view src/video/bwindow/SDL_sysmouse.cc @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 99210400e8b9
children b530ef003506
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <AppKit.h>
#include <GameKit.h>

#include "SDL_BWin.h"

extern "C"
{

#include "SDL_sysmouse_c.h"

/* Convert bits to padded bytes */
#define PADDED_BITS(bits)  ((bits+7)/8)

/* The implementation dependent data for the window manager cursor */
    struct WMcursor
    {
        char *bits;
    };

/* Can this be done in the BeOS? */
    WMcursor *BE_CreateWMCursor(_THIS,
                                Uint8 * data, Uint8 * mask, int w, int h,
                                int hot_x, int hot_y)
    {
        WMcursor *cursor;
        int allowed_x;
        int allowed_y;
        int run, pad, i;
        char *cptr;

          allowed_x = 16;       /* BeOS limitation */
          allowed_y = 16;       /* BeOS limitation */
        if ((w > allowed_x) || (h > allowed_y))
        {
            SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
                         allowed_x, allowed_y);
            return (NULL);
        }

        /* Allocate the cursor */
        cursor = (WMcursor *) SDL_malloc(sizeof(WMcursor));
        if (cursor == NULL) {
            SDL_OutOfMemory();
            return (NULL);
        }
        cursor->bits =
            (char *) SDL_malloc(4 + 2 * ((allowed_x / 8) * allowed_y));
        if (cursor->bits == NULL) {
            SDL_free(cursor);
            SDL_OutOfMemory();
            return (NULL);
        }
        cursor->bits[0] = allowed_y;    /* Size of the cursor */
        cursor->bits[1] = 1;    /* Bit depth of cursor */
        cursor->bits[2] = hot_y;
        cursor->bits[3] = hot_x;
        cptr = &cursor->bits[4];

        /* Pad out to the normal cursor size */
        run = PADDED_BITS(w);
        pad = PADDED_BITS(allowed_x) - run;
        for (i = 0; i < h; ++i) {
            SDL_memcpy(cptr, data, run);
            SDL_memset(cptr + run, 0, pad);
            data += run;
            cptr += (run + pad);
        }
        for (; i < allowed_y; ++i) {
            SDL_memset(cptr, 0, run + pad);
            cptr += (run + pad);
        }
        for (i = 0; i < h; ++i) {
            /* FIXME: The mask should be OR'd with the data to turn 
               inverted color pixels black, since inverted color pixels
               aren't supported under BeOS.
             */
            SDL_memcpy(cptr, mask, run);
            SDL_memset(cptr + run, 0, pad);
            mask += run;
            cptr += (run + pad);
        }
        for (; i < allowed_y; ++i) {
            SDL_memset(cptr, 0, run + pad);
            cptr += (run + pad);
        }
        return (cursor);
    }

    int BE_ShowWMCursor(_THIS, WMcursor * cursor)
    {
        if (be_app->Lock()) {
            if (cursor == NULL) {
                if (SDL_BlankCursor != NULL) {
                    be_app->SetCursor(SDL_BlankCursor->bits);
                }
            } else {
                be_app->SetCursor(cursor->bits);
            }
            be_app->Unlock();
        }
        return (1);
    }

    void BE_FreeWMCursor(_THIS, WMcursor * cursor)
    {
        SDL_free(cursor->bits);
        SDL_free(cursor);
    }

/* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */
    void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
    {
        BPoint pt(x, y);
        SDL_Win->Lock();
        SDL_Win->ConvertToScreen(&pt);
        SDL_Win->Unlock();
        set_mouse_position((int32) pt.x, (int32) pt.y);
    }

};                              /* Extern C */

/* vi: set ts=4 sw=4 expandtab: */