view autogen.sh @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
parents 9430ba1a19f3
children c7376efecdb5
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#!/bin/sh
#
echo "Generating build information using aclocal, automake and autoconf"
echo "This may take a while ..."

# Touch the timestamps on all the files since CVS messes them up
directory=`dirname $0`
touch $directory/configure.in

# Regenerate configuration files
aclocal
automake --foreign --include-deps --add-missing --copy
autoconf
(cd test; aclocal; automake --foreign --include-deps --add-missing --copy; autoconf)

# Run configure for this platform
#./configure $*
echo "Now you are ready to run ./configure"