Mercurial > sdl-ios-xcode
view src/video/ps3/SDL_ps3modes.c @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 94fb40a4a9a7 |
children | 4b594623401b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_ps3video.h" void PS3_InitModes(_THIS) { deprintf(1, "+PS3_InitModes()\n"); SDL_VideoDisplay display; SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_DisplayMode mode; PS3_DisplayModeData *modedata; unsigned long vid = 0; modedata = (PS3_DisplayModeData *) SDL_malloc(sizeof(*modedata)); if (!modedata) { return; } /* Setting up the DisplayMode based on current settings */ struct ps3fb_ioctl_res res; if (ioctl(data->fbdev, PS3FB_IOCTL_SCREENINFO, &res)) { SDL_SetError("Can't get PS3FB_IOCTL_SCREENINFO"); } mode.format = SDL_PIXELFORMAT_RGB888; mode.refresh_rate = 0; mode.w = res.xres; mode.h = res.yres; /* Setting up driver specific mode data, * Get the current ps3 specific videmode number */ if (ioctl(data->fbdev, PS3FB_IOCTL_GETMODE, (unsigned long)&vid)) { SDL_SetError("Can't get PS3FB_IOCTL_GETMODE"); } deprintf(2, "PS3FB_IOCTL_GETMODE = %u\n", vid); modedata->mode = vid; mode.driverdata = modedata; /* Set display's videomode and add it */ SDL_zero(display); display.desktop_mode = mode; display.current_mode = mode; SDL_AddVideoDisplay(&display); deprintf(1, "-PS3_InitModes()\n"); } /* DisplayModes available on the PS3 */ static SDL_DisplayMode ps3fb_modedb[] = { /* VESA */ {SDL_PIXELFORMAT_RGB888, 1280, 768, 0, NULL}, // WXGA {SDL_PIXELFORMAT_RGB888, 1280, 1024, 0, NULL}, // SXGA {SDL_PIXELFORMAT_RGB888, 1920, 1200, 0, NULL}, // WUXGA /* Native resolutions (progressive, "fullscreen") */ {SDL_PIXELFORMAT_RGB888, 720, 480, 0, NULL}, // 480p {SDL_PIXELFORMAT_RGB888, 1280, 720, 0, NULL}, // 720p {SDL_PIXELFORMAT_RGB888, 1920, 1080, 0, NULL} // 1080p }; /* PS3 videomode number according to ps3fb_modedb */ static PS3_DisplayModeData ps3fb_data[] = { {11}, {12}, {13}, {130}, {131}, {133}, }; void PS3_GetDisplayModes(_THIS) { deprintf(1, "+PS3_GetDisplayModes()\n"); SDL_DisplayMode mode; unsigned int nummodes; nummodes = sizeof(ps3fb_modedb) / sizeof(SDL_DisplayMode); int n; for (n=0; n<nummodes; ++n) { /* Get driver specific mode data */ ps3fb_modedb[n].driverdata = &ps3fb_data[n]; /* Add DisplayMode to list */ deprintf(2, "Adding resolution %u x %u\n", ps3fb_modedb[n].w, ps3fb_modedb[n].h); SDL_AddDisplayMode(_this->current_display, &ps3fb_modedb[n]); } deprintf(1, "-PS3_GetDisplayModes()\n"); } int PS3_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { deprintf(1, "+PS3_SetDisplayMode()\n"); SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; PS3_DisplayModeData *dispdata = (PS3_DisplayModeData *) mode->driverdata; /* Set the new DisplayMode */ deprintf(2, "Setting PS3FB_MODE to %u\n", dispdata->mode); if (ioctl(data->fbdev, PS3FB_IOCTL_SETMODE, (unsigned long)&dispdata->mode)) { deprintf(2, "Could not set PS3FB_MODE\n"); SDL_SetError("Could not set PS3FB_MODE\n"); return -1; } deprintf(1, "-PS3_SetDisplayMode()\n"); return 0; } void PS3_QuitModes(_THIS) { deprintf(1, "+PS3_QuitModes()\n"); /* There was no mem allocated for driverdata */ int i, j; for (i = _this->num_displays; i--;) { SDL_VideoDisplay *display = &_this->displays[i]; for (j = display->num_display_modes; j--;) { display->display_modes[j].driverdata = NULL; } } deprintf(1, "-PS3_QuitModes()\n"); } /* vi: set ts=4 sw=4 expandtab: */