view src/video/gapi/SDL_gapivideo.h @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_gapivideo_h
#define _SDL_gapivideo_h

#include "SDL_mouse.h"
#include "SDL_mutex.h"
#include "../SDL_sysvideo.h"

/* From gx.h, since it's not really C compliant */

struct GXDisplayProperties
{
    DWORD cxWidth;
    DWORD cyHeight;             // notice lack of 'th' in the word height.
    long cbxPitch;              // number of bytes to move right one x pixel - can be negative.
    long cbyPitch;              // number of bytes to move down one y pixel - can be negative.
    long cBPP;                  // # of bits in each pixel
    DWORD ffFormat;             // format flags.
};

struct GXKeyList
{
    short vkUp;                 // key for up
    POINT ptUp;                 // x,y position of key/button.  Not on screen but in screen coordinates.
    short vkDown;
    POINT ptDown;
    short vkLeft;
    POINT ptLeft;
    short vkRight;
    POINT ptRight;
    short vkA;
    POINT ptA;
    short vkB;
    POINT ptB;
    short vkC;
    POINT ptC;
    short vkStart;
    POINT ptStart;
};

typedef int (*PFNGXOpenDisplay) (HWND hWnd, DWORD dwFlags);
typedef int (*PFNGXCloseDisplay) ();
typedef void *(*PFNGXBeginDraw) ();
typedef int (*PFNGXEndDraw) ();
typedef int (*PFNGXOpenInput) ();
typedef int (*PFNGXCloseInput) ();
typedef struct GXDisplayProperties (*PFNGXGetDisplayProperties) ();
typedef struct GXKeyList (*PFNGXGetDefaultKeys) (int iOptions);
typedef int (*PFNGXSuspend) ();
typedef int (*PFNGXResume) ();
typedef int (*PFNGXSetViewport) (DWORD dwTop, DWORD dwHeight,
                                 DWORD dwReserved1, DWORD dwReserved2);
typedef BOOL(*PFNGXIsDisplayDRAMBuffer) ();

struct GapiFunc
{
    PFNGXOpenDisplay GXOpenDisplay;
    PFNGXCloseDisplay GXCloseDisplay;
    PFNGXBeginDraw GXBeginDraw;
    PFNGXEndDraw GXEndDraw;
    PFNGXOpenInput GXOpenInput;
    PFNGXCloseInput GXCloseInput;
    PFNGXGetDisplayProperties GXGetDisplayProperties;
    PFNGXGetDefaultKeys GXGetDefaultKeys;
    PFNGXSuspend GXSuspend;
    PFNGXResume GXResume;
    PFNGXSetViewport GXSetViewport;
    PFNGXIsDisplayDRAMBuffer GXIsDisplayDRAMBuffer;
};

#define kfLandscape	0x8     // Screen is rotated 270 degrees
#define kfPalette	0x10    // Pixel values are indexes into a palette
#define kfDirect	0x20    // Pixel values contain actual level information
#define kfDirect555	0x40    // 5 bits each for red, green and blue values in a pixel.
#define kfDirect565	0x80    // 5 red bits, 6 green bits and 5 blue bits per pixel
#define kfDirect888	0x100   // 8 bits each for red, green and blue values in a pixel.
#define kfDirect444	0x200   // 4 red, 4 green, 4 blue
#define kfDirectInverted 0x400

#define GX_FULLSCREEN	0x01    // for OpenDisplay()
#define GX_NORMALKEYS   0x02
#define GX_LANDSCAPEKEYS        0x03

typedef enum
{
    SDL_ORIENTATION_UP,
    SDL_ORIENTATION_DOWN,
    SDL_ORIENTATION_LEFT,
    SDL_ORIENTATION_RIGHT
} SDL_ScreenOrientation;

/* GAPI video mode */
typedef enum
{
    GAPI_NONE = 0,
    GAPI_DIRECT_565,
    GAPI_DIRECT_555,
    GAPI_MONO,
    GAPI_PALETTE
} GAPIVideoMode;

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

typedef unsigned short PIXEL;

/* Private display data 
   begin with DIB private structure to allow DIB events code sharing
*/
struct SDL_PrivateVideoData
{
    HBITMAP screen_bmp;
    HPALETTE screen_pal;

#define NUM_MODELISTS	4       /* 8, 16, 24, and 32 bits-per-pixel */
    int SDL_nummodes[NUM_MODELISTS];
    SDL_Rect **SDL_modelist[NUM_MODELISTS];
    enum SDL_ScreenOrientation userOrientation;
    int invert;
    char hiresFix;              // using hires mode without defining hires resource
// --------------
    int useGXOpenDisplay;       /* use GXOpenDispplay */
    int w, h;
    enum SDL_ScreenOrientation gapiOrientation;

    void *buffer;               // may be 8, 16, 24, 32 bpp
    PIXEL *videoMem;
    BOOL needUpdate;
    struct GXKeyList keyList;
    struct GapiFunc gxFunc;
    struct GXDisplayProperties gxProperties;
    enum GAPIVideoMode videoMode;
    int colorscale;
    int dstLineStep;            // in bytes
    int dstPixelStep;           // in bytes
    int startOffset;            // in bytes
    int useVga;
    int suspended;              // do not pu anything into video memory
};


#define gapiBuffer this->hidden->buffer
#define gapi this->hidden

#endif /* _SDL_gapivideo_h */
/* vi: set ts=4 sw=4 expandtab: */