Mercurial > sdl-ios-xcode
view src/audio/sun/SDL_sunaudio.c @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* I'm gambling no one uses this audio backend...we'll see who emails. :) */ #error this code has not been updated for SDL 1.3. #error if no one emails icculus at icculus.org and tells him that this #error code is needed, this audio backend will eventually be removed from SDL. /* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include <fcntl.h> #include <errno.h> #ifdef __NETBSD__ #include <sys/ioctl.h> #include <sys/audioio.h> #endif #ifdef __SVR4 #include <sys/audioio.h> #else #include <sys/time.h> #include <sys/types.h> #endif #include <unistd.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_sunaudio.h" /* Open the audio device for playback, and don't block if busy */ #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) /* Audio driver functions */ static int DSP_OpenAudio(_THIS, SDL_AudioSpec * spec); static void DSP_WaitAudio(_THIS); static void DSP_PlayAudio(_THIS); static Uint8 *DSP_GetAudioBuf(_THIS); static void DSP_CloseAudio(_THIS); static Uint8 snd2au(int sample); /* Audio driver bootstrap functions */ static int Audio_Available(void) { int fd; int available; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1); if (fd >= 0) { available = 1; close(fd); } return (available); } static void Audio_DeleteDevice(SDL_AudioDevice * device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice * Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); if (this) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if (this) { SDL_free(this); } return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = DSP_OpenAudio; this->WaitAudio = DSP_WaitAudio; this->PlayAudio = DSP_PlayAudio; this->GetAudioBuf = DSP_GetAudioBuf; this->CloseAudio = DSP_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap SUNAUDIO_bootstrap = { "audio", "UNIX /dev/audio interface", Audio_Available, Audio_CreateDevice, 0 }; #ifdef DEBUG_AUDIO void CheckUnderflow(_THIS) { #ifdef AUDIO_GETINFO audio_info_t info; int left; ioctl(audio_fd, AUDIO_GETINFO, &info); left = (written - info.play.samples); if (written && (left == 0)) { fprintf(stderr, "audio underflow!\n"); } #endif } #endif void DSP_WaitAudio(_THIS) { #ifdef AUDIO_GETINFO #define SLEEP_FUDGE 10 /* 10 ms scheduling fudge factor */ audio_info_t info; Sint32 left; ioctl(audio_fd, AUDIO_GETINFO, &info); left = (written - info.play.samples); if (left > fragsize) { Sint32 sleepy; sleepy = ((left - fragsize) / frequency); sleepy -= SLEEP_FUDGE; if (sleepy > 0) { SDL_Delay(sleepy); } } #else fd_set fdset; FD_ZERO(&fdset); FD_SET(audio_fd, &fdset); select(audio_fd + 1, NULL, &fdset, NULL, NULL); #endif } void DSP_PlayAudio(_THIS) { /* Write the audio data */ if (ulaw_only) { /* Assuming that this->spec.freq >= 8000 Hz */ int accum, incr, pos; Uint8 *aubuf; accum = 0; incr = this->spec.freq / 8; aubuf = ulaw_buf; switch (audio_fmt & 0xFF) { case 8: { Uint8 *sndbuf; sndbuf = mixbuf; for (pos = 0; pos < fragsize; ++pos) { *aubuf = snd2au((0x80 - *sndbuf) * 64); accum += incr; while (accum > 0) { accum -= 1000; sndbuf += 1; } aubuf += 1; } } break; case 16: { Sint16 *sndbuf; sndbuf = (Sint16 *) mixbuf; for (pos = 0; pos < fragsize; ++pos) { *aubuf = snd2au(*sndbuf / 4); accum += incr; while (accum > 0) { accum -= 1000; sndbuf += 1; } aubuf += 1; } } break; } #ifdef DEBUG_AUDIO CheckUnderflow(this); #endif if (write(audio_fd, ulaw_buf, fragsize) < 0) { /* Assume fatal error, for now */ this->enabled = 0; } written += fragsize; } else { #ifdef DEBUG_AUDIO CheckUnderflow(this); #endif if (write(audio_fd, mixbuf, this->spec.size) < 0) { /* Assume fatal error, for now */ this->enabled = 0; } written += fragsize; } } Uint8 * DSP_GetAudioBuf(_THIS) { return (mixbuf); } void DSP_CloseAudio(_THIS) { if (mixbuf != NULL) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if (ulaw_buf != NULL) { SDL_free(ulaw_buf); ulaw_buf = NULL; } close(audio_fd); } int DSP_OpenAudio(_THIS, SDL_AudioSpec * spec) { char audiodev[1024]; #ifdef AUDIO_SETINFO int enc; #endif int desired_freq = spec->freq; /* Initialize our freeable variables, in case we fail */ audio_fd = -1; mixbuf = NULL; ulaw_buf = NULL; /* Determine the audio parameters from the AudioSpec */ switch (SDL_AUDIO_BITSIZE(spec->format)) { case 8: { /* Unsigned 8 bit audio data */ spec->format = AUDIO_U8; #ifdef AUDIO_SETINFO enc = AUDIO_ENCODING_LINEAR8; #endif } break; case 16: { /* Signed 16 bit audio data */ spec->format = AUDIO_S16SYS; #ifdef AUDIO_SETINFO enc = AUDIO_ENCODING_LINEAR; #endif } break; default: { /* !!! FIXME: fallback to conversion on unsupported types! */ SDL_SetError("Unsupported audio format"); return (-1); } } audio_fmt = spec->format; /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1); if (audio_fd < 0) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return (-1); } ulaw_only = 0; /* modern Suns do support linear audio */ #ifdef AUDIO_SETINFO for (;;) { audio_info_t info; AUDIO_INITINFO(&info); /* init all fields to "no change" */ /* Try to set the requested settings */ info.play.sample_rate = spec->freq; info.play.channels = spec->channels; info.play.precision = (enc == AUDIO_ENCODING_ULAW) ? 8 : spec->format & 0xff; info.play.encoding = enc; if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0) { /* Check to be sure we got what we wanted */ if (ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) { SDL_SetError("Error getting audio parameters: %s", strerror(errno)); return -1; } if (info.play.encoding == enc && info.play.precision == (spec->format & 0xff) && info.play.channels == spec->channels) { /* Yow! All seems to be well! */ spec->freq = info.play.sample_rate; break; } } switch (enc) { case AUDIO_ENCODING_LINEAR8: /* unsigned 8bit apparently not supported here */ enc = AUDIO_ENCODING_LINEAR; spec->format = AUDIO_S16SYS; break; /* try again */ case AUDIO_ENCODING_LINEAR: /* linear 16bit didn't work either, resort to µ-law */ enc = AUDIO_ENCODING_ULAW; spec->channels = 1; spec->freq = 8000; spec->format = AUDIO_U8; ulaw_only = 1; break; default: /* oh well... */ SDL_SetError("Error setting audio parameters: %s", strerror(errno)); return -1; } } #endif /* AUDIO_SETINFO */ written = 0; /* We can actually convert on-the-fly to U-Law */ if (ulaw_only) { spec->freq = desired_freq; fragsize = (spec->samples * 1000) / (spec->freq / 8); frequency = 8; ulaw_buf = (Uint8 *) SDL_malloc(fragsize); if (ulaw_buf == NULL) { SDL_OutOfMemory(); return (-1); } spec->channels = 1; } else { fragsize = spec->samples; frequency = spec->freq / 1000; } #ifdef DEBUG_AUDIO fprintf(stderr, "Audio device %s U-Law only\n", ulaw_only ? "is" : "is not"); fprintf(stderr, "format=0x%x chan=%d freq=%d\n", spec->format, spec->channels, spec->freq); #endif /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); /* Allocate mixing buffer */ mixbuf = (Uint8 *) SDL_AllocAudioMem(spec->size); if (mixbuf == NULL) { SDL_OutOfMemory(); return (-1); } SDL_memset(mixbuf, spec->silence, spec->size); /* We're ready to rock and roll. :-) */ return (0); } /************************************************************************/ /* This function (snd2au()) copyrighted: */ /************************************************************************/ /* Copyright 1989 by Rich Gopstein and Harris Corporation */ /* */ /* Permission to use, copy, modify, and distribute this software */ /* and its documentation for any purpose and without fee is */ /* hereby granted, provided that the above copyright notice */ /* appears in all copies and that both that copyright notice and */ /* this permission notice appear in supporting documentation, and */ /* that the name of Rich Gopstein and Harris Corporation not be */ /* used in advertising or publicity pertaining to distribution */ /* of the software without specific, written prior permission. */ /* Rich Gopstein and Harris Corporation make no representations */ /* about the suitability of this software for any purpose. It */ /* provided "as is" without express or implied warranty. */ /************************************************************************/ static Uint8 snd2au(int sample) { int mask; if (sample < 0) { sample = -sample; mask = 0x7f; } else { mask = 0xff; } if (sample < 32) { sample = 0xF0 | (15 - sample / 2); } else if (sample < 96) { sample = 0xE0 | (15 - (sample - 32) / 4); } else if (sample < 224) { sample = 0xD0 | (15 - (sample - 96) / 8); } else if (sample < 480) { sample = 0xC0 | (15 - (sample - 224) / 16); } else if (sample < 992) { sample = 0xB0 | (15 - (sample - 480) / 32); } else if (sample < 2016) { sample = 0xA0 | (15 - (sample - 992) / 64); } else if (sample < 4064) { sample = 0x90 | (15 - (sample - 2016) / 128); } else if (sample < 8160) { sample = 0x80 | (15 - (sample - 4064) / 256); } else { sample = 0x80; } return (mask & sample); } /* vi: set ts=4 sw=4 expandtab: */