Mercurial > sdl-ios-xcode
view src/video/Xext/XmuStdCmap/LookupCmap.c @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 2032348afed1 |
children |
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/* $Xorg: LookupCmap.c,v 1.4 2001/02/09 02:03:53 xorgcvs Exp $ */ /* Copyright 1989, 1998 The Open Group Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of The Open Group shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from The Open Group. */ /* $XFree86: xc/lib/Xmu/LookupCmap.c,v 1.7 2001/07/25 15:04:50 dawes Exp $ */ /* * Author: Donna Converse, MIT X Consortium */ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include <stdio.h> #include <X11/Xlib.h> #include <X11/Xatom.h> #include <X11/Xutil.h> #include "../extensions/StdCmap.h" #include <stdlib.h> /* * Prototypes */ static Status lookup(Display *, int, VisualID, Atom, XStandardColormap *, Bool); /* * To create a standard colormap if one does not currently exist, or * replace the currently existing standard colormap, use * XmuLookupStandardColormap(). * * Given a screen, a visual, and a property, XmuLookupStandardColormap() * will determine the best allocation for the property under the specified * visual, and determine the whether to create a new colormap or to use * the default colormap of the screen. It will call XmuStandardColormap() * to create the standard colormap. * * If replace is true, any previous definition of the property will be * replaced. If retain is true, the property and the colormap will be * made permanent for the duration of the server session. However, * pre-existing property definitions which are not replaced cannot be made * permanent by a call to XmuLookupStandardColormap(); a request to retain * resources pertains to newly created resources. * * Returns 0 on failure, non-zero on success. A request to create a * standard colormap upon a visual which cannot support such a map is * considered a failure. An example of this would be requesting any * standard colormap property on a monochrome visual, or, requesting an * RGB_BEST_MAP on a display whose colormap size is 16. */ Status XmuLookupStandardColormap(Display * dpy, int screen, VisualID visualid, unsigned int depth, Atom property, Bool replace, Bool retain) /* * dpy - specifies X server connection * screen - specifies screen of display * visualid - specifies the visual type * depth - specifies the visual type * property - a standard colormap property * replace - specifies whether to replace * retain - specifies whether to retain */ { Display *odpy; /* original display connection */ XStandardColormap *colormap; XVisualInfo vinfo_template, *vinfo; /* visual */ long vinfo_mask; unsigned long r_max, g_max, b_max; /* allocation */ int count; Colormap cmap; /* colormap ID */ Status status = 0; /* Match the requested visual */ vinfo_template.visualid = visualid; vinfo_template.screen = screen; vinfo_template.depth = depth; vinfo_mask = VisualIDMask | VisualScreenMask | VisualDepthMask; if ((vinfo = XGetVisualInfo(dpy, vinfo_mask, &vinfo_template, &count)) == NULL) return 0; /* Monochrome visuals have no standard maps */ if (vinfo->colormap_size <= 2) { XFree((char *) vinfo); return 0; } /* If the requested property already exists on this screen, and, * if the replace flag has not been set to true, return success. * lookup() will remove a pre-existing map if replace is true. */ if (lookup(dpy, screen, visualid, property, (XStandardColormap *) NULL, replace) && !replace) { XFree((char *) vinfo); return 1; } /* Determine the best allocation for this property under the requested * visualid and depth, and determine whether or not to use the default * colormap of the screen. */ if (!XmuGetColormapAllocation(vinfo, property, &r_max, &g_max, &b_max)) { XFree((char *) vinfo); return 0; } cmap = (property == XA_RGB_DEFAULT_MAP && visualid == XVisualIDFromVisual(DefaultVisual(dpy, screen))) ? DefaultColormap(dpy, screen) : None; /* If retaining resources, open a new connection to the same server */ if (retain) { odpy = dpy; if ((dpy = XOpenDisplay(XDisplayString(odpy))) == NULL) { XFree((char *) vinfo); return 0; } } /* Create the standard colormap */ colormap = XmuStandardColormap(dpy, screen, visualid, depth, property, cmap, r_max, g_max, b_max); /* Set the standard colormap property */ if (colormap) { XGrabServer(dpy); if (lookup(dpy, screen, visualid, property, colormap, replace) && !replace) { /* Someone has defined the property since we last looked. * Since we will not replace it, release our own resources. * If this is the default map, our allocations will be freed * when this connection closes. */ if (colormap->killid == ReleaseByFreeingColormap) XFreeColormap(dpy, colormap->colormap); } else if (retain) { XSetCloseDownMode(dpy, RetainPermanent); } XUngrabServer(dpy); XFree((char *) colormap); status = 1; } if (retain) XCloseDisplay(dpy); XFree((char *) vinfo); return status; } /***************************************************************************/ /* Lookup a standard colormap property. If the property is RGB_DEFAULT_MAP, * the visualid is used to determine whether the indicated standard colormap * exists. If the map exists and replace is true, delete the resources used * by the map and remove the property. Return true if the map exists, * or did exist and was deleted; return false if the map was not found. * * Note that this is not the way that a Status return is normally used. * * If new is not NULL, new points to an XStandardColormap structure which * describes a standard colormap of the specified property. It will be made * a standard colormap of the screen if none already exists, or if replace * is true. */ static Status lookup(Display * dpy, int screen, VisualID visualid, Atom property, XStandardColormap * cnew, Bool replace) /* * dpy - specifies display connection * screen - specifies screen number * visualid - specifies visualid for std map * property - specifies colormap property name * cnew - specifies a standard colormap * replace - specifies whether to replace */ { register int i; int count; XStandardColormap *stdcmaps, *s; Window win = RootWindow(dpy, screen); /* The property does not already exist */ if (!XGetRGBColormaps(dpy, win, &stdcmaps, &count, property)) { if (cnew) XSetRGBColormaps(dpy, win, cnew, 1, property); return 0; } /* The property exists and is not describing the RGB_DEFAULT_MAP */ if (property != XA_RGB_DEFAULT_MAP) { if (replace) { XmuDeleteStandardColormap(dpy, screen, property); if (cnew) XSetRGBColormaps(dpy, win, cnew, 1, property); } XFree((char *) stdcmaps); return 1; } /* The property exists and is RGB_DEFAULT_MAP */ for (i = 0, s = stdcmaps; (i < count) && (s->visualid != visualid); i++, s++); /* No RGB_DEFAULT_MAP property matches the given visualid */ if (i == count) { if (cnew) { XStandardColormap *m, *maps; s = (XStandardColormap *) malloc((unsigned) ((count + 1) * sizeof (XStandardColormap))); for (i = 0, m = s, maps = stdcmaps; i < count; i++, m++, maps++) { m->colormap = maps->colormap; m->red_max = maps->red_max; m->red_mult = maps->red_mult; m->green_max = maps->green_max; m->green_mult = maps->green_mult; m->blue_max = maps->blue_max; m->blue_mult = maps->blue_mult; m->base_pixel = maps->base_pixel; m->visualid = maps->visualid; m->killid = maps->killid; } m->colormap = cnew->colormap; m->red_max = cnew->red_max; m->red_mult = cnew->red_mult; m->green_max = cnew->green_max; m->green_mult = cnew->green_mult; m->blue_max = cnew->blue_max; m->blue_mult = cnew->blue_mult; m->base_pixel = cnew->base_pixel; m->visualid = cnew->visualid; m->killid = cnew->killid; XSetRGBColormaps(dpy, win, s, ++count, property); free((char *) s); } XFree((char *) stdcmaps); return 0; } /* Found an RGB_DEFAULT_MAP property with a matching visualid */ if (replace) { /* Free old resources first - we may need them, particularly in * the default colormap of the screen. However, because of this, * it is possible that we will destroy the old resource and fail * to create a new one if XmuStandardColormap() fails. */ if (count == 1) { XmuDeleteStandardColormap(dpy, screen, property); if (cnew) XSetRGBColormaps(dpy, win, cnew, 1, property); } else { XStandardColormap *map; /* s still points to the matching standard colormap */ if (s->killid == ReleaseByFreeingColormap) { if ((s->colormap != None) && (s->colormap != DefaultColormap(dpy, screen))) XFreeColormap(dpy, s->colormap); } else if (s->killid != None) XKillClient(dpy, s->killid); map = (cnew) ? cnew : stdcmaps + --count; s->colormap = map->colormap; s->red_max = map->red_max; s->red_mult = map->red_mult; s->green_max = map->green_max; s->green_mult = map->green_mult; s->blue_max = map->blue_max; s->blue_mult = map->blue_mult; s->visualid = map->visualid; s->killid = map->killid; XSetRGBColormaps(dpy, win, stdcmaps, count, property); } } XFree((char *) stdcmaps); return 1; }