view src/video/ps3/spulibs/Makefile @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 94fb40a4a9a7
children
line wrap: on
line source

# This Makefile is for building the CELL BE SPU libs
# libfb_writer_spu.so, libyuv2rgb_spu.so, libbilin_scaler_spu.so

# Toolchain
PPU_LD=/usr/bin/ld
SPU_SRCDIR=$(srcdir)/src/video/ps3/spulibs
SPU_LIBDIR=$(srcdir)/src/video/ps3/spulibs/libs
SPU_CFLAGS=-g -W -Wall -Winline -Wno-main -I. -I /usr/spu/include -I /opt/cell/sdk/usr/spu/include -finline-limit=10000 -Winline -ftree-vectorize -funroll-loops -fmodulo-sched -ffast-math -fPIC -O2

DEPS = $(SPU_SRCDIR)/spu_common.h
LIBS= fb_writer yuv2rgb bilin_scaler

OBJLIBS = $(foreach lib,$(LIBS),lib$(lib)_spu.a)
SHALIBS = $(foreach lib,$(LIBS),lib$(lib)_spu.so)


ps3libs: $(foreach lib,$(OBJLIBS),$(SPU_LIBDIR)/$(lib)) $(foreach lib,$(SHALIBS),$(SPU_LIBDIR)/$(lib))


$(SPU_LIBDIR)/lib%_spu.a: $(SPU_LIBDIR)/%-embed.o
	$(AR) -qcs $@ $<

$(SPU_LIBDIR)/lib%_spu.so: $(SPU_LIBDIR)/%-embed.o
	$(PPU_LD) -o $@ -shared -soname=$(notdir $@) $<

$(SPU_LIBDIR)/%-embed.o: $(SPU_LIBDIR)/%.o
	$(EMBEDSPU) -m32 $(subst -embed.o,,$(notdir $@))_spu $< $@

$(SPU_LIBDIR)/%.o: $(SPU_SRCDIR)/%.c $(DEPS)
	$(SPU_GCC) $(SPU_CFLAGS) -o $@ $< -lm


ps3libs-install: $(foreach obj,$(OBJLIBS),$(SPU_LIBDIR)/$(obj)) $(foreach obj,$(SHALIBS),$(SPU_LIBDIR)/$(obj))
	for file in $(OBJLIBS); do \
		$(INSTALL) -c -m 0655 $(SPU_LIBDIR)/$$file $(DESTDIR)$(libdir)/$$file; \
	done
	for file in $(SHALIBS); do \
		$(INSTALL) -c -m 0755 $(SPU_LIBDIR)/$$file $(DESTDIR)$(libdir)/$$file; \
	done

ps3libs-uninstall:
	for file in $(OBJLIBS) $(SHALIBS); do \
		rm -f $(DESTDIR)$(libdir)/$$file; \
	done

ps3libs-clean:
	rm -f $(SPU_LIBDIR)/*