Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11mouse.c @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 08747e24a50f |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_x11video.h" #include "SDL_x11mouse.h" #include "../../events/SDL_mouse_c.h" #if SDL_VIDEO_DRIVER_X11_XINPUT static void X11_FreeMouse(SDL_Mouse * mouse) { X11_MouseData *data = (X11_MouseData *) mouse->driverdata; if (data) { XCloseDevice(data->display, data->device); SDL_free(data); } } #endif void X11_InitMouse(_THIS) { SDL_Mouse mouse; #if SDL_VIDEO_DRIVER_X11_XINPUT Display *display = ((SDL_VideoData *) _this->driverdata)->display; X11_MouseData *data; int i, j, n; XDeviceInfo *DevList; XAnyClassPtr deviceClass; int event_code; XEventClass xEvent; #endif int num_mice = 0; SDL_zero(mouse); #if SDL_VIDEO_DRIVER_X11_XINPUT /* we're getting the list of input devices */ n = 0; if (SDL_X11_HAVE_XINPUT) { DevList = XListInputDevices(display, &n); } /* we're aquiring valuators: mice, tablets, etc. */ for (i = 0; i < n; ++i) { /* if it's the core pointer or core keyborard we don't want it */ if ((DevList[i].use != IsXPointer && DevList[i].use != IsXKeyboard)) { /* we have to check all of the device classes */ deviceClass = DevList[i].inputclassinfo; for (j = 0; j < DevList[i].num_classes; ++j) { if (deviceClass->class == ValuatorClass) { /* bingo ;) */ XValuatorInfo *valInfo; data = (X11_MouseData *) SDL_calloc(1, sizeof(*data)); if (!data) { continue; } data->display = display; data->device = XOpenDevice(display, DevList[i].id); /* motion events */ DeviceMotionNotify(data->device, event_code, xEvent); if (xEvent) { data->xevents[data->num_xevents++] = xEvent; data->motion = event_code; } /* button events */ DeviceButtonPress(data->device, event_code, xEvent); if (xEvent) { data->xevents[data->num_xevents++] = xEvent; data->button_pressed = event_code; } DeviceButtonRelease(data->device, event_code, xEvent); if (xEvent) { data->xevents[data->num_xevents++] = xEvent; data->button_released = event_code; } /* proximity events */ ProximityIn(data->device, event_code, xEvent); if (xEvent) { data->xevents[data->num_xevents++] = xEvent; data->proximity_in = event_code; } ProximityOut(data->device, event_code, xEvent); if (xEvent) { data->xevents[data->num_xevents++] = xEvent; data->proximity_out = event_code; } SDL_zero(mouse); mouse.id = DevList[i].id; mouse.FreeMouse = X11_FreeMouse; mouse.driverdata = data; /* lets get the device parameters */ valInfo = (XValuatorInfo *) deviceClass; /* if the device reports pressure, lets check it parameteres */ if (valInfo->num_axes > 2) { SDL_AddMouse(&mouse, DevList[i].name, valInfo->axes[2].max_value, valInfo->axes[2].min_value, 1); } else { SDL_AddMouse(&mouse, DevList[i].name, 0, 0, 1); } #ifndef IsXExtensionPointer #define IsXExtensionPointer 4 #endif if (DevList[i].use == IsXExtensionPointer) { ++num_mice; } break; } /* if it's not class we're interested in, lets go further */ deviceClass = (XAnyClassPtr) ((char *) deviceClass + deviceClass->length); } } } XFreeDeviceList(DevList); #endif if (num_mice == 0) { SDL_zero(mouse); SDL_AddMouse(&mouse, "CorePointer", 0, 0, 1); } } void X11_QuitMouse(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; /* !!! FIXME: use XCloseDevice()? Or maybe handle under SDL_MouseQuit()? */ /* let's delete all of the mice */ SDL_MouseQuit(); } /* vi: set ts=4 sw=4 expandtab: */