Mercurial > sdl-ios-xcode
view src/audio/mme/SDL_mmeaudio.c @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Tru64 UNIX MME support */ #include <mme_api.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_mmeaudio.h" static BOOL inUse[NUM_BUFFERS]; static void SetMMerror(char *function, MMRESULT code) { int len; char errbuf[MAXERRORLENGTH]; SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function); len = SDL_strlen(errbuf); waveOutGetErrorText(code, errbuf + len, MAXERRORLENGTH - len); SDL_SetError("%s", errbuf); } static void CALLBACK MME_Callback(HWAVEOUT hwo, UINT uMsg, DWORD dwInstance, LPARAM dwParam1, LPARAM dwParam2) { WAVEHDR *wp = (WAVEHDR *) dwParam1; if (uMsg == WOM_DONE) inUse[wp->dwUser] = FALSE; } static int MME_OpenDevice(_THIS, const char *devname, int iscapture) { int valid_format = 0; MMRESULT result; Uint8 *mixbuf = NULL; int i; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Set basic WAVE format parameters */ this->hidden->shm = mmeAllocMem(sizeof(*this->hidden->shm)); if (this->hidden->shm == NULL) { MME_CloseDevice(this); SDL_OutOfMemory(); return 0; } SDL_memset(this->hidden->shm, '\0', sizeof(*this->hidden->shm)); this->hidden->shm->sound = 0; this->hidden->shm->wFmt.wf.wFormatTag = WAVE_FORMAT_PCM; /* Determine the audio parameters from the AudioSpec */ /* Try for a closest match on audio format */ for (test_format = SDL_FirstAudioFormat(this->spec.format); !valid_format && test_format;) { valid_format = 1; switch (test_format) { case AUDIO_U8: case AUDIO_S16: case AUDIO_S32: break; default: valid_format = 0; test_format = SDL_NextAudioFormat(); } } if (!valid_format) { MME_CloseDevice(this); SDL_SetError("Unsupported audio format"); return 0; } this->spec.format = test_format; this->hidden->shm->wFmt.wBitsPerSample = SDL_AUDIO_BITSIZE(test_format); /* !!! FIXME: Can this handle more than stereo? */ this->hidden->shm->wFmt.wf.nChannels = this->spec.channels; this->hidden->shm->wFmt.wf.nSamplesPerSec = this->spec.freq; this->hidden->shm->wFmt.wf.nBlockAlign = this->hidden->shm->wFmt.wf.nChannels * this->hidden->shm->wFmt.wBitsPerSample / 8; this->hidden->shm->wFmt.wf.nAvgBytesPerSec = this->hidden->shm->wFmt.wf.nSamplesPerSec * this->hidden->shm->wFmt.wf.nBlockAlign; /* Check the buffer size -- minimum of 1/4 second (word aligned) */ if (this->spec.samples < (this->spec.freq / 4)) this->spec.samples = ((this->spec.freq / 4) + 3) & ~3; /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(&this->spec); /* Open the audio device */ result = waveOutOpen(&(this->hidden->shm->sound), WAVE_MAPPER, &(this->hidden->shm->wFmt.wf), MME_Callback, NULL, (CALLBACK_FUNCTION | WAVE_OPEN_SHAREABLE)); if (result != MMSYSERR_NOERROR) { MME_CloseDevice(this); SetMMerror("waveOutOpen()", result); return 0; } /* Create the sound buffers */ mixbuf = (Uint8 *) mmeAllocBuffer(NUM_BUFFERS * (this->spec.size)); if (mixbuf == NULL) { MME_CloseDevice(this); SDL_OutOfMemory(); return 0; } this->hidden->mixbuf = mixbuf; for (i = 0; i < NUM_BUFFERS; i++) { this->hidden->shm->wHdr[i].lpData = &mixbuf[i * (this->spec.size)]; this->hidden->shm->wHdr[i].dwBufferLength = this->spec.size; this->hidden->shm->wHdr[i].dwFlags = 0; this->hidden->shm->wHdr[i].dwUser = i; this->hidden->shm->wHdr[i].dwLoops = 0; /* loop control counter */ this->hidden->shm->wHdr[i].lpNext = NULL; /* reserved for driver */ this->hidden->shm->wHdr[i].reserved = 0; inUse[i] = FALSE; } this->hidden->next_buffer = 0; return 1; } static void MME_WaitDevice(_THIS) { while (inUse[this->hidden->next_buffer]) { mmeWaitForCallbacks(); mmeProcessCallbacks(); } } static Uint8 * MME_GetDeviceBuf(_THIS) { void *retval = this->hidden->shm->wHdr[this->hidden->next_buffer].lpData; inUse[this->hidden->next_buffer] = TRUE; return (Uint8 *) retval; } static void MME_PlayDevice(_THIS) { /* Queue it up */ waveOutWrite(this->hidden->shm->sound, &(this->hidden->shm->wHdr[this->hidden->next_buffer]), sizeof(WAVEHDR)); this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS; } static void MME_WaitDone(_THIS) { MMRESULT result; int i; if (this->hidden->shm->sound) { for (i = 0; i < NUM_BUFFERS; i++) while (inUse[i]) { mmeWaitForCallbacks(); mmeProcessCallbacks(); } result = waveOutReset(this->hidden->shm->sound); if (result != MMSYSERR_NOERROR) SetMMerror("waveOutReset()", result); mmeProcessCallbacks(); } } static void MME_CloseDevice(_THIS) { if (this->hidden != NULL) { MMRESULT result; if (this->hidden->mixbuf) { result = mmeFreeBuffer(this->hidden->mixbuf); if (result != MMSYSERR_NOERROR) SetMMerror("mmeFreeBuffer", result); this->hidden->mixbuf = NULL; } if (this->hidden->shm) { if (this->hidden->shm->sound) { result = waveOutClose(this->hidden->shm->sound); if (result != MMSYSERR_NOERROR) SetMMerror("waveOutClose()", result); mmeProcessCallbacks(); } result = mmeFreeMem(this->hidden->shm); if (result != MMSYSERR_NOERROR) SetMMerror("mmeFreeMem()", result); this->hidden->shm = NULL; } SDL_free(this->hidden); this->hidden = NULL; } } static int MME_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = MME_OpenDevice; impl->WaitDevice = MME_WaitDevice; impl->WaitDone = MME_WaitDone; impl->PlayDevice = MME_PlayDevice; impl->GetDeviceBuf = MME_GetDeviceBuf; impl->CloseDevice = MME_CloseDevice; impl->OnlyHasDefaultOutputDevice = 1; return 1; } /* !!! FIXME: Windows "windib" driver is called waveout, too */ AudioBootStrap MMEAUDIO_bootstrap = { "waveout", "Tru64 MME WaveOut", MME_Init, 0 }; /* vi: set ts=4 sw=4 expandtab: */