Mercurial > sdl-ios-xcode
view src/video/SDL_blit_1.c @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | dc1eb82ffdaa |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_blit.h" #include "SDL_sysvideo.h" #include "SDL_endian.h" /* Functions to blit from 8-bit surfaces to other surfaces */ static void Blit1to1(SDL_BlitInfo * info) { #ifndef USE_DUFFS_LOOP int c; #endif int width, height; Uint8 *src, *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->dst_w; height = info->dst_h; src = info->src; srcskip = info->src_skip; dst = info->dst; dstskip = info->dst_skip; map = info->table; while (height--) { #ifdef USE_DUFFS_LOOP /* *INDENT-OFF* */ DUFFS_LOOP( { *dst = map[*src]; } dst++; src++; , width); /* *INDENT-ON* */ #else for (c = width; c; --c) { *dst = map[*src]; dst++; src++; } #endif src += srcskip; dst += dstskip; } } /* This is now endian dependent */ #if ( SDL_BYTEORDER == SDL_LIL_ENDIAN ) #define HI 1 #define LO 0 #else /* ( SDL_BYTEORDER == SDL_BIG_ENDIAN ) */ #define HI 0 #define LO 1 #endif static void Blit1to2(SDL_BlitInfo * info) { #ifndef USE_DUFFS_LOOP int c; #endif int width, height; Uint8 *src, *dst; Uint16 *map; int srcskip, dstskip; /* Set up some basic variables */ width = info->dst_w; height = info->dst_h; src = info->src; srcskip = info->src_skip; dst = info->dst; dstskip = info->dst_skip; map = (Uint16 *) info->table; #ifdef USE_DUFFS_LOOP while (height--) { /* *INDENT-OFF* */ DUFFS_LOOP( { *(Uint16 *)dst = map[*src++]; dst += 2; }, width); /* *INDENT-ON* */ src += srcskip; dst += dstskip; } #else /* Memory align at 4-byte boundary, if necessary */ if ((long) dst & 0x03) { /* Don't do anything if width is 0 */ if (width == 0) { return; } --width; while (height--) { /* Perform copy alignment */ *(Uint16 *) dst = map[*src++]; dst += 2; /* Copy in 4 pixel chunks */ for (c = width / 4; c; --c) { *(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]); src += 2; dst += 4; *(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]); src += 2; dst += 4; } /* Get any leftovers */ switch (width & 3) { case 3: *(Uint16 *) dst = map[*src++]; dst += 2; case 2: *(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]); src += 2; dst += 4; break; case 1: *(Uint16 *) dst = map[*src++]; dst += 2; break; } src += srcskip; dst += dstskip; } } else { while (height--) { /* Copy in 4 pixel chunks */ for (c = width / 4; c; --c) { *(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]); src += 2; dst += 4; *(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]); src += 2; dst += 4; } /* Get any leftovers */ switch (width & 3) { case 3: *(Uint16 *) dst = map[*src++]; dst += 2; case 2: *(Uint32 *) dst = (map[src[HI]] << 16) | (map[src[LO]]); src += 2; dst += 4; break; case 1: *(Uint16 *) dst = map[*src++]; dst += 2; break; } src += srcskip; dst += dstskip; } } #endif /* USE_DUFFS_LOOP */ } static void Blit1to3(SDL_BlitInfo * info) { #ifndef USE_DUFFS_LOOP int c; #endif int o; int width, height; Uint8 *src, *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->dst_w; height = info->dst_h; src = info->src; srcskip = info->src_skip; dst = info->dst; dstskip = info->dst_skip; map = info->table; while (height--) { #ifdef USE_DUFFS_LOOP /* *INDENT-OFF* */ DUFFS_LOOP( { o = *src * 4; dst[0] = map[o++]; dst[1] = map[o++]; dst[2] = map[o++]; } src++; dst += 3; , width); /* *INDENT-ON* */ #else for (c = width; c; --c) { o = *src * 4; dst[0] = map[o++]; dst[1] = map[o++]; dst[2] = map[o++]; src++; dst += 3; } #endif /* USE_DUFFS_LOOP */ src += srcskip; dst += dstskip; } } static void Blit1to4(SDL_BlitInfo * info) { #ifndef USE_DUFFS_LOOP int c; #endif int width, height; Uint8 *src; Uint32 *map, *dst; int srcskip, dstskip; /* Set up some basic variables */ width = info->dst_w; height = info->dst_h; src = info->src; srcskip = info->src_skip; dst = (Uint32 *) info->dst; dstskip = info->dst_skip / 4; map = (Uint32 *) info->table; while (height--) { #ifdef USE_DUFFS_LOOP /* *INDENT-OFF* */ DUFFS_LOOP( *dst++ = map[*src++]; , width); /* *INDENT-ON* */ #else for (c = width / 4; c; --c) { *dst++ = map[*src++]; *dst++ = map[*src++]; *dst++ = map[*src++]; *dst++ = map[*src++]; } switch (width & 3) { case 3: *dst++ = map[*src++]; case 2: *dst++ = map[*src++]; case 1: *dst++ = map[*src++]; } #endif /* USE_DUFFS_LOOP */ src += srcskip; dst += dstskip; } } static void Blit1to1Key(SDL_BlitInfo * info) { int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; int srcskip = info->src_skip; Uint8 *dst = info->dst; int dstskip = info->dst_skip; Uint8 *palmap = info->table; Uint32 ckey = info->colorkey; if (palmap) { while (height--) { /* *INDENT-OFF* */ DUFFS_LOOP( { if ( *src != ckey ) { *dst = palmap[*src]; } dst++; src++; }, width); /* *INDENT-ON* */ src += srcskip; dst += dstskip; } } else { while (height--) { /* *INDENT-OFF* */ DUFFS_LOOP( { if ( *src != ckey ) { *dst = *src; } dst++; src++; }, width); /* *INDENT-ON* */ src += srcskip; dst += dstskip; } } } static void Blit1to2Key(SDL_BlitInfo * info) { int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; int srcskip = info->src_skip; Uint16 *dstp = (Uint16 *) info->dst; int dstskip = info->dst_skip; Uint16 *palmap = (Uint16 *) info->table; Uint32 ckey = info->colorkey; /* Set up some basic variables */ dstskip /= 2; while (height--) { /* *INDENT-OFF* */ DUFFS_LOOP( { if ( *src != ckey ) { *dstp=palmap[*src]; } src++; dstp++; }, width); /* *INDENT-ON* */ src += srcskip; dstp += dstskip; } } static void Blit1to3Key(SDL_BlitInfo * info) { int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; int srcskip = info->src_skip; Uint8 *dst = info->dst; int dstskip = info->dst_skip; Uint8 *palmap = info->table; Uint32 ckey = info->colorkey; int o; while (height--) { /* *INDENT-OFF* */ DUFFS_LOOP( { if ( *src != ckey ) { o = *src * 4; dst[0] = palmap[o++]; dst[1] = palmap[o++]; dst[2] = palmap[o++]; } src++; dst += 3; }, width); /* *INDENT-ON* */ src += srcskip; dst += dstskip; } } static void Blit1to4Key(SDL_BlitInfo * info) { int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; int srcskip = info->src_skip; Uint32 *dstp = (Uint32 *) info->dst; int dstskip = info->dst_skip; Uint32 *palmap = (Uint32 *) info->table; Uint32 ckey = info->colorkey; /* Set up some basic variables */ dstskip /= 4; while (height--) { /* *INDENT-OFF* */ DUFFS_LOOP( { if ( *src != ckey ) { *dstp = palmap[*src]; } src++; dstp++; }, width); /* *INDENT-ON* */ src += srcskip; dstp += dstskip; } } static void Blit1toNAlpha(SDL_BlitInfo * info) { int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; int srcskip = info->src_skip; Uint8 *dst = info->dst; int dstskip = info->dst_skip; SDL_PixelFormat *dstfmt = info->dst_fmt; const SDL_Color *srcpal = info->src_fmt->palette->colors; int dstbpp; const int A = info->a; /* Set up some basic variables */ dstbpp = dstfmt->BytesPerPixel; while (height--) { int sR, sG, sB; int dR, dG, dB; /* *INDENT-OFF* */ DUFFS_LOOP4( { Uint32 pixel; sR = srcpal[*src].r; sG = srcpal[*src].g; sB = srcpal[*src].b; DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); src++; dst += dstbpp; }, width); /* *INDENT-ON* */ src += srcskip; dst += dstskip; } } static void Blit1toNAlphaKey(SDL_BlitInfo * info) { int width = info->dst_w; int height = info->dst_h; Uint8 *src = info->src; int srcskip = info->src_skip; Uint8 *dst = info->dst; int dstskip = info->dst_skip; SDL_PixelFormat *srcfmt = info->src_fmt; SDL_PixelFormat *dstfmt = info->dst_fmt; const SDL_Color *srcpal = info->src_fmt->palette->colors; Uint32 ckey = info->colorkey; int dstbpp; const int A = info->a; /* Set up some basic variables */ dstbpp = dstfmt->BytesPerPixel; while (height--) { int sR, sG, sB; int dR, dG, dB; /* *INDENT-OFF* */ DUFFS_LOOP( { if ( *src != ckey ) { Uint32 pixel; sR = srcpal[*src].r; sG = srcpal[*src].g; sB = srcpal[*src].b; DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); } src++; dst += dstbpp; }, width); /* *INDENT-ON* */ src += srcskip; dst += dstskip; } } static const SDL_BlitFunc one_blit[] = { NULL, Blit1to1, Blit1to2, Blit1to3, Blit1to4 }; static const SDL_BlitFunc one_blitkey[] = { NULL, Blit1to1Key, Blit1to2Key, Blit1to3Key, Blit1to4Key }; SDL_BlitFunc SDL_CalculateBlit1(SDL_Surface * surface) { int which; SDL_PixelFormat *dstfmt; dstfmt = surface->map->dst->format; if (dstfmt->BitsPerPixel < 8) { which = 0; } else { which = dstfmt->BytesPerPixel; } switch (surface->map->info.flags & ~SDL_COPY_RLE_MASK) { case 0: return one_blit[which]; case SDL_COPY_COLORKEY: return one_blitkey[which]; case SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: /* Supporting 8bpp->8bpp alpha is doable but requires lots of tables which consume space and takes time to precompute, so is better left to the user */ return which >= 2 ? Blit1toNAlpha : NULL; case SDL_COPY_COLORKEY | SDL_COPY_MODULATE_ALPHA | SDL_COPY_BLEND: return which >= 2 ? Blit1toNAlphaKey : NULL; } return NULL; } /* vi: set ts=4 sw=4 expandtab: */