Mercurial > sdl-ios-xcode
view src/audio/macrom/SDL_romaudio.h @ 44:25091c75acc4
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 27 May 2001 01:04:01 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_romaudio_h #define _SDL_romaudio_h #include "SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* Sound manager audio channel */ SndChannelPtr channel; #if ! TARGET_API_MAC_CARBON /* Double buffering variables */ SndDoubleBufferPtr audio_buf[2]; #endif }; /* Old variable names */ #define channel (this->hidden->channel) #define audio_buf (this->hidden->audio_buf) #endif /* _SDL_romaudio_h */