Mercurial > sdl-ios-xcode
view docs/man3/SDL_GL_GetAttribute.3 @ 2272:25a87553a59d
Minor PulseAudio fixes: corrected OpenDevice return code, human-readable
error messages if connction to daemon fails.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 20 Aug 2007 02:08:37 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_GL_GetAttribute" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_GetAttribute\- Get the value of a special SDL/OpenGL attribute .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_GL_GetAttribute\fP\fR(\fBSDLGLattr attr, int *value\fR); .SH "DESCRIPTION" .PP Places the value of the SDL/OpenGL \fIattribute\fR \fBattr\fR into \fBvalue\fR\&. This is useful after a call to \fI\fBSDL_SetVideoMode\fP\fR to check whether your attributes have been \fIset\fR as you expected\&. .SH "RETURN VALUE" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_GL_SetAttribute\fP\fR, \fIGL Attributes\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01