view src/video/SDL_blendpoint.c @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 133601e3b255
children 0267b8b1595c
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_draw.h"

static int
SDL_BlendPoint_RGB555(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
                      Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAW_SETPIXELXY_BLEND_RGB555(x, y);
        break;
    case SDL_BLENDMODE_ADD:
        DRAW_SETPIXELXY_ADD_RGB555(x, y);
        break;
    case SDL_BLENDMODE_MOD:
        DRAW_SETPIXELXY_MOD_RGB555(x, y);
        break;
    default:
        DRAW_SETPIXELXY_RGB555(x, y);
        break;
    }
    return 0;
}

static int
SDL_BlendPoint_RGB565(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
                      Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAW_SETPIXELXY_BLEND_RGB565(x, y);
        break;
    case SDL_BLENDMODE_ADD:
        DRAW_SETPIXELXY_ADD_RGB565(x, y);
        break;
    case SDL_BLENDMODE_MOD:
        DRAW_SETPIXELXY_MOD_RGB565(x, y);
        break;
    default:
        DRAW_SETPIXELXY_RGB565(x, y);
        break;
    }
    return 0;
}

static int
SDL_BlendPoint_RGB888(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
                      Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAW_SETPIXELXY_BLEND_RGB888(x, y);
        break;
    case SDL_BLENDMODE_ADD:
        DRAW_SETPIXELXY_ADD_RGB888(x, y);
        break;
    case SDL_BLENDMODE_MOD:
        DRAW_SETPIXELXY_MOD_RGB888(x, y);
        break;
    default:
        DRAW_SETPIXELXY_RGB888(x, y);
        break;
    }
    return 0;
}

static int
SDL_BlendPoint_ARGB8888(SDL_Surface * dst, int x, int y, int blendMode,
                        Uint8 r, Uint8 g, Uint8 b, Uint8 a)
{
    unsigned inva = 0xff - a;

    switch (blendMode) {
    case SDL_BLENDMODE_BLEND:
        DRAW_SETPIXELXY_BLEND_ARGB8888(x, y);
        break;
    case SDL_BLENDMODE_ADD:
        DRAW_SETPIXELXY_ADD_ARGB8888(x, y);
        break;
    case SDL_BLENDMODE_MOD:
        DRAW_SETPIXELXY_MOD_ARGB8888(x, y);
        break;
    default:
        DRAW_SETPIXELXY_ARGB8888(x, y);
        break;
    }
    return 0;
}

static int
SDL_BlendPoint_RGB(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
                   Uint8 g, Uint8 b, Uint8 a)
{
    SDL_PixelFormat *fmt = dst->format;
    unsigned inva = 0xff - a;

    switch (fmt->BytesPerPixel) {
    case 2:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DRAW_SETPIXELXY2_BLEND_RGB(x, y);
            break;
        case SDL_BLENDMODE_ADD:
            DRAW_SETPIXELXY2_ADD_RGB(x, y);
            break;
        case SDL_BLENDMODE_MOD:
            DRAW_SETPIXELXY2_MOD_RGB(x, y);
            break;
        default:
            DRAW_SETPIXELXY2_RGB(x, y);
            break;
        }
        return 0;
    case 4:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DRAW_SETPIXELXY4_BLEND_RGB(x, y);
            break;
        case SDL_BLENDMODE_ADD:
            DRAW_SETPIXELXY4_ADD_RGB(x, y);
            break;
        case SDL_BLENDMODE_MOD:
            DRAW_SETPIXELXY4_MOD_RGB(x, y);
            break;
        default:
            DRAW_SETPIXELXY4_RGB(x, y);
            break;
        }
        return 0;
    default:
        SDL_Unsupported();
        return -1;
    }
}

static int
SDL_BlendPoint_RGBA(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
                    Uint8 g, Uint8 b, Uint8 a)
{
    SDL_PixelFormat *fmt = dst->format;
    unsigned inva = 0xff - a;

    switch (fmt->BytesPerPixel) {
    case 4:
        switch (blendMode) {
        case SDL_BLENDMODE_BLEND:
            DRAW_SETPIXELXY4_BLEND_RGBA(x, y);
            break;
        case SDL_BLENDMODE_ADD:
            DRAW_SETPIXELXY4_ADD_RGBA(x, y);
            break;
        case SDL_BLENDMODE_MOD:
            DRAW_SETPIXELXY4_MOD_RGBA(x, y);
            break;
        default:
            DRAW_SETPIXELXY4_RGBA(x, y);
            break;
        }
        return 0;
    default:
        SDL_Unsupported();
        return -1;
    }
}

int
SDL_BlendPoint(SDL_Surface * dst, int x, int y, int blendMode, Uint8 r,
               Uint8 g, Uint8 b, Uint8 a)
{
    SDL_PixelFormat *fmt = dst->format;

    /* This function doesn't work on surfaces < 8 bpp */
    if (dst->format->BitsPerPixel < 8) {
        SDL_SetError("SDL_BlendPoint(): Unsupported surface format");
        return (-1);
    }

    /* Perform clipping */
    if (x < dst->clip_rect.x || y < dst->clip_rect.y ||
        x >= (dst->clip_rect.x + dst->clip_rect.w) ||
        y >= (dst->clip_rect.y + dst->clip_rect.h)) {
        return 0;
    }

    if ((blendMode == SDL_BLENDMODE_BLEND)
        || (blendMode == SDL_BLENDMODE_ADD)) {
        r = DRAW_MUL(r, a);
        g = DRAW_MUL(g, a);
        b = DRAW_MUL(b, a);
    }

    switch (fmt->BitsPerPixel) {
    case 15:
        switch (fmt->Rmask) {
        case 0x7C00:
            return SDL_BlendPoint_RGB555(dst, x, y, blendMode, r, g, b, a);
        }
        break;
    case 16:
        switch (fmt->Rmask) {
        case 0xF800:
            return SDL_BlendPoint_RGB565(dst, x, y, blendMode, r, g, b, a);
        }
        break;
    case 32:
        switch (fmt->Rmask) {
        case 0x00FF0000:
            if (!fmt->Amask) {
                return SDL_BlendPoint_RGB888(dst, x, y, blendMode, r, g, b,
                                             a);
            } else {
                return SDL_BlendPoint_ARGB8888(dst, x, y, blendMode, r, g, b,
                                               a);
            }
            break;
        }
    default:
        break;
    }

    if (!fmt->Amask) {
        return SDL_BlendPoint_RGB(dst, x, y, blendMode, r, g, b, a);
    } else {
        return SDL_BlendPoint_RGBA(dst, x, y, blendMode, r, g, b, a);
    }
}

/* vi: set ts=4 sw=4 expandtab: */