view SDL.spec.in @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
parents daa944f00154
children 5fb02068b648
line wrap: on
line source

%define name @PACKAGE@
%define version @VERSION@
%define release 1

Summary: Simple DirectMedia Layer
Name: %{name}
Version: %{version}
Release: %{release}
Source0: %{name}-%{version}.tar.gz
URL: http://www.libsdl.org/
Copyright: LGPL
Group: System Environment/Libraries
BuildRoot: /var/tmp/%{name}-buildroot
Prefix: %{_prefix}
Provides: libSDL-1.1.so.0

%description
This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, and display framebuffer across
multiple platforms.

%package devel
Summary: Libraries, includes and more to develop SDL applications.
Group: Development/Libraries
Requires: %{name}

%description devel
This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, and display framebuffer across
multiple platforms.

This is the libraries, include files and other resources you can use
to develop SDL applications.


%prep
rm -rf ${RPM_BUILD_ROOT}

%setup -q 

%build
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-svga --disable-video-ggi --disable-video-aalib --disable-debug --enable-dlopen --enable-esd-shared --enable-arts-shared --disable-alsa
make

%install
rm -rf $RPM_BUILD_ROOT
make install prefix=$RPM_BUILD_ROOT/%{prefix}
ln -s libSDL-1.2.so.0 $RPM_BUILD_ROOT/%{prefix}/lib/libSDL-1.1.so.0

%clean
rm -rf $RPM_BUILD_ROOT

%files
%defattr(-,root,root)
%doc README-SDL.txt COPYING CREDITS BUGS
%{prefix}/lib/lib*.so.*

%files devel
%defattr(-,root,root)
%doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew docs.html
%doc docs/index.html docs/html
%{prefix}/bin/*-config
%{prefix}/lib/lib*.a
%{prefix}/lib/lib*.la
%{prefix}/lib/lib*.so
%{prefix}/include/SDL/
%{prefix}/man/man3/*
%{prefix}/share/aclocal/*

%changelog
* Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org>
- Re-integrated spec file into SDL distribution
- 'name' and 'version' come from configure 
- Some of the documentation is devel specific
- Removed SMP support from %build - it doesn't work with libtool anyway

* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com>
- Hacked Mandrake sdl spec to build 1.1

* Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com>
- Build Release

* Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com>
- Add symlink for libSDL-1.0.so.0 required by sdlbomber
- Added docs

* Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com>
- v 1.0.0

* Mon Nov  1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com>
- First spec file for Mandrake distribution.

# end of file