view Xcode-iPhoneOS/Test/README @ 4568:25b9cd8bdc30

Couriersud to Sam I have done some quick changes and at least the code compiles again. It also works with a number of the test executables with the DFB X11 backend. I hope to find time to get SDLMAME to work with latest SDL1.3 (i.e. rip out multi-keyboard, multi-mice & cursor support) next week to test it further. Regards, André
author Sam Lantinga <slouken@libsdl.org>
date Fri, 23 Jul 2010 21:33:00 -0700
parents 20326ba2bda2
children
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TestiPhoneOS.xcodeproj contains targets to compile many of the SDL test programs for iPhone OS.  Most of these test programs work fine, with the following exceptions:

testalpha:
	Program crashes.  Problem appears to effect Mac OS X as well.

testhread:
	SIGTERM kills the process immediately without executing the 'kill' function.  The posix standard says this shouldn't happen.  Apple seems intent on having iPhone apps exit promptly when the user requests it, so maybe that's why(?)

testlock:
	Locks appear to work, but there doesn't appear to be a simple way to send the process SIGINT.

testpalette:
	"SDL error: blitting boat: Blit combination not supported."  Happens on Mac OS X as well.

testsprite2: 
	SDL_CreateTextureFromSurface requests an ARGB pixel format, but iPhone's SDL video driver only supports ABGR.

testwin:
	Behaves as it does under Mac OS X ... not sure if that is correctly or not.

threadwin:
	Works if -threaded is not on.  Otherwise it doesn't work, but this is true under Mac OS X as well.