view docs/html/sdlsavebmp.html @ 3946:259aaca0fb0c SDL-1.2

Use system memset/memcpy on Mac OS X, since Apple hand-tunes these for each processor they ship (and thus, it's likely to beat our code on PowerPC and Intel and whatever variants or new archs show up later).
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 03 Jun 2007 06:52:06 +0000
parents 355632dca928
children
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><H1
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>SDL_SaveBMP</H1
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><H2
>Name</H2
>SDL_SaveBMP&nbsp;--&nbsp;Save an SDL_Surface as a Windows BMP file.</DIV
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>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SaveBMP</B
></CODE
>(SDL_Surface *surface, const char *file);</CODE
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><H2
>Description</H2
><P
>Saves the <SPAN
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>SDL_Surface</SPAN
> <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
> as a Windows BMP file named <TT
CLASS="PARAMETER"
><I
>file</I
></TT
>.</P
></DIV
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><A
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><H2
>Return Value</H2
><P
>Returns <SPAN
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>0</SPAN
> if successful or
<SPAN
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>-1</SPAN
>
if there was an error.</P
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><TT
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>SDL_LoadBMP</TT
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