Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11opengles.h @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | c68d2ca5970f |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Open Pandora SDL driver Copyright (C) 2009 David Carré (cpasjuste@gmail.com) */ #include <GLES/gl.h> #include <GLES/egl.h> #include <dlfcn.h> #if defined(__OpenBSD__) && !defined(__ELF__) #define dlsym(x,y) dlsym(x, "_" y) #endif #include "../SDL_sysvideo.h" typedef struct SDL_PrivateGLESData { int egl_active; /* to stop switching drivers while we have a valid context */ XVisualInfo *egl_visualinfo; EGLDisplay egl_display; EGLContext egl_context; /* Current GLES context */ EGLSurface egl_surface; EGLConfig egl_config; EGLDisplay(*eglGetDisplay) (NativeDisplayType display); EGLBoolean(*eglInitialize) (EGLDisplay dpy, EGLint * major, EGLint * minor); EGLBoolean(*eglTerminate) (EGLDisplay dpy); void *(*eglGetProcAddress) (const GLubyte * procName); EGLBoolean(*eglChooseConfig) (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); EGLContext(*eglCreateContext) (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint * attrib_list); EGLBoolean(*eglDestroyContext) (EGLDisplay dpy, EGLContext ctx); EGLSurface(*eglCreateWindowSurface) (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint * attrib_list); EGLBoolean(*eglDestroySurface) (EGLDisplay dpy, EGLSurface surface); EGLBoolean(*eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); EGLBoolean(*eglSwapBuffers) (EGLDisplay dpy, EGLSurface draw); const char *(*eglQueryString) (EGLDisplay dpy, EGLint name); EGLBoolean(*eglGetConfigAttrib) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); } SDL_PrivateGLESData; /* OpenGLES functions */ extern SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window); extern XVisualInfo *X11_GLES_GetVisual(_THIS, Display * display, int screen); extern int X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern int X11_GLES_GetAttribute(_THIS, SDL_GLattr attrib, int *value); extern int X11_GLES_LoadLibrary(_THIS, const char *path); extern void *X11_GLES_GetProcAddress(_THIS, const char *proc); extern void X11_GLES_UnloadLibrary(_THIS); extern int X11_GLES_SetSwapInterval(_THIS, int interval); extern int X11_GLES_GetSwapInterval(_THIS); extern void X11_GLES_SwapWindow(_THIS, SDL_Window * window); extern void X11_GLES_DeleteContext(_THIS, SDL_GLContext context);