Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoamodes.m @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 00cace2d9080 |
children | 4b594623401b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_cocoavideo.h" #if MAC_OS_X_VERSION_MAX_ALLOWED < 1050 /* Add methods to get at private members of NSScreen. Since there is a bug in Apple's screen switching code that does not update this variable when switching to fullscreen, we'll set it manually (but only for the main screen). */ @interface NSScreen (NSScreenAccess) - (void) setFrame:(NSRect)frame; @end @implementation NSScreen (NSScreenAccess) - (void) setFrame:(NSRect)frame; { _frame = frame; } @end #endif static void CG_SetError(const char *prefix, CGDisplayErr result) { const char *error; switch (result) { case kCGErrorFailure: error = "kCGErrorFailure"; break; case kCGErrorIllegalArgument: error = "kCGErrorIllegalArgument"; break; case kCGErrorInvalidConnection: error = "kCGErrorInvalidConnection"; break; case kCGErrorInvalidContext: error = "kCGErrorInvalidContext"; break; case kCGErrorCannotComplete: error = "kCGErrorCannotComplete"; break; case kCGErrorNameTooLong: error = "kCGErrorNameTooLong"; break; case kCGErrorNotImplemented: error = "kCGErrorNotImplemented"; break; case kCGErrorRangeCheck: error = "kCGErrorRangeCheck"; break; case kCGErrorTypeCheck: error = "kCGErrorTypeCheck"; break; case kCGErrorNoCurrentPoint: error = "kCGErrorNoCurrentPoint"; break; case kCGErrorInvalidOperation: error = "kCGErrorInvalidOperation"; break; case kCGErrorNoneAvailable: error = "kCGErrorNoneAvailable"; break; default: error = "Unknown Error"; break; } SDL_SetError("%s: %s", prefix, error); } static SDL_bool GetDisplayMode(CFDictionaryRef moderef, SDL_DisplayMode *mode) { SDL_DisplayModeData *data; CFNumberRef number; long width, height, bpp, refreshRate; data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data)); if (!data) { return SDL_FALSE; } data->moderef = moderef; number = CFDictionaryGetValue(moderef, kCGDisplayWidth); CFNumberGetValue(number, kCFNumberLongType, &width); number = CFDictionaryGetValue(moderef, kCGDisplayHeight); CFNumberGetValue(number, kCFNumberLongType, &height); number = CFDictionaryGetValue(moderef, kCGDisplayBitsPerPixel); CFNumberGetValue(number, kCFNumberLongType, &bpp); number = CFDictionaryGetValue(moderef, kCGDisplayRefreshRate); CFNumberGetValue(number, kCFNumberLongType, &refreshRate); mode->format = SDL_PIXELFORMAT_UNKNOWN; switch (bpp) { case 8: mode->format = SDL_PIXELFORMAT_INDEX8; break; case 16: mode->format = SDL_PIXELFORMAT_ARGB1555; break; case 32: mode->format = SDL_PIXELFORMAT_ARGB8888; break; } mode->w = width; mode->h = height; mode->refresh_rate = refreshRate; mode->driverdata = data; return SDL_TRUE; } void Cocoa_InitModes(_THIS) { CGDisplayErr result; CGDirectDisplayID *displays; CGDisplayCount numDisplays; int i; result = CGGetOnlineDisplayList(0, NULL, &numDisplays); if (result != kCGErrorSuccess) { CG_SetError("CGGetOnlineDisplayList()", result); return; } displays = SDL_stack_alloc(CGDirectDisplayID, numDisplays); result = CGGetOnlineDisplayList(numDisplays, displays, &numDisplays); if (result != kCGErrorSuccess) { CG_SetError("CGGetOnlineDisplayList()", result); SDL_stack_free(displays); return; } for (i = 0; i < numDisplays; ++i) { SDL_VideoDisplay display; SDL_DisplayData *displaydata; SDL_DisplayMode mode; CFDictionaryRef moderef; if (CGDisplayIsInMirrorSet(displays[i])) { continue; } moderef = CGDisplayCurrentMode(displays[i]); if (!moderef) { continue; } displaydata = (SDL_DisplayData *) SDL_malloc(sizeof(*displaydata)); if (!displaydata) { continue; } displaydata->display = displays[i]; SDL_zero(display); if (!GetDisplayMode (moderef, &mode)) { SDL_free(displaydata); continue; } display.desktop_mode = mode; display.current_mode = mode; display.driverdata = displaydata; SDL_AddVideoDisplay(&display); } SDL_stack_free(displays); } static void AddDisplayMode(const void *moderef, void *context) { SDL_VideoDevice *_this = (SDL_VideoDevice *) context; SDL_DisplayMode mode; if (GetDisplayMode(moderef, &mode)) { SDL_AddDisplayMode(_this->current_display, &mode); } } void Cocoa_GetDisplayModes(_THIS) { SDL_DisplayData *data = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; CFArrayRef modes; CFRange range; modes = CGDisplayAvailableModes(data->display); if (!modes) { return; } range.location = 0; range.length = CFArrayGetCount(modes); CFArrayApplyFunction(modes, range, AddDisplayMode, _this); } int Cocoa_SetDisplayMode(_THIS, SDL_DisplayMode * mode) { SDL_DisplayData *displaydata = (SDL_DisplayData *) SDL_CurrentDisplay.driverdata; SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata; CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken; CGError result; /* Fade to black to hide resolution-switching flicker */ if (CGAcquireDisplayFadeReservation(5, &fade_token) == kCGErrorSuccess) { CGDisplayFade(fade_token, 0.3, kCGDisplayBlendNormal, kCGDisplayBlendSolidColor, 0.0, 0.0, 0.0, TRUE); } /* Put up the blanking window (a window above all other windows) */ result = CGDisplayCapture(displaydata->display); if (result != kCGErrorSuccess) { CG_SetError("CGDisplayCapture()", result); goto ERR_NO_CAPTURE; } /* Do the physical switch */ result = CGDisplaySwitchToMode(displaydata->display, data->moderef); if (result != kCGErrorSuccess) { CG_SetError("CGDisplaySwitchToMode()", result); goto ERR_NO_SWITCH; } /* Hide the menu bar so it doesn't intercept events */ HideMenuBar(); /* Fade in again (asynchronously) */ if (fade_token != kCGDisplayFadeReservationInvalidToken) { CGDisplayFade(fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); CGReleaseDisplayFadeReservation(fade_token); } [[NSApp mainWindow] makeKeyAndOrderFront: nil]; #if MAC_OS_X_VERSION_MAX_ALLOWED < 1050 /* There is a bug in Cocoa where NSScreen doesn't synchronize with CGDirectDisplay, so the main screen's frame is wrong. As a result, coordinate translation produces incorrect results. We can hack around this bug by setting the screen rect ourselves. This hack should be removed if/when the bug is fixed. */ [[NSScreen mainScreen] setFrame:NSMakeRect(0,0,mode->w,mode->h)]; #endif return 0; /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */ ERR_NO_SWITCH: CGDisplayRelease(displaydata->display); ERR_NO_CAPTURE: if (fade_token != kCGDisplayFadeReservationInvalidToken) { CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE); CGReleaseDisplayFadeReservation(fade_token); } return -1; } void Cocoa_QuitModes(_THIS) { int i, saved_display; saved_display = _this->current_display; for (i = 0; i < _this->num_displays; ++i) { SDL_VideoDisplay *display = &_this->displays[i]; if (display->current_mode.driverdata != display->desktop_mode.driverdata) { _this->current_display = i; Cocoa_SetDisplayMode(_this, &display->desktop_mode); } } CGReleaseAllDisplays(); ShowMenuBar(); _this->current_display = saved_display; } /* vi: set ts=4 sw=4 expandtab: */