDL_mixer_m68k.h

libaudio_la_SOURCES = $(COMMON_SRCS)
libaudio_la_LIBADD = $(DRIVERS)
libaudio_la_DEPENDENCIES = $(DRIVERS)