Mercurial > sdl-ios-xcode
view SDL.spec.in @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | daa944f00154 |
children | 5fb02068b648 |
line wrap: on
line source
%define name @PACKAGE@ %define version @VERSION@ %define release 1 Summary: Simple DirectMedia Layer Name: %{name} Version: %{version} Release: %{release} Source0: %{name}-%{version}.tar.gz URL: http://www.libsdl.org/ Copyright: LGPL Group: System Environment/Libraries BuildRoot: /var/tmp/%{name}-buildroot Prefix: %{_prefix} Provides: libSDL-1.1.so.0 %description This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. %package devel Summary: Libraries, includes and more to develop SDL applications. Group: Development/Libraries Requires: %{name} %description devel This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. This is the libraries, include files and other resources you can use to develop SDL applications. %prep rm -rf ${RPM_BUILD_ROOT} %setup -q %build CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-svga --disable-video-ggi --disable-video-aalib --disable-debug --enable-dlopen --enable-esd-shared --enable-arts-shared --disable-alsa make %install rm -rf $RPM_BUILD_ROOT make install prefix=$RPM_BUILD_ROOT/%{prefix} ln -s libSDL-1.2.so.0 $RPM_BUILD_ROOT/%{prefix}/lib/libSDL-1.1.so.0 %clean rm -rf $RPM_BUILD_ROOT %files %defattr(-,root,root) %doc README-SDL.txt COPYING CREDITS BUGS %{prefix}/lib/lib*.so.* %files devel %defattr(-,root,root) %doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew docs.html %doc docs/index.html docs/html %{prefix}/bin/*-config %{prefix}/lib/lib*.a %{prefix}/lib/lib*.la %{prefix}/lib/lib*.so %{prefix}/include/SDL/ %{prefix}/man/man3/* %{prefix}/share/aclocal/* %changelog * Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org> - Re-integrated spec file into SDL distribution - 'name' and 'version' come from configure - Some of the documentation is devel specific - Removed SMP support from %build - it doesn't work with libtool anyway * Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com> - Hacked Mandrake sdl spec to build 1.1 * Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com> - Build Release * Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com> - Add symlink for libSDL-1.0.so.0 required by sdlbomber - Added docs * Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com> - v 1.0.0 * Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com> - First spec file for Mandrake distribution. # end of file