Mercurial > sdl-ios-xcode
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Sun, 27 May 2001 01:04:01 +0000 |
parents | 3ad7157c6cfa |
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============================================================= Using the Simple DirectMedia Layer with OpenBSD 2.9 and later ============================================================= Author: Peter Valchev <pvalchev@openbsd.org> ======= Install ======= There is an OpenBSD port for SDL and various other tools. Using this port is recommended, since it contains all the needed patches and configure arguments nicely organized in several FLAVORS you can pick from. If you're unfamiliar with the OpenBSD ports system please visit: http://www.openbsd.org/ports.html http://www.openbsd.org/anoncvs.html You should have a precompiled binary package on your OpenBSD 2.9 or later CD-ROM, which you can easily add with pkg_add(1). If for whatever reason you're unable to take the advantage of the created port, or you want to stick with the newest fresh SDL from the current CVS repository, here are some hints of what has left unresolved and needs to be disabled/changed. To build SDL with OSS + esound: 1. ./configure --disable-joystick \ --disable-pthread-sem \ --disable-nasm \ --enable-esd \ --enable-oss \ --disable-arts \ --disable-video-opengl OR To build SDL with native audio + esound (remove --disable-esd otherwise): 1. ./configure --disable-joystick \ --disable-pthread-sem \ --disable-nasm \ --enable-openbsdaudio \ --enable-esd \ --disable-arts \ --disable-video-opengl If you need arts or GL, omit the responding --disable lines. In the port, they're disabled by default, you need to specify flavors to make use of them. 2. gmake # Yeah, GNU make is required, install the package 3. sudo gmake install ========= Todo List ========= Feedback is always welcome with anything you may find useful and you can suggest. For now, the following things have to be worked on: 1. The native audio should be widely tested and will eventually become the default. At that moment I have not received any feedback which should explain its current condition. 2. There are occurences of dynamic loading of drivers in the OpenGL code section, and our a.out architectures need an underscore prefixed to symbol names. Some solution to that may be a good thing. I can fix it theoretically, but unfortunately I do not have the needed hardware/configuration to test it. If you bump into that, email me. =================== Contact Information =================== Everybody is welcome to give me any suggestions and to report bugs (as well as fixing them ;-) You can contact me by email: Peter Valchev <pvalchev@openbsd.org> $Id$