Mercurial > sdl-ios-xcode
view src/audio/ums/SDL_umsaudio.c @ 5216:25ad4a50d34f
OpenGL ES 2.0 rendering LIVES!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 19:12:55 -0800 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* I'm gambling no one uses this audio backend...we'll see who emails. :) */ #error this code has not been updated for SDL 1.3. #error if no one emails icculus at icculus.org and tells him that this #error code is needed, this audio backend will eventually be removed from SDL. /* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Carsten Griwodz griff@kom.tu-darmstadt.de based on linux/SDL_dspaudio.c by Sam Lantinga */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <sys/types.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/mman.h> #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_umsaudio.h" /* The tag name used by UMS audio */ #define UMS_DRIVER_NAME "ums" #define DEBUG_AUDIO 1 /* Audio driver functions */ static int UMS_OpenAudio(_THIS, SDL_AudioSpec * spec); static void UMS_PlayAudio(_THIS); static Uint8 *UMS_GetAudioBuf(_THIS); static void UMS_CloseAudio(_THIS); static UMSAudioDevice_ReturnCode UADOpen(_THIS, string device, string mode, long flags); static UMSAudioDevice_ReturnCode UADClose(_THIS); static UMSAudioDevice_ReturnCode UADGetBitsPerSample(_THIS, long *bits); static UMSAudioDevice_ReturnCode UADSetBitsPerSample(_THIS, long bits); static UMSAudioDevice_ReturnCode UADSetSampleRate(_THIS, long rate, long *set_rate); static UMSAudioDevice_ReturnCode UADSetByteOrder(_THIS, string byte_order); static UMSAudioDevice_ReturnCode UADSetAudioFormatType(_THIS, string fmt); static UMSAudioDevice_ReturnCode UADSetNumberFormat(_THIS, string fmt); static UMSAudioDevice_ReturnCode UADInitialize(_THIS); static UMSAudioDevice_ReturnCode UADStart(_THIS); static UMSAudioDevice_ReturnCode UADStop(_THIS); static UMSAudioDevice_ReturnCode UADSetTimeFormat(_THIS, UMSAudioTypes_TimeFormat fmt); static UMSAudioDevice_ReturnCode UADWriteBuffSize(_THIS, long *buff_size); static UMSAudioDevice_ReturnCode UADWriteBuffRemain(_THIS, long *buff_size); static UMSAudioDevice_ReturnCode UADWriteBuffUsed(_THIS, long *buff_size); static UMSAudioDevice_ReturnCode UADSetDMABufferSize(_THIS, long bytes, long *bytes_ret); static UMSAudioDevice_ReturnCode UADSetVolume(_THIS, long volume); static UMSAudioDevice_ReturnCode UADSetBalance(_THIS, long balance); static UMSAudioDevice_ReturnCode UADSetChannels(_THIS, long channels); static UMSAudioDevice_ReturnCode UADPlayRemainingData(_THIS, boolean block); static UMSAudioDevice_ReturnCode UADEnableOutput(_THIS, string output, long *left_gain, long *right_gain); static UMSAudioDevice_ReturnCode UADWrite(_THIS, UMSAudioTypes_Buffer * buff, long samples, long *samples_written); /* Audio driver bootstrap functions */ static int Audio_Available(void) { return 1; } static void Audio_DeleteDevice(_THIS) { if (this->hidden->playbuf._buffer) SDL_free(this->hidden->playbuf._buffer); if (this->hidden->fillbuf._buffer) SDL_free(this->hidden->fillbuf._buffer); _somFree(this->hidden->umsdev); SDL_free(this->hidden); SDL_free(this); } static SDL_AudioDevice * Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* * Allocate and initialize management storage and private management * storage for this SDL-using library. */ this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); if (this) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if (this) { SDL_free(this); } return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); #ifdef DEBUG_AUDIO fprintf(stderr, "Creating UMS Audio device\n"); #endif /* * Calls for UMS env initialization and audio object construction. */ this->hidden->ev = somGetGlobalEnvironment(); this->hidden->umsdev = UMSAudioDeviceNew(); /* * Set the function pointers. */ this->OpenAudio = UMS_OpenAudio; this->WaitAudio = NULL; /* we do blocking output */ this->PlayAudio = UMS_PlayAudio; this->GetAudioBuf = UMS_GetAudioBuf; this->CloseAudio = UMS_CloseAudio; this->free = Audio_DeleteDevice; #ifdef DEBUG_AUDIO fprintf(stderr, "done\n"); #endif return this; } AudioBootStrap UMS_bootstrap = { UMS_DRIVER_NAME, "AIX UMS audio", Audio_Available, Audio_CreateDevice, 0 }; static Uint8 * UMS_GetAudioBuf(_THIS) { #ifdef DEBUG_AUDIO fprintf(stderr, "enter UMS_GetAudioBuf\n"); #endif return this->hidden->fillbuf._buffer; /* long bufSize; UMSAudioDevice_ReturnCode rc; rc = UADSetTimeFormat(this, UMSAudioTypes_Bytes ); rc = UADWriteBuffSize(this, bufSize ); */ } static void UMS_CloseAudio(_THIS) { UMSAudioDevice_ReturnCode rc; #ifdef DEBUG_AUDIO fprintf(stderr, "enter UMS_CloseAudio\n"); #endif rc = UADPlayRemainingData(this, TRUE); rc = UADStop(this); rc = UADClose(this); } static void UMS_PlayAudio(_THIS) { UMSAudioDevice_ReturnCode rc; long samplesToWrite; long samplesWritten; UMSAudioTypes_Buffer swpbuf; #ifdef DEBUG_AUDIO fprintf(stderr, "enter UMS_PlayAudio\n"); #endif samplesToWrite = this->hidden->playbuf._length / this->hidden->bytesPerSample; do { rc = UADWrite(this, &this->hidden->playbuf, samplesToWrite, &samplesWritten); samplesToWrite -= samplesWritten; /* rc values: UMSAudioDevice_Success * UMSAudioDevice_Failure * UMSAudioDevice_Preempted * UMSAudioDevice_Interrupted * UMSAudioDevice_DeviceError */ if (rc == UMSAudioDevice_DeviceError) { #ifdef DEBUG_AUDIO fprintf(stderr, "Returning from PlayAudio with devices error\n"); #endif return; } } while (samplesToWrite > 0); SDL_LockAudio(); SDL_memcpy(&swpbuf, &this->hidden->playbuf, sizeof(UMSAudioTypes_Buffer)); SDL_memcpy(&this->hidden->playbuf, &this->hidden->fillbuf, sizeof(UMSAudioTypes_Buffer)); SDL_memcpy(&this->hidden->fillbuf, &swpbuf, sizeof(UMSAudioTypes_Buffer)); SDL_UnlockAudio(); #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote audio data and swapped buffer\n"); #endif } #if 0 // /* Set the DSP frequency */ // value = spec->freq; // if ( ioctl(this->hidden->audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) { // SDL_SetError("Couldn't set audio frequency"); // return(-1); // } // spec->freq = value; #endif static int UMS_OpenAudio(_THIS, SDL_AudioSpec * spec) { char *audiodev = "/dev/paud0"; long lgain; long rgain; long outRate; long outBufSize; long bitsPerSample; long samplesPerSec; long success; SDL_AudioFormat test_format; int frag_spec; UMSAudioDevice_ReturnCode rc; #ifdef DEBUG_AUDIO fprintf(stderr, "enter UMS_OpenAudio\n"); #endif rc = UADOpen(this, audiodev, "PLAY", UMSAudioDevice_BlockingIO); if (rc != UMSAudioDevice_Success) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return -1; } rc = UADSetAudioFormatType(this, "PCM"); success = 0; test_format = SDL_FirstAudioFormat(spec->format); do { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch (test_format) { case AUDIO_U8: /* from the mac code: better ? */ /* sample_bits = spec->size / spec->samples / spec->channels * 8; */ success = 1; bitsPerSample = 8; rc = UADSetSampleRate(this, spec->freq << 16, &outRate); rc = UADSetByteOrder(this, "MSB"); /* irrelevant */ rc = UADSetNumberFormat(this, "UNSIGNED"); break; case AUDIO_S8: success = 1; bitsPerSample = 8; rc = UADSetSampleRate(this, spec->freq << 16, &outRate); rc = UADSetByteOrder(this, "MSB"); /* irrelevant */ rc = UADSetNumberFormat(this, "SIGNED"); break; case AUDIO_S16LSB: success = 1; bitsPerSample = 16; rc = UADSetSampleRate(this, spec->freq << 16, &outRate); rc = UADSetByteOrder(this, "LSB"); rc = UADSetNumberFormat(this, "SIGNED"); break; case AUDIO_S16MSB: success = 1; bitsPerSample = 16; rc = UADSetSampleRate(this, spec->freq << 16, &outRate); rc = UADSetByteOrder(this, "MSB"); rc = UADSetNumberFormat(this, "SIGNED"); break; case AUDIO_U16LSB: success = 1; bitsPerSample = 16; rc = UADSetSampleRate(this, spec->freq << 16, &outRate); rc = UADSetByteOrder(this, "LSB"); rc = UADSetNumberFormat(this, "UNSIGNED"); break; case AUDIO_U16MSB: success = 1; bitsPerSample = 16; rc = UADSetSampleRate(this, spec->freq << 16, &outRate); rc = UADSetByteOrder(this, "MSB"); rc = UADSetNumberFormat(this, "UNSIGNED"); break; default: break; } if (!success) { test_format = SDL_NextAudioFormat(); } } while (!success && test_format); if (success == 0) { SDL_SetError("Couldn't find any hardware audio formats"); return -1; } spec->format = test_format; for (frag_spec = 0; (0x01 << frag_spec) < spec->size; ++frag_spec); if ((0x01 << frag_spec) != spec->size) { SDL_SetError("Fragment size must be a power of two"); return -1; } if (frag_spec > 2048) frag_spec = 2048; this->hidden->bytesPerSample = (bitsPerSample / 8) * spec->channels; samplesPerSec = this->hidden->bytesPerSample * outRate; this->hidden->playbuf._length = 0; this->hidden->playbuf._maximum = spec->size; this->hidden->playbuf._buffer = (unsigned char *) SDL_malloc(spec->size); this->hidden->fillbuf._length = 0; this->hidden->fillbuf._maximum = spec->size; this->hidden->fillbuf._buffer = (unsigned char *) SDL_malloc(spec->size); rc = UADSetBitsPerSample(this, bitsPerSample); rc = UADSetDMABufferSize(this, frag_spec, &outBufSize); rc = UADSetChannels(this, spec->channels); /* functions reduces to mono or stereo */ lgain = 100; /*maximum left input gain */ rgain = 100; /*maimum right input gain */ rc = UADEnableOutput(this, "LINE_OUT", &lgain, &rgain); rc = UADInitialize(this); rc = UADStart(this); rc = UADSetVolume(this, 100); rc = UADSetBalance(this, 0); /* We're ready to rock and roll. :-) */ return 0; } static UMSAudioDevice_ReturnCode UADGetBitsPerSample(_THIS, long *bits) { return UMSAudioDevice_get_bits_per_sample(this->hidden->umsdev, this->hidden->ev, bits); } static UMSAudioDevice_ReturnCode UADSetBitsPerSample(_THIS, long bits) { return UMSAudioDevice_set_bits_per_sample(this->hidden->umsdev, this->hidden->ev, bits); } static UMSAudioDevice_ReturnCode UADSetSampleRate(_THIS, long rate, long *set_rate) { /* from the mac code: sample rate = spec->freq << 16; */ return UMSAudioDevice_set_sample_rate(this->hidden->umsdev, this->hidden->ev, rate, set_rate); } static UMSAudioDevice_ReturnCode UADSetByteOrder(_THIS, string byte_order) { return UMSAudioDevice_set_byte_order(this->hidden->umsdev, this->hidden->ev, byte_order); } static UMSAudioDevice_ReturnCode UADSetAudioFormatType(_THIS, string fmt) { /* possible PCM, A_LAW or MU_LAW */ return UMSAudioDevice_set_audio_format_type(this->hidden->umsdev, this->hidden->ev, fmt); } static UMSAudioDevice_ReturnCode UADSetNumberFormat(_THIS, string fmt) { /* possible SIGNED, UNSIGNED, or TWOS_COMPLEMENT */ return UMSAudioDevice_set_number_format(this->hidden->umsdev, this->hidden->ev, fmt); } static UMSAudioDevice_ReturnCode UADInitialize(_THIS) { return UMSAudioDevice_initialize(this->hidden->umsdev, this->hidden->ev); } static UMSAudioDevice_ReturnCode UADStart(_THIS) { return UMSAudioDevice_start(this->hidden->umsdev, this->hidden->ev); } static UMSAudioDevice_ReturnCode UADSetTimeFormat(_THIS, UMSAudioTypes_TimeFormat fmt) { /* * Switches the time format to the new format, immediately. * possible UMSAudioTypes_Msecs, UMSAudioTypes_Bytes or UMSAudioTypes_Samples */ return UMSAudioDevice_set_time_format(this->hidden->umsdev, this->hidden->ev, fmt); } static UMSAudioDevice_ReturnCode UADWriteBuffSize(_THIS, long *buff_size) { /* * returns write buffer size in the current time format */ return UMSAudioDevice_write_buff_size(this->hidden->umsdev, this->hidden->ev, buff_size); } static UMSAudioDevice_ReturnCode UADWriteBuffRemain(_THIS, long *buff_size) { /* * returns amount of available space in the write buffer * in the current time format */ return UMSAudioDevice_write_buff_remain(this->hidden->umsdev, this->hidden->ev, buff_size); } static UMSAudioDevice_ReturnCode UADWriteBuffUsed(_THIS, long *buff_size) { /* * returns amount of filled space in the write buffer * in the current time format */ return UMSAudioDevice_write_buff_used(this->hidden->umsdev, this->hidden->ev, buff_size); } static UMSAudioDevice_ReturnCode UADSetDMABufferSize(_THIS, long bytes, long *bytes_ret) { /* * Request a new DMA buffer size, maximum requested size 2048. * Takes effect with next initialize() call. * Devices may or may not support DMA. */ return UMSAudioDevice_set_DMA_buffer_size(this->hidden->umsdev, this->hidden->ev, bytes, bytes_ret); } static UMSAudioDevice_ReturnCode UADSetVolume(_THIS, long volume) { /* * Set the volume. * Takes effect immediately. */ return UMSAudioDevice_set_volume(this->hidden->umsdev, this->hidden->ev, volume); } static UMSAudioDevice_ReturnCode UADSetBalance(_THIS, long balance) { /* * Set the balance. * Takes effect immediately. */ return UMSAudioDevice_set_balance(this->hidden->umsdev, this->hidden->ev, balance); } static UMSAudioDevice_ReturnCode UADSetChannels(_THIS, long channels) { /* * Set mono or stereo. * Takes effect with next initialize() call. */ if (channels != 1) channels = 2; return UMSAudioDevice_set_number_of_channels(this->hidden->umsdev, this->hidden->ev, channels); } static UMSAudioDevice_ReturnCode UADOpen(_THIS, string device, string mode, long flags) { return UMSAudioDevice_open(this->hidden->umsdev, this->hidden->ev, device, mode, flags); } static UMSAudioDevice_ReturnCode UADWrite(_THIS, UMSAudioTypes_Buffer * buff, long samples, long *samples_written) { return UMSAudioDevice_write(this->hidden->umsdev, this->hidden->ev, buff, samples, samples_written); } static UMSAudioDevice_ReturnCode UADPlayRemainingData(_THIS, boolean block) { return UMSAudioDevice_play_remaining_data(this->hidden->umsdev, this->hidden->ev, block); } static UMSAudioDevice_ReturnCode UADStop(_THIS) { return UMSAudioDevice_stop(this->hidden->umsdev, this->hidden->ev); } static UMSAudioDevice_ReturnCode UADClose(_THIS) { return UMSAudioDevice_close(this->hidden->umsdev, this->hidden->ev); } static UMSAudioDevice_ReturnCode UADEnableOutput(_THIS, string output, long *left_gain, long *right_gain) { return UMSAudioDevice_enable_output(this->hidden->umsdev, this->hidden->ev, output, left_gain, right_gain); } /* vi: set ts=4 sw=4 expandtab: */