Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fbmatrox.c @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "../SDL_blit.h" #include "SDL_fbmatrox.h" #include "matrox_mmio.h" /* Wait for vertical retrace - taken from the XFree86 Matrox driver */ static void WaitVBL(_THIS) { int count; /* find start of retrace */ mga_waitidle(); while ((mga_in8(0x1FDA) & 0x08)); while (!(mga_in8(0x1FDA) & 0x08)); /* wait until we're past the start */ count = mga_in32(0x1E20) + 2; while (mga_in32(0x1E20) < count); } static void WaitIdle(_THIS) { mga_waitidle(); } /* Sets video mem colorkey and accelerated blit function */ static int SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key) { return (0); } /* Sets per surface hardware alpha value */ #if 0 static int SetHWAlpha(_THIS, SDL_Surface * surface, Uint8 value) { return (0); } #endif static int FillHWRect(_THIS, SDL_Surface * dst, SDL_Rect * rect, Uint32 color) { int dstX, dstY; Uint32 fxbndry; Uint32 ydstlen; Uint32 fillop; /* Don't blit to the display surface when switched away */ if (switched_away) { return -2; /* no hardware access */ } if (dst == this->screen) { SDL_mutexP(hw_lock); } switch (dst->format->BytesPerPixel) { case 1: color |= (color << 8); case 2: color |= (color << 16); break; } /* Set up the X/Y base coordinates */ FB_dst_to_xy(this, dst, &dstX, &dstY); /* Adjust for the current rectangle */ dstX += rect->x; dstY += rect->y; /* Set up the X boundaries */ fxbndry = (dstX | ((dstX + rect->w) << 16)); /* Set up the Y boundaries */ ydstlen = (rect->h | (dstY << 16)); /* Set up for color fill operation */ fillop = MGADWG_TRAP | MGADWG_SOLID | MGADWG_ARZERO | MGADWG_SGNZERO | MGADWG_SHIFTZERO; /* Execute the operations! */ mga_wait(5); mga_out32(MGAREG_DWGCTL, fillop | MGADWG_REPLACE); mga_out32(MGAREG_FCOL, color); mga_out32(MGAREG_FXBNDRY, fxbndry); mga_out32(MGAREG_YDSTLEN + MGAREG_EXEC, ydstlen); FB_AddBusySurface(dst); if (dst == this->screen) { SDL_mutexV(hw_lock); } return (0); } static int HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { SDL_VideoDevice *this = current_video; int pitch, w, h; int srcX, srcY; int dstX, dstY; Uint32 sign; Uint32 start, stop; int skip; Uint32 blitop; /* FIXME: For now, only blit to display surface */ if (dst->pitch != SDL_VideoSurface->pitch) { return (src->map->sw_blit(src, srcrect, dst, dstrect)); } /* Don't blit to the display surface when switched away */ if (switched_away) { return -2; /* no hardware access */ } if (dst == this->screen) { SDL_mutexP(hw_lock); } /* Calculate source and destination base coordinates (in pixels) */ w = dstrect->w; h = dstrect->h; FB_dst_to_xy(this, src, &srcX, &srcY); FB_dst_to_xy(this, dst, &dstX, &dstY); /* Adjust for the current blit rectangles */ srcX += srcrect->x; srcY += srcrect->y; dstX += dstrect->x; dstY += dstrect->y; pitch = dst->pitch / dst->format->BytesPerPixel; /* Set up the blit direction (sign) flags */ sign = 0; if (srcX < dstX) { sign |= 1; } if (srcY < dstY) { sign |= 4; srcY += (h - 1); dstY += (h - 1); } /* Set up the blit source row start, end, and skip (in pixels) */ stop = start = (srcY * pitch) + srcX; if (srcX < dstX) { start += (w - 1); } else { stop += (w - 1); } if (srcY < dstY) { skip = -pitch; } else { skip = pitch; } /* Set up the blit operation */ if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { Uint32 colorkey; blitop = MGADWG_BFCOL | MGADWG_BITBLT | MGADWG_SHIFTZERO | MGADWG_RSTR | (0x0C << 16) | MGADWG_TRANSC; colorkey = src->format->colorkey; switch (dst->format->BytesPerPixel) { case 1: colorkey |= (colorkey << 8); case 2: colorkey |= (colorkey << 16); break; } mga_wait(2); mga_out32(MGAREG_FCOL, colorkey); mga_out32(MGAREG_BCOL, 0xFFFFFFFF); } else { blitop = MGADWG_BFCOL | MGADWG_BITBLT | MGADWG_SHIFTZERO | MGADWG_RSTR | (0x0C << 16); } mga_wait(7); mga_out32(MGAREG_SGN, sign); mga_out32(MGAREG_AR3, start); mga_out32(MGAREG_AR0, stop); mga_out32(MGAREG_AR5, skip); mga_out32(MGAREG_FXBNDRY, (dstX | ((dstX + w - 1) << 16))); mga_out32(MGAREG_YDSTLEN, (dstY << 16) | h); mga_out32(MGAREG_DWGCTL + MGAREG_EXEC, blitop); FB_AddBusySurface(src); FB_AddBusySurface(dst); if (dst == this->screen) { SDL_mutexV(hw_lock); } return (0); } static int CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst) { int accelerated; /* Set initial acceleration on */ src->flags |= SDL_HWACCEL; /* Set the surface attributes */ if ((src->flags & SDL_SRCALPHA) == SDL_SRCALPHA) { if (!this->info.blit_hw_A) { src->flags &= ~SDL_HWACCEL; } } if ((src->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { if (!this->info.blit_hw_CC) { src->flags &= ~SDL_HWACCEL; } } /* Check to see if final surface blit is accelerated */ accelerated = !!(src->flags & SDL_HWACCEL); if (accelerated) { src->map->hw_blit = HWAccelBlit; } return (accelerated); } void FB_MatroxAccel(_THIS, __u32 card) { /* We have hardware accelerated surface functions */ this->CheckHWBlit = CheckHWBlit; wait_vbl = WaitVBL; wait_idle = WaitIdle; /* The Matrox has an accelerated color fill */ this->info.blit_fill = 1; this->FillHWRect = FillHWRect; /* The Matrox has accelerated normal and colorkey blits. */ this->info.blit_hw = 1; /* The Millenium I appears to do the colorkey test a word at a time, and the transparency is intverted. (?) */ if (card != FB_ACCEL_MATROX_MGA2064W) { this->info.blit_hw_CC = 1; this->SetHWColorKey = SetHWColorKey; } #if 0 /* Not yet implemented? */ /* The Matrox G200/G400 has an accelerated alpha blit */ if ((card == FB_ACCEL_MATROX_MGAG200) || (card == FB_ACCEL_MATROX_MGAG400)) { this->info.blit_hw_A = 1; this->SetHWAlpha = SetHWAlpha; } #endif } /* vi: set ts=4 sw=4 expandtab: */