Mercurial > sdl-ios-xcode
view INSTALL @ 4587:25391ccf16a0
Texture rendering mostly works now. Even SDL_TEXTUREACCESS_STREAMING is supported now with a little overhead. Scaling of textures happens using XRender. :D
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Tue, 22 Jun 2010 20:01:38 +0530 |
parents | 00e7c6b7eb03 |
children |
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To compile and install SDL: 0. If you have downloaded this from the website, skip to the next step. If you have checked this out from subversion, you'll need to run ./autogen.sh to build the configure script. 1. Run './configure; make; make install' If you are compiling for Windows using gcc, read the FAQ at: http://www.libsdl.org/faq.php?action=listentries&category=4#42 If you are compiling using Visual C++ on Win32, you should read the file VisualC.html 2. Look at the example programs in ./test, and check out the HTML documentation in ./docs to see how to use the SDL library. 3. Join the SDL developer mailing list by sending E-mail to sdl-request@libsdl.org and put "subscribe" in the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailing-list.php That's it! Sam Lantinga <slouken@libsdl.org>