Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11gamma.c @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | b7197d7e8566 |
children | 4b594623401b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "../SDL_sysvideo.h" #include "SDL_x11video.h" /* The size of *all* SDL gamma ramps */ #define SDL_GammaRampSize (3 * 256 * sizeof(Uint16)) static int numCmaps = 0; typedef struct { Display *display; int scrNum; Colormap colormap; Visual visual; Uint16 *ramp; } cmapTableEntry; cmapTableEntry *cmapTable = NULL; /* To reduce the overhead as much as possible lets do as little as possible. When we do have to create a colormap keep track of it and reuse it. We're going to do this for both DirectColor and PseudoColor colormaps. */ Colormap X11_LookupColormap(Display * display, int scrNum, VisualID vid) { int i; for (i = 0; i < numCmaps; i++) { if (cmapTable[i].display == display && cmapTable[i].scrNum == scrNum && cmapTable[i].visual.visualid == vid) { return cmapTable[i].colormap; } } return 0; } void X11_TrackColormap(Display * display, int scrNum, Colormap colormap, Visual * visual, XColor * ramp) { int i; Uint16 *newramp; int ncolors; /* search the table to find out if we already have this one. We only want one entry for each display, screen number, visualid, and colormap combination */ for (i = 0; i < numCmaps; i++) { if (cmapTable[i].display == display && cmapTable[i].scrNum == scrNum && cmapTable[i].visual.visualid == visual->visualid && cmapTable[i].colormap == colormap) { return; } } /* increase the table by one entry. If the table is NULL create the first entrty */ cmapTable = SDL_realloc(cmapTable, (numCmaps + 1) * sizeof(cmapTableEntry)); if (NULL == cmapTable) { SDL_SetError("Out of memory in X11_TrackColormap()"); return; } cmapTable[numCmaps].display = display; cmapTable[numCmaps].scrNum = scrNum; cmapTable[numCmaps].colormap = colormap; SDL_memcpy(&cmapTable[numCmaps].visual, visual, sizeof(Visual)); cmapTable[numCmaps].ramp = NULL; if (ramp != NULL) { newramp = SDL_malloc(SDL_GammaRampSize); if (NULL == newramp) { SDL_SetError("Out of memory in X11_TrackColormap()"); return; } SDL_memset(newramp, 0, SDL_GammaRampSize); cmapTable[numCmaps].ramp = newramp; ncolors = cmapTable[numCmaps].visual.map_entries; for (i = 0; i < ncolors; i++) { newramp[(0 * 256) + i] = ramp[i].red; newramp[(1 * 256) + i] = ramp[i].green; newramp[(2 * 256) + i] = ramp[i].blue; } } numCmaps++; } /* The problem is that you have to have at least one DirectColor colormap before you can set the gamma ramps or read the gamma ramps. If the application has created a DirectColor window then the cmapTable will have at least one colormap in it and everything is cool. If not, then we just fail */ int X11_SetDisplayGammaRamp(_THIS, Uint16 * ramp) { Visual *visual; Display *display; Colormap colormap; XColor *colorcells; int ncolors; int rmask, gmask, bmask; int rshift, gshift, bshift; int i; int j; for (j = 0; j < numCmaps; j++) { if (cmapTable[j].visual.class == DirectColor) { display = cmapTable[j].display; colormap = cmapTable[j].colormap; ncolors = cmapTable[j].visual.map_entries; visual = &cmapTable[j].visual; colorcells = SDL_malloc(ncolors * sizeof(XColor)); if (NULL == colorcells) { SDL_SetError("out of memory in X11_SetDisplayGammaRamp"); return -1; } /* remember the new ramp */ if (cmapTable[j].ramp == NULL) { Uint16 *newramp = SDL_malloc(SDL_GammaRampSize); if (NULL == newramp) { SDL_SetError("Out of memory in X11_TrackColormap()"); return -1; } cmapTable[j].ramp = newramp; } SDL_memcpy(cmapTable[j].ramp, ramp, SDL_GammaRampSize); rshift = 0; rmask = visual->red_mask; while (0 == (rmask & 1)) { rshift++; rmask >>= 1; } /* printf("rmask = %4x rshift = %4d\n", rmask, rshift); */ gshift = 0; gmask = visual->green_mask; while (0 == (gmask & 1)) { gshift++; gmask >>= 1; } /* printf("gmask = %4x gshift = %4d\n", gmask, gshift); */ bshift = 0; bmask = visual->blue_mask; while (0 == (bmask & 1)) { bshift++; bmask >>= 1; } /* printf("bmask = %4x bshift = %4d\n", bmask, bshift); */ /* build the color table pixel values */ for (i = 0; i < ncolors; i++) { Uint32 rbits = (rmask * i) / (ncolors - 1); Uint32 gbits = (gmask * i) / (ncolors - 1); Uint32 bbits = (bmask * i) / (ncolors - 1); Uint32 pix = (rbits << rshift) | (gbits << gshift) | (bbits << bshift); colorcells[i].pixel = pix; colorcells[i].flags = DoRed | DoGreen | DoBlue; colorcells[i].red = ramp[(0 * 256) + i]; colorcells[i].green = ramp[(1 * 256) + i]; colorcells[i].blue = ramp[(2 * 256) + i]; } XStoreColors(display, colormap, colorcells, ncolors); XFlush(display); SDL_free(colorcells); } } return 0; } int X11_GetDisplayGammaRamp(_THIS, Uint16 * ramp) { int i; /* find the first DirectColor colormap and use it to get the gamma ramp */ for (i = 0; i < numCmaps; i++) { if (cmapTable[i].visual.class == DirectColor) { SDL_memcpy(ramp, cmapTable[i].ramp, SDL_GammaRampSize); return 0; } } return -1; }