Mercurial > sdl-ios-xcode
view autogen.sh @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | 9430ba1a19f3 |
children | c7376efecdb5 |
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#!/bin/sh # echo "Generating build information using aclocal, automake and autoconf" echo "This may take a while ..." # Touch the timestamps on all the files since CVS messes them up directory=`dirname $0` touch $directory/configure.in # Regenerate configuration files aclocal automake --foreign --include-deps --add-missing --copy autoconf (cd test; aclocal; automake --foreign --include-deps --add-missing --copy; autoconf) # Run configure for this platform #./configure $* echo "Now you are ready to run ./configure"