view src/video/x11/SDL_x11mouse.c @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 08747e24a50f
children f7b03b6838cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"
#include "SDL_x11video.h"
#include "SDL_x11mouse.h"
#include "../../events/SDL_mouse_c.h"

#if SDL_VIDEO_DRIVER_X11_XINPUT
static void
X11_FreeMouse(SDL_Mouse * mouse)
{
    X11_MouseData *data = (X11_MouseData *) mouse->driverdata;

    if (data) {
        XCloseDevice(data->display, data->device);
        SDL_free(data);
    }
}
#endif

void
X11_InitMouse(_THIS)
{
    SDL_Mouse mouse;
#if SDL_VIDEO_DRIVER_X11_XINPUT
    Display *display = ((SDL_VideoData *) _this->driverdata)->display;
    X11_MouseData *data;
    int i, j, n;
    XDeviceInfo *DevList;
    XAnyClassPtr deviceClass;
    int event_code;
    XEventClass xEvent;
#endif
    int num_mice = 0;

    SDL_zero(mouse);

#if SDL_VIDEO_DRIVER_X11_XINPUT
    /* we're getting the list of input devices */
    n = 0;
    if (SDL_X11_HAVE_XINPUT) {
        DevList = XListInputDevices(display, &n);
    }

    /* we're aquiring valuators: mice, tablets, etc. */
    for (i = 0; i < n; ++i) {
        /* if it's the core pointer or core keyborard we don't want it */
        if ((DevList[i].use != IsXPointer && DevList[i].use != IsXKeyboard)) {
            /* we have to check all of the device classes */
            deviceClass = DevList[i].inputclassinfo;
            for (j = 0; j < DevList[i].num_classes; ++j) {
                if (deviceClass->class == ValuatorClass) {      /* bingo ;) */
                    XValuatorInfo *valInfo;

                    data = (X11_MouseData *) SDL_calloc(1, sizeof(*data));
                    if (!data) {
                        continue;
                    }
                    data->display = display;
                    data->device = XOpenDevice(display, DevList[i].id);

                    /* motion events */
                    DeviceMotionNotify(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->motion = event_code;
                    }

                    /* button events */
                    DeviceButtonPress(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->button_pressed = event_code;
                    }
                    DeviceButtonRelease(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->button_released = event_code;
                    }

                    /* proximity events */
                    ProximityIn(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->proximity_in = event_code;
                    }
                    ProximityOut(data->device, event_code, xEvent);
                    if (xEvent) {
                        data->xevents[data->num_xevents++] = xEvent;
                        data->proximity_out = event_code;
                    }

                    SDL_zero(mouse);
                    mouse.id = DevList[i].id;
                    mouse.FreeMouse = X11_FreeMouse;
                    mouse.driverdata = data;

                    /* lets get the device parameters */
                    valInfo = (XValuatorInfo *) deviceClass;
                    /* if the device reports pressure, lets check it parameteres */
                    if (valInfo->num_axes > 2) {
                        SDL_AddMouse(&mouse, DevList[i].name,
                                     valInfo->axes[2].max_value,
                                     valInfo->axes[2].min_value, 1);
                    } else {
                        SDL_AddMouse(&mouse, DevList[i].name, 0, 0, 1);
                    }
#ifndef IsXExtensionPointer
#define IsXExtensionPointer 4
#endif
                    if (DevList[i].use == IsXExtensionPointer) {
                        ++num_mice;
                    }
                    break;
                }
                /* if it's not class we're interested in, lets go further */
                deviceClass =
                    (XAnyClassPtr) ((char *) deviceClass +
                                    deviceClass->length);
            }
        }
    }
    XFreeDeviceList(DevList);
#endif

    if (num_mice == 0) {
        SDL_zero(mouse);
        SDL_AddMouse(&mouse, "CorePointer", 0, 0, 1);
    }
}

void
X11_QuitMouse(_THIS)
{
    SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;

    /* !!! FIXME: use XCloseDevice()? Or maybe handle under SDL_MouseQuit()? */

    /* let's delete all of the mice */
    SDL_MouseQuit();
}

/* vi: set ts=4 sw=4 expandtab: */