view VisualC/SDL_VS2008.sln @ 4587:25391ccf16a0

Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
author Sunny Sachanandani <sunnysachanandani@gmail.com>
date Tue, 22 Jun 2010 20:01:38 +0530
parents 42e33f89a167
children 223ab94286a3
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL", "SDL\SDL_VS2008.vcproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDLmain", "SDLmain\SDLmain_VS2008.vcproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "automated", "tests\automated\automated.vcproj", "{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}"
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		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
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EndProject
Global
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		Debug|Win32 = Debug|Win32
		Debug|x64 = Debug|x64
		Release_NoSTDIO|Win32 = Release_NoSTDIO|Win32
		Release_NoSTDIO|x64 = Release_NoSTDIO|x64
		Release|Win32 = Release|Win32
		Release|x64 = Release|x64
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		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Debug|x64.Build.0 = Debug|x64
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		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|Win32.Build.0 = Release_NoSTDIO|Win32
		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|x64.ActiveCfg = Release_NoSTDIO|x64
		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release_NoSTDIO|x64.Build.0 = Release_NoSTDIO|x64
		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.ActiveCfg = Release|Win32
		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|Win32.Build.0 = Release|Win32
		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.ActiveCfg = Release|x64
		{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}.Release|x64.Build.0 = Release|x64
		{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|Win32.ActiveCfg = Debug|Win32
		{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|Win32.Build.0 = Debug|Win32
		{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Debug|x64.ActiveCfg = Debug|Win32
		{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release_NoSTDIO|Win32.ActiveCfg = Release|Win32
		{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release_NoSTDIO|Win32.Build.0 = Release|Win32
		{DDD710DB-EC7B-4CCB-BD75-535D401A2FE0}.Release_NoSTDIO|x64.ActiveCfg = Release|Win32
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	EndGlobalSection
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	EndGlobalSection
EndGlobal